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Thread: TDP20AC Mission Downtowne Funk (11/30/2018)

  1. #26
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Thanks, Pedro! Glad you enjoyed it.

  2. #27
    Member
    Registered: May 2008
    Location: Southern,California
    i though i made a certain post on this but i guess i dident ,but i wanted to say i hope to see a part 2 with the donald's place the other half of the downwinder thieves guild

    the idea of deeper backstorys always was a big interest to me in fan missions to give them way more depth of character

  3. #28
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    This is the most atmospheric mission of the contest for me so far, although I have only played seven including this one. I especially like the modified classic guard skins and the beautiful yet non-typical city architecture.

    When I first started to play, I thought this is an anonymus mission because I forgot to read the readme properly, and as I started discovering the place, I thought that the author must be Skacky, but the place also felt strangely smooth and modern (in a good way) compared to a skacky mission. Skacky/melan style of simple-in-a-good way missions is a lot more simple.

    Nice one!

  4. #29
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    Finished on expert with loot 5637 out of 6777. I wonder what kind of loot am I missing, since I feel I have been everywhere.

    Any major loot spots I possibly miss?

    Favourite mission so far!

  5. #30
    Member
    Registered: Nov 2006
    I really liked this one. Had a lot of the Thief 1 style with a few NewDark extras like transparency on some objects. Very straightforward and not hard to figure out what to do just like most of the original Thief/Thief Gold missions as well.

  6. #31
    Member
    Registered: Apr 2011
    Finished in 1 hour 24 minutes, but somehow I'm almost 2,000 loot short of the total I have no idea where all that could be hiding, as I thought I explored pretty thoroughly!

    Unless it's all locked up in the cashbox in the market stand. I never did find a key to fit that. Funny that a market stand has better security than the (pickable) bank's safe!

  7. #32
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    I assume you did not play on Expert, because the bank safe requires a key on Expert.

    The key to the stall cashbox is in a nearby building.

  8. #33
    Member
    Registered: Apr 2011
    Quote Originally Posted by Yandros View Post
    I assume you did not play on Expert, because the bank safe requires a key on Expert.
    Yes, I went with Hard because I expected to run into a lot of Thieves and they can be a real pain to sneak around sometimes, so wanted to keep my options open. Though as it turned out there weren’t nearly as many as I feared, and I didn’t need to kill any. Oh well.

  9. #34
    Member
    Registered: Oct 2016
    Location: The Warp
    I had a lot of fun with this one, and I think seeing Reuben's place revamped was my favourite part. In a way, though, looking at it with nicer textures made me realize even more how little sense parts of it make architecturally. The ramp to the second floor has always felt out of place to me. I liked the use of fake doors, but I felt that there were a couple of places where real ones would have been nice (that single luxury apartment that can be accessed by window but not by door for some reason springs to mind). All in all, a great mission. It felt kind of like what the Thieves' Guild should have been.

  10. #35
    Member
    Registered: Apr 2011
    Quote Originally Posted by McTaffer View Post
    The ramp to the second floor has always felt out of place to me.
    I always figured it was only a ramp to cut down on cell count (or perhaps was left unfinished). It feels like it was meant to be a staircase originally.

  11. #36
    Member
    Registered: Jun 2011
    how can i find out, which house belongs to Reuben and how can i get in?

  12. #37
    Member
    Registered: Apr 2011
    Quote Originally Posted by radogoal View Post
    how can i find out, which house belongs to Reuben and how can i get in?
    Reuben's place is shown on the second page of your map.

  13. #38
    Member
    Registered: Jun 2009
    Location: Sunnyport
    I've really enjoyed this one, and love the details like frobbable windows being transparent and the smoke rising from the chimneys. I also enjoy the edited T1 audio. However, I must be missing something obvious, because I can't find a way into the area represented by the second map! I assume I must get through Feldhaus gate, either above or below ground. However, all the gates I have seen, including below ground, don't have a lock I can use. I have the City Gate Access Key #1 and the Sewer Maintenance Key #1.

    Thank you for any help!

  14. #39
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    I've enjoyed your LP thus far, twhalen2600! You need to head to the building in the extreme NE corner of the first map, and find a way down into the tunnels which is on the other side of the access gates.

  15. #40
    Member
    Registered: Jun 2009
    Location: Sunnyport
    Wow, thank you very much, I'm glad you've enjoyed it! Thanks also for the tip - I'll see if I can get back on track!

  16. #41
    Member
    Registered: May 2005
    I enjoyed my time with Downtowne Funk. Finished on Normal in a little over an hour with just enough loot to complete the objective. There must be more buildings to explore but since I have 20 missions left in the contest, I will move on to the next one now.

  17. #42
    Member
    Registered: Aug 2008
    Location: UK
    Loved this entry. Wonderful, fairly compact city with lots of attention to detail, great atmosphere and excellent gameplay: I always felt I was making progress, seldom lost my way and there seemed always places to explore or to work out how to get to next. All the gold name plaques on buildings made it more real and helped a lot with the navigation. The absence of a lot of of verticality made up for in all the other areas, and ways, to explore eg the many windows and lever operated gates. Ended up still with 700 loot or so short.

    Is there any significance to the 'vanishable' thief figure high up near the moneylender ?

    Thanks for an enjoyable mission Yandros.

  18. #43
    Member
    Registered: Feb 2006
    Location: Nulli Secundi
    Thoroughly enjoyed this mission!! Great atmosphere and layout. Fun places to explore. I always like it when I can open windows too! Finished in about an hour. 10 out of 10!!

  19. #44
    Member
    Registered: Aug 2004
    Location: CT, USA
    Quote Originally Posted by Sagittal View Post
    Is there any significance to the 'vanishable' thief figure high up near the moneylender ?
    I noticed that too, thought he looks like a Keeper.

    Is it possible to get into The Overlord's Fancy? I'm done with everything but never found a key to the rear unpickable door or any other way in.

  20. #45
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    That Keeper up in the high room was just an easter egg. He will actually vanish if you shoot an arrow in his direction.

    You cannot get inside The Overlord's Fancy.

  21. #46
    Member
    Registered: Aug 2008
    Location: UK
    Quote Originally Posted by Yandros View Post
    That Keeper up in the high room was just an easter egg. He will actually vanish if you shoot an arrow in his direction.
    Thanks Yandros - I got him to vanish by using the switch - which also disappeared!
    Last edited by Sagittal; 9th Jan 2019 at 08:04.

  22. #47
    Member
    Registered: Sep 2018
    Location: Poland
    Very nice small piece of the city with reminiscence of Thieves' Guild. I didn't need a password this time ;) After much more complicated layout in other Contest missions, first impression was like: I feel a good, old, cuboid, simple OM-ish style city mission. But few minutes later, not so big expectations turned out to be more and more awesome :) The longer you play, the more The Mission affects you positively :)

    A small number of verticality has been well balanced with the number of transparent windows you can open and jump-in to steal the flats - good move :) As I was playing with/at no blackjacking, there was absolutely no boringness at all :) I like the city has been divided into areas. You have to find or unlock something to get to other areas. Also like this all difference in elevation, hills and unevenness of the area and of course brown "dust" in cellars and some flats' corridors which looks fabulous, but it just simple particle effect :)

    Like the fact there are two alternative ways into the 'guild'. Maybe it's deceptive, but patrols (on streets and at thieves) seem to be clever. I achieved tones of 1st alarms ;) but of course I didn't bother about them, and I did not try to avoid them forcibly/at all costs. Guards and Thieves seem to be stick to the player :)

    It looks very funny when some of them were patrolling 'three meters' back and forth, because they were waiting for friends to be on special positions/areas/routes and then - they were starting their patrols in a different way :)

    I thought bypassing the Thieves upstairs (at the balcony) would be a nightmare, but apparently it was not so bad. Dark spots do the thing. Moreover, there are alternate routes and the player can avoid this place completely, but force-ghosting the balcony is still possible without any of 1st alarms. Very nice setup there.


    Congrats Yandros this is a very good and solid mission. Fair 8/10. If I have to complain about something, it definitely is lack of verticality, also many of flats are begging for access to them :) If You put some roof-highway in the mission, it will be roof's hatches to enter some of the flats as some alternative to rope's ways ;)

    The dwelling of a woman who keeps the purse between her books could be available only by the rope. Steel, anti-thieves grate/portcullis could block the way upstairs and the only switch to open it could be in her bedroom. The players who entered through the door, would have to find another way, because after spiral stairs they would just 'bounce back' from the closed grate/portcullis. That would be much more interesting.

    BTW: that placement for two coins was evil ;) I checked the armchairs twice and somehow didn't saw them :) The third check was accidental, because the woman forced me to move in the fireplace-room again, and finally this time I saw the coins :D LOL ;) So, thank you patrolling Lady ;)


    Found only 6377/6777, 3h 26min with zero blackjacks, zero kills, no equipment was used. The mission is worth to try again for supreme ghost, should not be hard.

    Yandros can You tell me what kind of GGG-ingredients I missed? Further more am I blind or something? Didn't find the way to start elevator in Quindarry's room :/ Is it even possible? or it is just trolling-elevator? :) I was trying to jump on the roof to the generator area, but didn't succeed :/ I thought I was able to jump at the Zapato Sqr-Apts' balcony, where the purple doors are. Something interesting at this balcony? or it is just another trolling-area? ;)
    Last edited by Mat99; 12th Jan 2019 at 03:35.
    ____________________________
    sorry for my very bad english :(

  23. #48
    New Member
    Registered: May 2015
    This is such an amazing mission,I am having so much fun!
    But I think I'm missing something important,although i have been going around in circles for hours and i think i have been everywhere.Can anybody please tell me where to find information that proves that reuben was behind the ramirez hit? This is the objective I'm missing!

  24. #49
    Member
    Registered: Sep 2018
    Location: Poland
    Quote Originally Posted by dedaki View Post
    Can anybody please tell me where to find information that proves that reuben was behind the ramirez hit? This is the objective I'm missing!
    Check/investigate the Reuben bedroom carefully. It was locked by the key for a reason :)
    ____________________________
    sorry for my very bad english :(

  25. #50
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Quote Originally Posted by Mat99 View Post
    Further more am I blind or something? Didn't find the way to start elevator in Quindarry's room :/ Is it even possible? or it is just trolling-elevator? I was trying to jump on the roof to the generator area, but didn't succeed :/ I thought I was able to jump at the Zapato Sqr-Apts' balcony, where the purple doors are. Something interesting at this balcony? or it is just another trolling-area?
    That lift doesn't function, I was too lazy to add an upstairs to that building.

    To everyone who has mentioned the lack of verticality in this mission, that was intentional - it is set in Downtowne with two OM sections imported, and so the style of shorter buildings was already determined by LGS. The second mission, however, is set in North Quarter and there is much less LGS precedent there, and so the buildings are higher and there will be much more focus on Thieves' Highway style gameplay. Assuming I ever finish it.

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