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Thread: Mutant Year Zero: Road To Eden

  1. #1
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Mutant Year Zero: Road To Eden

    Coulda sworn we already had a thread on this, seem to remember Sulph posting about it, but my googling isn't turning up anything. Anyway, since this game is included in the latest Humble Monthly I'm probably not the only one that just started, or is about to start playing it.



    So yeah it's a turn-based tactics game mixed with realtime exploration and stealth, set in post-apocalyptic Sweden.

    I'm 6 hours in and really enjoying it, although as expected the XCOM-style random-dice-rolley-bullshit combat system is causing a fair bit of gnashing of teeth and swearing as well.

    Here's 3 tips I wanna share with anyone about to start it:
    -Play on the lowest difficulty, Normal. Really. I mean, what do you have to prove anyway? Unless you really hate yourself, stay away from the higher difficulties.
    -Make a habit of fast-traveling back to the Ark often to upgrade weapons and buy supplies, even though this seems at odds with the plot, which is urgently prodding you to keep going north.
    -On the map you'll see areas marked with way higher Level than you currently are. Even though you won't win any fights in these areas, you should still sneak in and grab as much loot as you can!

    So, anyone else playing this already? Sulph, did you end up finishing it?

  2. #2
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I need to get round to this. Installed it over the weekend, but got distracted by Sims 4, Ape Out and Monster Hunter World.

  3. #3
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I guess I really hate myself.

    So I was finding it manageable in the early going, especially because you can tip the scales in your favour with some stealthing, but I ran into a situation where I decided to try a few different approaches, and realised that whatever happened on that map, Dux was always going to miss his next shot regardless of hit %. Turns out there's precomputed lookup tables that are set every time you enter a map (hearsay, don't quote me on it). So it's kinda like XCOM that way, but kinda still bullshit. I shelved it for another day because I need to steel myself (and hate myself less? Turning down the difficulty is a good tip) for the experience.
    Last edited by Sulphur; 4th Mar 2019 at 04:21.

  4. #4
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Heh, I started on Hard too, but turned it down a few hours in. I mean, I'd assume I like hard turn based challenges, but if I really look at what the most fun and enjoyable TBS games I've played in the last few years are, they're things like Mario+Rabbids, Steamworld Heist, and Valkyria Chronicles, which are all on the easy side. I mean, I loved Invisible Inc and Into The Breach as well, but those were low on randomness, so I'm perfectly fine with them being challenging. If I fail because I didn't plan properly, that's fine. If I fail because an invisible dice roll didn't turn out in my favor, I will LOOSE. MY. SHIT.

  5. #5
    Member
    Registered: Apr 2002
    Location: Landahn
    Might want to get some Pepto-Bismol for that...

  6. #6
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    The XCOM team added an option to disable that pre-determined bullshit in the end.
    I can see the reason behind their thinking, but at the end of the day it should be the player's choice to save-scum for better rolls.

  7. #7
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Here's a handy tip for stealth takedowns: if you can't take down an enemy in one turn, use Bormin's HOG RUSH to knock them down, then you can take 3 turns to pepper them with lead from your silenced weapons!

    I'm 9 hours in now and the game is almost getting too easy, might have to turn it back up to Hard.

  8. #8
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Just installed the game and quickly popped in to see what it's like - it looks like fun! Will give it a proper try tomorrow... Thanks for the tips you all! I got the impression that this is designed for a gamepad, or should I stick with the good old-fashioned KB+M?

  9. #9
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I've played with both, I'd say gamepad is slightly better, if only because I managed to mess up and tell my guys to waste AP by running straight into the open a couple times when playing with M+KB, but that hasn't happened since I switched to gamepad.

  10. #10
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Finished it. 15 hours, playing mostly on Normal. It was fun, tho it did kinda drag towards the end. Intriguing story and good voiceacting by the main cast tho.

  11. #11
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    That didn't take long. I also started playing it yesterday, and I'm having fun so far. Normal is definitely challenging enough for me. Damn those healing bots. The explorable areas could be more interesting, but I really like the conversations between my characters and their comments. The story and the whole setting seem interesting so far.

    I haven't figured out yet how death works in this game. I know that it's game over if my whole party gets killed, but is there some penalty if one of my characters bleeds out and dies during a battle. Of course they can't be resurrected during the same fight, but is everything OK as long as I win in the end?

  12. #12
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    If anyone bleeds out or if everyone gets downed, it's game over. You can have another unit resurrect them as long as you have a medkit.

    And yeah if you've snuck around and stealthily taken down dudes before engaging a bigger group, the medbots will just magically KNOW about everyone that's been taken down, and run off and revive them all while you're stuck fighting the big group, so make sure you treat them as high-priority targets.

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