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Thread: TDP20AC Mission — Rose Garden (11/30/2018)

  1. #126
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    It ticks later, don't sweat it - just follow inside through the window.

  2. #127
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    Thanks. Now after discovering that archives guy is dead, I'm off for the Forger's plate. I know which is his house, but cannot really figure out a way in. I thought this ledge might lead there (with red arrow), but I could only find a fine wine and could not continue further to his place.

  3. #128
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    Quote Originally Posted by ticky View Post
    Thanks. Now after discovering that archives guy is dead, I'm off for the Forger's plate. I know which is his house, but cannot really figure out a way in. I thought this ledge might lead there (with red arrow), but I could only find a fine wine and could not continue further to his place.
    Read the objective again. The plate isn't really inside his house...
    You are not really in the right place either. His mansion is closer to Forger's Walk.
    Last edited by jiansonz; 27th Dec 2018 at 14:47.

  4. #129
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    Quote Originally Posted by jiansonz View Post
    Read the objective again. The plate isn't really inside his house...
    You are not really in the right place either. His mansion is closer to Forger's Walk.
    Fine, then the small room I jumped in from near Forgers walk did not contain the plate. Where should I search for it? I really feel like I've seen the whole map.

  5. #130
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    ticky: It is right above you.

  6. #131
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    Quote Originally Posted by Melan View Post
    ticky: It is right above you.
    Wow! That was the last place I would search! Tricky, again. Thanks.

  7. #132
    Member
    Registered: Jun 2007
    Location: Closer than you think
    Can't get out of Burnett street.See no way up to al-Asri.I tried roping up Mortesaigues and Weir,but the rope arrows are two short.1 1/2 hours now running through the streets.Been to a few other nooks and crannies but none get me to rose garden.

  8. #133
    Member
    Registered: Jun 2007
    Location: Closer than you think
    Never mind,Found my way into the Hammer factory.

  9. #134
    Member
    Registered: Jun 2007
    Location: Closer than you think
    Quote Originally Posted by ravoll View Post
    Never mind,Found my way into the Hammer factory.
    No Chance to get to Rose Garden from anywhere I've been. Was in Mortesaigues mansion,and on the roof...dead end.Been through the skull door, up and down dead cat alley. Helped Pud. Been onto the Grand Maudens balcony.All a dead ends.Still can't find my way up to al-Asris ,but im figuring this will also be a dead end.Have also found a few locked doors with no hint as to where I could find a key.

    Mission has a lot of eye candy,but other than that,it's really frustrating. After 4 hours of running around I'm calling it quits on this one.

  10. #135
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Above a balcony there's a wooden beam (a tree trunk). Rope arrow needed. NNE-direction, Mortesaigues I think on the map

  11. #136
    Member
    Registered: Oct 2016
    Location: The Mystic's Keep
    I just finished this after 3-4 hours (the timer said somewhere around 2 hours, but that's a lie). I really liked how vertical it was, but I did find navigation a problem since the path forward wasn't always the most obvious. I found the engraved skull and its receptacle completely by accident while I was trying to figure out where the Rose Garden was, so that was a bit of a strange experience. All in all, my only complaint is the difficulty I had finding the way forward most of the time (which would have been far worse had I been ghosting). That was helped significantly once I used the master portcullis lever, though.

  12. #137
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    I've got Haskell's stuff and rubbed the plate, but nothing else yet. Have not been to rose garden or rang any bells.
    I'm on the balcony of Grandmauden building, overlooking the water. I can't find any way inside the place. Did I get there too early? If not, how do I get inside?

  13. #138
    Member
    Registered: Jun 2009
    Location: Argentina
    @Haplo you got there too early. You need to get to Rose Garden and then carefully read the instructions left for you there.

  14. #139
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Thanks. I finished the mission, but didn't understand the story at the end. Bernalt dies, but what happens to the golden books, etc?

  15. #140
    Member
    Registered: Apr 2016
    @Haplo Not every job Garrett takes ends up being successful, and this is one of them. Some forces in the city - such as those protecting the golden books - are too powerful to be messed with, so looks like Garrett won't obtain the books this night. At least, this is my understanding. Maybe Garrett will pick up the books' trail again someday...

  16. #141
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Haplo: It is a "to be continued..." kind of ending.

    30th Anniversary Contest?

  17. #142
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Quote Originally Posted by Melan View Post
    Haplo: It is a "to be continued..." kind of ending.

    30th Anniversary Contest?
    Fair enough, but I was hoping for a closure. A soundbite or an in-between objective or something. I was confused at the end, thinking should I just abandon my task that I've worked on so much (especially since I've kept carrying on after a couple of setbacks)? Or should I try to find the killer? Or should I try to contact my client for further information? Just leaving the mission like that felt a bit abrupt.

  18. #143
    New Member
    Registered: Apr 2014
    This mission left me with a double impression: while it has complex layout and sometimes it's even puzzling in a good way, I felt it also being somewhat linear (and like adventure/quest game) in some places (in the beginning, for example): in order to play further you should understand the logic of how to do things and in what order. Sometimes it's challenging, sometimes frustrating. I understand that it was planned, but polarized reactions are inevitable in such case. That bug with arrows and inventory that occured to me sometimes, also was a bit annoying especially in the "force" variant of escorting Bernalt to his final destination. Luckily, it rarely happened. I actually even like the abrupt cliffhanger ending: it is enigmatic and fit well to the general mystical atmosphere of entire thing. I hope only that continuation would follow and not after 10 years).

  19. #144
    Member
    Registered: Feb 2010
    Location: Mississippi
    So where do I find a key for this?
    https://imgur.com/BzVTp2d

  20. #145
    Member
    Registered: Jun 2000
    Location: Land of enchantment
    Like many others, I am finding this mission to be both impressive and frustrating. I am in the Mortesaigues mansion (I think) -- the place were Bernalt leads me in the escort. I need some help with a few things. I also have some comments.

    Frequent reloads make the metalp files in SFX folder grating to me. I reduced their levels by 6-8 db, so it is tolerable.

    I generally found the instructions and the map to be nearly useless both for navigation and following the story, so I followed my nose. It seems to be working out, but evidently I have a lot yet to do.

    I followed That Fucker Bernalt many times (30?) before I found out what was going on, namely that he goes into the portcullis sometimes but the objective does not ever check off. I would have suggested restructuring the objective so the player gets some satisfaction from delivering him.

    I jumped into the water after the chase to avoid being killed by the fire-arrow guard. The problem with that is that neither of the ladders work properly. They are hard to grab, and one usually cannot get off at the top. I got lucky once, but it was frustrating.

    A note mentions a side window into the mansion, but I had to do a big aerial jumping route. Is there a side window, or is that the one you find on the second floor after all the jumping?

    I had a similar problem of failing to hook a mantle at the entrance to the condemned building. I eventually got stuck on the end of the beam, where I turned and mantled onto it. That was a fluke.

    I went back to explore for a way into Mortesaigue's. I could not sneak past the fire arrow guard in many tries. He was hyper-alert, and he stayed that way. He always came running regardless of lighting and positioning. My only solution was to blow him up with a mine. Is there a better way?

    This is where I am truly stopped, I believe. Inside the mansion, I cannot solve the statuary puzzle, which I am hoping will give me a key for the nearby lock. I am pretty sure I know where it is, in the statuary room. I see a potentially secret door with a small padlock above the beams, but I cannot find a way to switch the secret. I have probed every statue extensively 4 times.

    The phrase "ahead in the garden" in Pud's Tip was too obscure for me. I had to read comments here. I still have no idea where to use the mysterious key. Clue?

    Thanks, and Happy New Year!

  21. #146
    Member
    Registered: Jun 2000
    Location: Land of enchantment
    PS

    I got into the library without solving the statuary puzzle. Tricky! Anyway, now I am wondering if there is a statuary puzzle or if the statue bit in the readable and the door over the beams are red herrings.

  22. #147
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    smithpd: They are red herrings. Your objective lies in the small room above the library.

  23. #148
    Member
    Registered: Jun 2000
    Location: Land of enchantment
    Thanks, Melan. I got that objective and others on Expert, so now I am cleaning up and trying to find big areas I have not seen yet.

  24. #149
    New Member
    Registered: Jan 2019
    Location: germany
    Quote Originally Posted by vincentlancon View Post
    So where do I find a key for this?
    https://imgur.com/BzVTp2d
    It's the mysterious key, you find it by solving pud's riddle

    I finished all objectives and even managed to find the "fish secret".
    But what do i do with that Skull i found? and whats with the statue you read in the book inside grandmauden? I guess they open the shaft above the beams and the bookshelf (they both have a lock on it) so you can rach bernalt before he gets murdert?

    Edit: ok, i found out how to use the skull. I did't find the text panel behind all that plants, witch gives a hint. after that if noticed the "lock" beside that door...
    Last edited by N00bThief; 4th Jan 2019 at 15:35.

  25. #150
    Member
    Registered: Feb 2006
    Location: Nulli Secundi
    Quote Originally Posted by skacky View Post
    Zaratul: Check the outside of the Master Forger's house more carefully.
    I've looked everywhere I can think to look around his house. Spoil me please!!!

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