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Thread: I made a game and it's on Steam!

  1. #1
    Member
    Registered: May 2009

    I made a game and it's on Steam!

    I spent a year making a game by myself and it is now out on Steam (early access)! I hope some of you will check it out and don't criticize too harshly

    https://store.steampowered.com/app/8...ats_and_Bones/


  2. #2
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Congrats smallfry, I'm sure it's a pretty awesome feeling to have released game. I remember seeing this in the "What are you making" thread, looking forward to trying it out.

    Edit: Quick question, something I've always wondered about. How do you determine your price point? Indie games can vary quite a bit. Is it based on what similar games are going for on Steam?
    Last edited by Brethren; 19th Dec 2018 at 21:40.

  3. #3
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Congratulations! That's some lovingly recreated EGA visuals. Put it on the ol' wishlist.

  4. #4
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Bigtime congratz. We're starting to have quite the club of indie's round here who've released stuff on Steam. Don't see that on many other forums (besides Steam itself).

  5. #5
    Moderator
    Registered: Sep 2000
    Location: Hong Kong
    Love the soundtrack. Added to wishlist.

  6. #6
    Member
    Registered: May 2009
    Thanks guys!! Yeah I love seeing what other folks are up to and am always impressed with the talent on here.

    About pricing, I wish I had a good answer. It was partially looking at similar games, how fun and how long it is, and finally remembering that it's way easier to lower the price later than it is to raise it. To be honest, all the whole marketing aspect is a complete mystery to me and I'm really dreading it!

  7. #7
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Well well lookie here what popped up in the latest RPS vid!


  8. #8
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    You know, Rats, Bats, 'n Bones is a helluva awesome name for a game.

  9. #9
    Member
    Registered: Jun 2004
    Woooo Congrats \/

  10. #10
    Member
    Registered: May 2009
    Haha that's great!! Thanks for posting the vid- I don't think I ever would have seen it otherwise.

  11. #11
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    And RPS loved the game, by the look of it. Good work .

  12. #12
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Seeing how poorly the RPS team was playing gave me a strange urge to buy this just so I could play it PROPERLY. Went ahead and picked it up and ended up spending an hour and half with it on my first go, it really sucked me in. Managed to do the first 5-6 levels with only a single enemy slipping through on most of them, and a couple I did perfectly. It was first when the armored skeletons showed up and fucking breezed through my entire death-maze that I had to switch up my tactics and invest in some wall-maces.



    smallfry, you done good! This is a joy to play and the only possible improvement I can think of is that you should make the mouse-cursor more in the pixel art style as well.

    edit: Made it to Act 2!
    Last edited by henke; 19th Jan 2019 at 15:54.

  13. #13
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Half tempted to get this game myself, as I'm a sucker for these types of tower defense games. The wife loves them too. She's always playing Cursed Treasure, Kingdom Rush and Plants vs Zombies 1 (and never the sequel).

    The price point, makes me re-think what I've been charging for my games. Must go higher next time.
    Last edited by icemann; 19th Jan 2019 at 23:54.

  14. #14
    Member
    Registered: Feb 2001
    Location: Somewhere
    tbh I think the price point is too high

  15. #15
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by icemann View Post
    The price point, makes me re-think what I've been charging for my games. Must go higher next time.
    Indeed. Sales and bundles have devalued games to the point where it's difficult for an indie dev to actually make a living off games. Here's a really good video about it:



    Some pretty startling numbers. 850 games released on Steam in February 2018. 82% of those did not even make minimum wage, for a single person.

  16. #16
    Member
    Registered: Feb 2001
    Location: Somewhere
    thats interesting, but not unusual in creative fields. For example there is no way I could make a living purely out of playing music live.

  17. #17
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Back to Rats Bats N Bones, I'm 4 hours in. Was getting perfect scores on the first 3 levels of act 2, but the Mines and Inn levels are kicking my ass.

    edit: Yeah no Mines and Inn are freakin impossible. I've gone back and started grinding the earlier levels on Hard to get more silver instead.
    Last edited by henke; 20th Jan 2019 at 09:31.

  18. #18
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Quote Originally Posted by PigLick View Post
    tbh I think the price point is too high
    TBH, that was my initial reaction as well. I'd always thought solo indie dev games, especially those of the 2D 8-bit style kind would be generally around $5 - $10 range. But people are paying, and really enjoying the game, so in the end it's up to the dev to decide.

    With Bipolar and CrossTrix, I went in with the thinking of "low price point = far greater sales potential", but then that's not been the case. Well Bipolar did alright, though Steam used to put newly released games on the front page (as I saw done for Bipolar), but not with CrossTrix. So I'm thinking that, with the removal of the Greenlight Program that that was a change as well. Far easier to be lost in the sea of games now. FAR more important to really advertise advertise and then advertise some more + hope for good word of mouth on your game.

    Quote Originally Posted by PigLick View Post
    thats interesting, but not unusual in creative fields. For example there is no way I could make a living purely out of playing music live.
    To give a comparison, I make wayyyyyyyyyyyyyyyyyyyyyyyyy more money out of my Ebay side business than I ever have from games dev (and even that amount isn't enough to live off, though with continued investment it may be someday). Though I do games dev more as making games is something I'd always wanted to be able to do. So even if the sales aren't good, that wont deter me from making the next one and so on. Plus it got me my job teaching at university, so if you factor that then sure it's made me quite a bit of money. Just not directly.

    [edit]
    That video was really interesting. So by pricing a game at a low range, your far more likely to not be noticed. Interesting. And the logic of, well if my games at a higher price point, then when I discount it, it's a bigger deal, is definitely a sound one. Might up the price of my games. Underselling myself otherwise.
    Last edited by icemann; 20th Jan 2019 at 11:16.

  19. #19
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Smallfry put the AMAZING SOUNDTRACK on Spotify or Soundcloud or at least Steam's internal musicplayerthing PLZZZZZZZZZZZZZZZ

    Also how about displaying the level's enemy-types on the weapon-selection screen? I always forget what enemies are in a level by the time I have to pick out appropriate weapons. :|

  20. #20
    Member
    Registered: May 2009
    Thanks for playing and giving feedback, henke! I couldn't believe how bad the RPS folks were at playing but they at least had some fun.

    About the pricing: I struggled with this for a long time. In a perfect world I would just give it away for free. With what I've earned so far, it's as if I have been working for about 80 cents an hour. If I was selling the game for $5 or $10, would that change much? I just don't know. But hey, why not put it on your wishlist and wait for the next Steam sale??

  21. #21
    Member
    Registered: Jul 2002
    Location: Edmonton
    I am happy that the title has a serial comma.

  22. #22
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Smallfry if people are paying for it and enjoying the game then that is all that matters. Charge what you think your game is worth. If anything its a lesson to all of us devs here to put more worth in ourselves and charge more for our games.

    After thinking about your pricing + especially after watching that video I immediately went and doubled the price of my games from $5 to $10. End of the day we are putting these games up for sale to make money, and for those where price is an issue, they can wait for the discount specials. Its like the guy in the video said about charging what you legitimately think its worth and not undervalueing yourself.

    Charge too little and you'll likely be ignored by the crowd. And it says that you yourself dont think your game is worth much.
    Last edited by icemann; 22nd Jan 2019 at 01:55.

  23. #23
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by Aja View Post
    I am happy that the title has a serial comma.
    I'm glad someone gives a fuck about an Oxford comma!

  24. #24
    Member
    Registered: May 2004
    A handy guide for differentiating between all the various commas: https://i.imgur.com/q4pPBDg.jpg

  25. #25
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    A bunch of workers at Oakhurst Dairy cared very much about the Oxford comma too. Apparently it was worth ten million dollars to them. I consider myself a little knowledgeable about the rudiments of the English language, but I had no idea that the omission of a conjunction was called an asyndeton. Also, I love that judge's opening statement in his opinion: 'For want of a comma, we have this case.'

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