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Thread: TDP20AC Mission Catacombs of Knoss (11/30/2018)

  1. #151
    Member
    Registered: Sep 2018
    Location: Poland
    Quote Originally Posted by Vitch View Post
    [...] There are 8 walls in this room but if I switch the levers 7 and 1, or 4 and 1 and 3, or 5 and 3, nothing happens. Am I missing something?
    Maybe that room hasn't eight walls :P
    ____________________________
    sorry for my very bad english :(

  2. #152
    New Member
    Registered: Apr 2019
    Location: Mom's basement
    Quote Originally Posted by Mat99 View Post
    Maybe that room hasn't eight walls :P
    So how many ? I only see 8, is there a hidden one or something ? ^^

  3. #153
    Member
    Registered: Sep 2018
    Location: Poland
    Quote Originally Posted by Vitch View Post
    So how many? I only see 8, is there a hidden one or something ? ^^
    Now You are trolling for sure :) So let's continue a cat and mouse play :)
    You need to ask yourself i.e.: How did I count the walls in room above...
    ____________________________
    sorry for my very bad english :(

  4. #154
    New Member
    Registered: Apr 2019
    Location: Mom's basement
    Quote Originally Posted by Mat99 View Post
    Now You are trolling for sure So let's continue a cat and mouse play
    You need to ask yourself i.e.: How did I count the walls in room above...
    I counted the entrance wall + all the other ones. You can also count, not the walls, but the columns between them, which lead to the same number... I also tried the combinations leading to 1, 3, 4, 5, 6, 7, 8, 9, 10 walls and more, without any result.

  5. #155
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    It doesn't sound like you're missing anything - the rooms should have 5, 6, 7, 8 and 9 walls, going downwards. Double check that no additional levers have been left in the wrong position. If not, it may be a bug. If you have a save file, I can take a look.

  6. #156
    New Member
    Registered: Apr 2019
    Location: Mom's basement
    Quote Originally Posted by nicked View Post
    It doesn't sound like you're missing anything - the rooms should have 5, 6, 7, 8 and 9 walls, going downwards. Double check that no additional levers have been left in the wrong position. If not, it may be a bug. If you have a save file, I can take a look.
    https://transfernow.net/29ewu428k59g here is the save

  7. #157
    Member
    Registered: Sep 2018
    Location: Poland
    Quote Originally Posted by Vitch View Post
    First of all this is not the room You were talking about ;P For me this is 3rd lowest not 2nd ;P But OK, You didn't counted GROUND level as interesting, because it don't contains the room with numbers. I did :P Mental shortcut defeated us ;)

    Secondly in fact something is wrong :P My savegame works perfectly, Yours - don't. There is no zombie in the room. Where is it? :)

    And the question to the others is: Whether splash damage with Fire Arrows or Mines (to kill the zombie) can affected somehow to the switches and broke them? or not?

    Do You have a savegame before You touched any of switches? :)
    ____________________________
    sorry for my very bad english :(

  8. #158
    New Member
    Registered: Apr 2019
    Location: Mom's basement
    Quote Originally Posted by Mat99 View Post
    First of all this is not the room You were talking about ;P For me this is 3rd lowest not 2nd ;P But OK, You didn't counted GROUND level as interesting, because it don't contains the room with numbers. I did :P Mental shortcut defeated us

    Secondly in fact something is wrong :P My savegame works perfectly, Yours - don't. There is no zombie in the room. Where is it?

    And the question to the others is: Whether splash damage with Fire Arrows or Mines (to kill the zombie) can affected somehow to the switches and broke them? or not?

    Do You have a savegame before You touched any of switches?
    I killed these taffers with fire arrows (not very Garrett-like I admit), and my last save is the one I did at the start of the mission ^^
    I'm gonna restart the mission without killing the zombies, maybe it will work.

    Thank you Mat99 and nicked for the help !

    EDIT : I restarted the mission without bombing the rooms and it worked ! Physics of this mission are really OP
    Last edited by Vitch; 4th May 2019 at 15:44.

  9. #159
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Somehow, the QVar associated with that room in your save has got itself set to -71.

    I don't have a clue how that's happened however. :s

    I'm glad it worked upon a retry!

    If you wish to continue with this save, I've reset the QVar to 0, so it should work now. You can grab the fixed save file here: https://drive.google.com/file/d/1pJG...ew?usp=sharing

  10. #160
    New Member
    Registered: Apr 2019
    Location: Mom's basement
    Quote Originally Posted by nicked View Post
    Somehow, the QVar associated with that room in your save has got itself set to -71.

    I don't have a clue how that's happened however. :s

    I'm glad it worked upon a retry!

    If you wish to continue with this save, I've reset the QVar to 0, so it should work now. You can grab the fixed save file here: https://drive.google.com/file/d/1pJG...ew?usp=sharing
    Oh thanks but I have just finished it haha

    This truly is a scary masterpiece, every bit of it. Very inventive and profound. [The Ziggurat of Elders might be the creepiest and most immersive part. You are the one who created it, am I right ? If so, congratulations !

  11. #161
    Member
    Registered: Jul 2006
    I've taken the "elevator" up but I'm having trouble finding the grimoire - the haunts seem to keep coming no matter how many I kill, and should I do something to the floating golden skull?

  12. #162
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    The grimoire is floating above the coffin in the centre. The haunts will keep coming indefinitely, and Knoss (the skull) cannot be killed. If everyone is alerted, you'll probably need to distract them and run, otherwise, sneaky sneaky.

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