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Thread: TDP20AC Mission — Ultimate Burglary (11/30/2018)

  1. #1
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass

    TDP20AC Mission — Ultimate Burglary (11/30/2018)

    This thread is for any discussion or questions related to the mission Ultimate Burglary by -Terra-.
    You can download the mission HERE or HERE.
    The contest thread is HERE.

    Please give clues instead of outright solutions when helping others and use the spoiler tag when you do this.

    Remember that this mission, and by extension every mission made for the contest, is for THIEF GOLD. As such, do not load it with Thief 2! It is highly recommended you do not use the Enhancement Pack and/or HD texture packs to play this mission. It is also recommended you uncheck all optional features TFix comes with if you update to the latest version of the full executable.

  2. #2

  3. #3
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany

    Nice mission ... all I need now is the Eye but IMHO I can't reach it without a rope arrow but I can't find any.

    EDIT: Nevermind, made it with a big jump onto the Hammer statue.

    BTW, I even climbed on the wooden roof beams, but there was nothing to grab up there.

    Looted 8346/9216 on plaing hard.
    Last edited by zappen; 2nd Dec 2018 at 18:20.
    My FM campaigns Garrett's Young Years XTra, Reunion With Basso
    Want your upcoming FM translated in foreign languages?

  4. #4
    Member
    Registered: Oct 2017
    Hey, I'm stuck on how to the eye, can you give any hints? I've found 4 switches so far: 1 in the Kitchen, 1 in the chapel, 1 in the upstairs bedroom, and 1 in the room you open with the key.

  5. #5

  6. #6
    Member
    Registered: Apr 2011
    @Psych0sis The fifth switch is not far from the room you opened with the key.

  7. #7

    I've never been so divided in judgement with a fan mission like with this one. Great premise, and actually pretty well executed. City streets also awesome, very nice architecture...........but

    interiors. I mean, the chapel is awesome, but other buildings are a bit lacking in terms of interior design and, lets say environmental storytelling. Many rooms are bit copy pasted, also in many rooms the AI was just standing back to the door waiting to get smack with a blackjack. but I see it like this. the mission is HUGE (took me 2 hours to complete, picrel)
    SPOILER STATS > https://i.imgur.com/aLLUsBX.png (yeah, at first I thought I'll try not to blackjack everything, but got bored with it, and tbh this fm kinda encourages just mashin your blackjack on the heads and moving on I also missed quite a bit of loot, I wonder where you hide it. Was there any secrets? like button operated or lever? I've never encountered one )
    SPOILER MAP > https://i.imgur.com/oMDv1VK.jpg
    that it would be extremely difficult to detail everything out while you're on contest deadline with a map of this scale. I understand that.
    Lack of rope was a bit sad, i love vertical exploration. I also wouldnt mind more readable for muh immersion

    But because of scale, awesome idea for anniversary fm, very enjoyable gameplay. I had a blast

  8. #8
    Member
    Registered: Jun 2015
    Location: Germany
    Quote Originally Posted by mtk View Post
    I've never been so divided in judgement with a fan mission like with this one. Great premise, and actually pretty well executed. City streets also awesome, very nice architecture...........but

    interiors. I mean, the chapel is awesome, but other buildings are a bit lacking in terms of interior design and, lets say environmental storytelling. Many rooms are bit copy pasted, also in many rooms the AI was just standing back to the door waiting to get smack with a blackjack. but I see it like this. the mission is HUGE (took me 2 hours to complete, picrel)
    SPOILER STATS > https://i.imgur.com/aLLUsBX.png (yeah, at first I thought I'll try not to blackjack everything, but got bored with it, and tbh this fm kinda encourages just mashin your blackjack on the heads and moving on I also missed quite a bit of loot, I wonder where you hide it. Was there any secrets? like button operated or lever? I've never encountered one )
    SPOILER MAP > https://i.imgur.com/oMDv1VK.jpg
    that it would be extremely difficult to detail everything out while you're on contest deadline with a map of this scale. I understand that.
    Lack of rope was a bit sad, i love vertical exploration. I also wouldnt mind more readable for muh immersion

    But because of scale, awesome idea for anniversary fm, very enjoyable gameplay. I had a blast
    Thanks for Playing, the goal for this Contest FM was to put the Difficult down and make it easy to play for everyone.
    i remember the first Thief 1 OM Lord Bafford, it was not too hard and easy to solve, i was 12 when i started with Dromed and Thief.

  9. #9
    Member
    Registered: Jun 2006
    Location: Italy
    Also stuck with the switches. I found 4 chapel, kitchen, generators, upstairs red room Cannot find the last one..........

  10. #10
    Quote Originally Posted by maga View Post
    Also stuck with the switches. I found 4 chapel, kitchen, generators, upstairs red room Cannot find the last one..........
    small hint
    look for red hammer signs
    bigger hint
    harder to spot levers are behind certain objects, close to the walls
    big spoiler
    The last one is in the room which you have to open with the key (see the red hammer sign on the wall?)

  11. #11
    Member
    Registered: Jun 2006
    Location: Italy
    Well, I must be blind, the only room with the hammer is the small chapel
    I keep checking the 2 floors and all the rooms but the 5th switch eludes me.....

    Found it!!! Got confused with the chapel, the last one is in the church
    Last edited by maga; 4th Dec 2018 at 16:20. Reason: ETA

  12. #12
    Member
    Registered: Apr 2016
    Just finished this one, and while I didn't dislike it, I didn't find it very enjoyable either.
    I think the premise is quite cute, and the use of textures is pretty tasteful.
    However, the gameplay isn't very interesting. Most of the interiors are comprised of long corridors with rooms that lead nowhere, and the guards are either turned away or patrol between two points.
    The city is a bit more interesting, but it is way too flat. No ramps, no stairs, no uneven ground at all. As a result, it becomes less engaging to traverse it with time.
    Last edited by marbleman; 4th Dec 2018 at 17:41.

  13. #13
    Member
    Registered: Jun 2006
    Location: Italy
    I'm in the throne room at Bafford's. I can hear a guard but I cannot find any switch to move the library behind the throne....

  14. #14
    Member
    Registered: Apr 2011
    Quote Originally Posted by maga View Post
    I'm in the throne room at Bafford's. I can hear a guard but I cannot find any switch to move the library behind the throne....
    It's almost certainly a guard on the floor below. There's a few room brush issues throughout the mission.

  15. #15
    Member
    Registered: Jun 2006
    Location: Italy
    Ah, I see.... nowI only need to find the horn.....any clues?

  16. #16
    Member
    Registered: Apr 2011
    Quote Originally Posted by maga View Post
    Ah, I see.... nowI only need to find the horn.....any clues?
    There should be one area of the map you haven't been to yet. You need to head to the far south west.

  17. #17
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    Finished with 100 missing loot. Some parts I liked and some I didn't. Would've liked a rope arrow and more vertical exploration, though Ramirez plaza was better at this. The cathedral was by far the most interesting, and the castle with the horn was also quite enjoyable. Some bugs that should've been caught in testing. Baffords was very dull.

    Tough loot I found (from memory):
    Silver nugget under bridge in canal
    Purse on bookshelf at ramirez
    Footlocker with loot in apt with burrick by canal
    Coin stack by barrels and nugget by sand bags in Ramirez plaza
    Purse in apt with red spider by ramirez

    Hints to other hidden pieces, perhaps?

  18. #18
    Member
    Registered: May 2002
    Location: Texas
    I too noticed that there were some room brushing issues especially at Bafford's front door. I found the silver nugget under the bridge but then I couldn't get out of the canal.

    I think with a little more time this mission could have been fleshed out more, although I did find the gameplay relaxing after playing some harder missions. One thing that I wish for: a final objective so that I can find all of the loot before the mission ends.

  19. #19
    Member
    Registered: Aug 2009
    Location: WearyTaffer
    I found this mission to be pretty enjoyable, although like others I did spot a couple of roombrushing issues. I also think some serious LOTP style gameplay along with some underground sewers/caves would really enhance the place even more!

  20. #20
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    I am confused with the five switches in the hammer temple.

    I have found:

    - mini chapel
    - red room
    - generator room
    - kitchen

    But where is the 5th?

  21. #21
    Member
    Registered: Oct 2017
    @ticky

    last one is in the main chapel next to the pews

  22. #22
    New Member
    Registered: Apr 2016
    Just started this mission and finding some objects are blue. At the start, if I turn right the arch is blue. Rugs / carpets in a house to the north of the start area are blue. In the centre map area the building to the NE has a blue facade (purple building on map).

    What's missing in my thief install to cause this? I'm playing using a fresh install of Thief with TFix 1.26a applied. TIA
    Last edited by BlackJack16; 29th Dec 2018 at 23:33. Reason: clarity and added detail

  23. #23
    Member
    Registered: May 2001
    Location: Boston MA
    I really enjoyed this mission. There have been some constructive criticisms but to me it felt very “classic Thief.” I liked the premise and although we have seen the five switch objective before, it was well done and quite nostalgic. Gameplay was fun and plenty of places to explore. A rope arrow would have been nice.

    Nice job.
    bbb

  24. #24
    Member
    Registered: Oct 2016
    Location: The Warp
    In some ways, I thought that the premise of this mission was what every mission in the contest was going to be, a sort of "greatest hits" of TDP. From the description, I was expecting a huge amount of OM porting, but I was surprised to find that it was all original. The lack of a rope arrow was an odd choice, especially given the location of the Eye. I also think the story could have been developed beyond a few single paragraph readables.

  25. #25
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Quote Originally Posted by BlackJack16 View Post
    Just started this mission and finding some objects are blue. At the start, if I turn right the arch is blue. Rugs / carpets in a house to the north of the start area are blue. In the centre map area the building to the NE has a blue facade (purple building on map).

    What's missing in my thief install to cause this? I'm playing using a fresh install of Thief with TFix 1.26a applied. TIA
    Me too.

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