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Thread: TDP20AC Mission Downtowne Funk (11/30/2018)

  1. #51
    Member
    Registered: May 2003
    Location: Normally I'm in the batcave.
    I feel like people are sleeping on this mission, which is a shame because it's kind of fantastic.


    - As soon as the mission made it apparent that it was revisiting sections from Thieves' Guild, I was wary. I haaaaate that mission. Seriously. It might be my single least favorite level in any game I've ever completed. THAT SAID, I'm happy that the original layout was all but ignored.
    - I loved how true to the OM's this mission felt. It could have been pulled straight from the original TDP campaign. To be honest, I wish this is what we got in Thief Gold instead of the never-ending slog that was Thieves Guild.
    - There were so many nooks and crannies in this level! If I were to describe it in two words it would be "deceptively simple." You see all of these unfrobbable closed doors and think "oh, this is going to be a linear one." NOPE!
    - The Garrett voice acting was on point in this mission.
    - Terrific gameplay design! It's huge, but I was never lost. Perfect use of gates to force a slow, gradual exploration.



    Even though I've played missions with more razzle-dazzle at this point, I feel like this one is truest to the spirit of the contest (if that makes any sense at all).

  2. #52
    Just completed this excellent mission! It definitely felt like an OM. I kept thinking that it's what Thieves Guild should have been. I liked the many enterable buildings. Loot was tricky towards the end, but I got there with enough exploring.

  3. #53
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Thanks for your comments, everyone. TheMike, your comments basically outline exactly what I was going for with this mission, so I'm happy to hear it was successful.

  4. #54
    Member
    Registered: Jun 2004
    Quite the sneaky loot hunt, but I did quite well in scrounging as I went. I found some 56-something before going to the end screen or diving deeper for loot. Followed up with a few leads from the key I had as well the two remaining locks to bring the total up with an additional well hidden piece of loot with quite the value.

    6672 and so close to getting it all and I found quite a few tricky pieces already - I'm getting pretty good at collecting most of the loot without tips or dromed cheating.

    Great mission as usual: ordinary but quite fun. The architecture and detail was a still noticeably too good in the new areas compared to the OM portions, but that is a good problem. The story is interesting especially the twist. It did have some a thieves' highway feel, just with the street paths nearby.
    Last edited by Iceblade; 15th Jan 2019 at 20:22.

  5. #55
    Member
    Registered: May 2010
    Location: THE NETHERLANDS
    Where do i find the information?

  6. #56
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    There is a wall cache behind a painting in Reuben's bedroom. Look for a switch behind the bed on the right side.

  7. #57
    Member
    Registered: Jun 2011
    now i'm playing this mission on expert, but how can i get out of the first district?

  8. #58
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Get to the building in the extreme NE corner of this part of the map, and find a lift down into the tunnels.

  9. #59
    Member
    Registered: Mar 2004
    Location: Cape Breton Nova Scotia Canada
    This mission had lots of atmosphere and lots to explore just excellent. The translucent windows, grate and pipe steam and " particle effects " were very cool Thank you

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