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Thread: Trine 4: The Nightmare Prince

  1. #1
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen

    Trine 4: The Nightmare Prince

    I probably should have posted in the hype thread or something, but come on, TR4NE surely deserves its own thread!

    The first trailer for Trine 4 and some other info about the new game has just been released. I've loved all three Trine games so far (yes, even the third one!) so I'm getting all excited here again. While the 3D in Trine 3 had its moments, it just didn't work as well and didn't capture the feeling of the first two Trines, so I'm pleased to see that they've ditched the 3D and decided to go back to good old 2D again. Strangely, they also seem to have ditched the story that was kind of left unfinished in Trine 3, or at least I couldn't see any connection there. Ari Pulkkinen is still the man behind the music and sound design, so all should be well on the sound department too. Apparently this time around there'll be an online co-op mode as well, so hopefully that'll attract even more players.



    It looks like return to Trine 2 in many ways indeed, which isn't a bad thing at all. Nice and easy puzzles with a few monsters thrown in here and there. The fairytale atmosphere is still there, and I like it how the game looks more colourful, and if possible, even more beautiful! I'm now gonna have to wait until fall to play this, but fortunately my ever-growing gaming backlog and newborn baby will keep me busy enough in the meantime.

  2. #2
    Member
    Registered: Mar 2001
    Location: Ireland
    Yes.

    I don't really have more to add. I loved the Trine series, also preferred the 2.5D games to the 3D one (which was also sadly short).
    Instant wishlist for me.


    Edit: Trine 2 had online coop, and IIRC it was back-ported to Trine 1 as well. Can't recall about Trine 3.
    Last edited by Nameless Voice; 4th Mar 2019 at 18:35.

  3. #3
    Member
    Registered: Aug 2004
    I had no idea there was a Trine 3. Loved 1, didn't care for 2.

  4. #4
    Moderator
    Registered: Sep 2000
    Location: Hong Kong
    Woohoo! I loved T1 and T2 even more so. I never finished the 3rd (probably didn't give it a fair chance), so am happy to hear they are going back to side-scrolling.

    B.t.w. congratulations Tomi

  5. #5
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Trine 2 was a great co-op experience. 3 had its issues, and it was criminally short, but it had co-op and there was just enough magic left in it that I'd hoped for a fourth, proper return. Can't wait!

    Oh, and congratulations, Tomi!

  6. #6
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Glad to see this. The Trine games were great, especially in co-op.

    But it's also heartening to see Frozenbyte still alive and kicking. They were in a bit of trouble there for a while when Trine 3 ran out of funds and had to be released in a somewhat half-finished state, and then after that they released that flimsy-looking Shadwen thing. But now it seems they're back on track with new publisher Modus, so that's good.

    also good job on having a baby, Tomi!

  7. #7
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Thanks!

    I didn't even realise that the older Trines had online co-op! I thought that they were thoroughly enjoyable in single player, and I can't even see how the co-op would work. Apparently it does though, so I'll have to try it out some time. I would imagine that with two players the "puzzles" would be dead easy, not to mention the combats.

    Quote Originally Posted by Pyrian View Post
    I had no idea there was a Trine 3. Loved 1, didn't care for 2.
    In my opinion Trine 2 is better in just about every single way than Trine 1, especially with the Goblin Menace DLC. Trine 2 fits easily in my top 10 favourite games.

    I have mixed feelings about Trine 3. It's still pretty and some of the Trine magic is definitely there, but the third dimension doesn't really add anything to the game. On the contrary, it just makes controlling the characters a little bit more awkward, and the physics puzzles don't really work as well as they do in 2.5D either. The combats in Trine 3 aren't that much fun either, they often just turn into chaotic button mashing. And the story... well, it couldn't be more obvious that they just had to wrap up a half-finished game and release it. Still, despite of my criticism, there's a solid game underneath some of those flaws, and I feel that the bad reputation that Trine 3 has is a bit unjustified. Trine 3 still handles all those things that I just mentioned better than many other similar games out there.

  8. #8
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Trine 4 is out already!



    And it's getting mostly positive reviews, although not that many great ones. Apparently they've played it safe with this one, and used the good old 2-D Trine formula, with not many big changes. Sounds good to me, as I absolutely loved Trine 2. So, I'd expect to see more of those stunningly beautiful fairytale environments with gorgeous music, simple puzzles, terrible combat, and some silly puns from the main characters. I actually just skimmed through a couple of reviews, and that's pretty much what they all said.

    By the way, if you own the previous three Trines on Steam, you'll get a nice -43% discount! I would buy Trine 4 instantly if I wasn't in the middle of a couple of other games right now. Maybe I'll wait until Christmas and buy it then... although I'm fairly sure that I can't wait for that long.

    Has anyone here played Trine 4 yet? We want to hear your opinions!

  9. #9
    Member
    Registered: Mar 2001
    Location: Ireland
    I've played it. Only the tutorial and the first level so far.

    It's fairly classic Trine. 2.5D, beautiful colourful environments, lots of little puzzles, bottles of experience scattered around the levels to give you motivation to explore.
    Combat with small enemies feels more clunky than the earlier games. There are also some boss fights which are generally more puzzles than direct combat, so those work a bit better.

    It also ties a tiny bit into Nine Parchments, as the story involves one of the students from that game (one who, I seem to recall, was added in a later patch while Trine 4 was in development.)

  10. #10
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Me, Jesh and Sulph tried to play co-op last night but was foiled by buggy multiplayer. Apparently you can't play with players from other regions at the moment, but they're working on it.

    Instead we had to get our fix of 2D physics mayhem with a few rounds of Worms WMD.


  11. #11
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Ok, first patch is out and they've fixed the online issues. We made some good progress today!


  12. #12
    Member
    Registered: Apr 2004
    Location: Netherlands
    Happy I could help at 1:10 there!

    But yeah so far it's been great fun and half of that charm is the attempts to break the game when the straightforward solution eludes you.

  13. #13
    Member
    Registered: Mar 2001
    Location: Ireland
    I think in singleplayer you just have to jump off and shoot that while falling to your doom.
    If you want to survive it, you need multiple players... but not the ones that you brought!

  14. #14
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    You mean it isn't a PvP game?

    I was flummoxed by the disappearance of Zoya's rope when I was trying to give it some slack, but it turns out that she cancels ropes at the edge of a ledge because she drops down and hangs on instead. Anyway yeah, it's as reliably charming and pretty as anything in the series, and lets us conjure boxes to boosh people off edges with - pretty much what we I wanted!

    It's not going to set your world on fire if you didn't like the other Trines, but the puzzling and physics futzing around is honestly the best part of it, and I'm glad there's more of it to experience.

  15. #15
    Member
    Registered: Mar 2001
    Location: Ireland
    Finished Trine 4.

    It continues pretty much as I said. Nice scenery, annoying battles, lots of simple puzzles.
    It's a shame that they never quite use the mechanics for anything really complicated.

    I didn't find the music as memorable as in previous Trine games. It's there and it's nice enough, but nothing came close to tracks like The Tower of Sarek and The Giant Dragon.

  16. #16
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Finally started playing Trine 4!

    I think I had almost unrealistically high expectations for this game, so I've been delighted to find out that it hasn't let me down so far. The return to 2.5D was indeed the right move by Frozenbyte, it just works so really well. And once again they've totally managed to nail that fairytale look - at this point in time, Trine 4 is certainly the most beautiful game that I've ever played.



    Trine 4 seems to be more puzzle-centered than the previous games, which isn't a bad thing. There are also a lot of nice little secrets to discover, and lots of change in the environments. Can't wait to play more, but I try to not rush through the game, because Trine 4 is such a special case for me and deserves to be savoured.

  17. #17
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    My play through here was distracted by Kingdom Come, but when I got that out of the way, I had time to return to Trine 4. And now I'm done with this as well.



    I must say that it's yet another great game, although I think Trine 2 will still remain my favourite in the series. And like I said in my previous post, this one's certainly the prettiest one so far. The soundtrack is top notch as I expected, but the tracks aren't as memorable as before.

    Trine 4 is all about the puzzles, and there's a very nice variety of them as the characters learn new skills. They're also much more logical than before, and you can't "brute force" your way through as easily as before, which is a very good thing. However, about halfway through the game I still started finding the puzzles a bit too repetitive, so taking a little break was probably a good decision - after that the game felt fresh again and getting through the rest of it was an absolute pleasure. A lot of the puzzles are very simple; quite often you can figure out the "solution" at the first glance when you enter a new room, so these puzzles are only there to slow you down, I guess. I don't mind that at all though, it gives you more time to admire the gorgeous views.

    It's a shame that the combat in Trine 4 is probably the worst in the series. The battles are probably supposed to come as a surprise, but most of the time I knew when I was entering a "battle area". A couple of platforms appear in a fairly small area that you can't exit, the screen gets full of monsters, and you just gotta hack your way through them. Apart from some of the boss fights (that are actually pretty fun) there's not much strategy involved, not even quick reflexes or anything. So combat is by far the worst thing about the game, I can't understand how they've messed it up like that. It's not terrible, but I can't remember a single non-boss fight that was fun.

    I was positively surprised by Trine 4, even though it doesn't really offer anything new. A lot of the things are just more polished and more pretty. If there's ever going to be Trine 5, I think I'd be very happy even if it was "just" more of the same.

  18. #18
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Ooh, I just found out that there's some new DLC coming out in a couple of months!



    It's just six new levels apparently, but I'll be happy to play any new content that they release. The Goblin Menace DLC for Trine 2 for example was totally awesome, so I hope that Melody of Mystery lives up to my expectations. There'll be new music of course, some new skills and "puzzle elements", but they better fix the combat as well...

  19. #19
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Eh?! Turns out that the Melody of Mystery DLC has been released today (on PC)! The video description was a bit confusing, claiming that it'll be released in Spring 2021, but that's for the consoles apparently.

    Now I didn't even have time to get hyped for this.

    Anyway, at less than €6.50 (on Humble Store) this is an insta-buy for me. I'll let you people know later how awesome it is!

  20. #20
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Finished the first of the six levels. It's a dreamworld kind of a level (walking on clouds, flying dogs, lots of teleport puzzles, floating in space...), and as these were my least favourite missions in the main game, I was a tiny bit disappointed at first. Soon I realised how fun it is to be playing Trine again, and despite of this level feeling a bit too similar, I really enjoyed it. Playing through the whole level while trying to carefully explore everything (but missing a secret or two apparently) took me more than an hour, so there's quite a lot of content here if the rest of the levels are as big!

    Can't say much about the new game mechanics yet, the puzzles so far have been pretty much the same. There have been a couple of good puzzles as well as a few ridiculously simple ones, and also some that I've managed to solve in a way that didn't feel quite right. The new skills don't seem that special, they're more like upgrades to the existing skills, but I'll have to wait until I try them. The battles are unfortunately still the same, but maybe a bit more challenging which is the only positive change.

    The music is still beautiful, some of the scenery looks just amazing, and the fairytale story with some light-hearted humour are typical Trine - just the way I like it. I had a quick peek at the beginning of the second level, and the setting there seems much more interesting. I'd like to play more but I'm gonna take a break now so that I don't finish this too quickly.

  21. #21
    Still Subjective
    Registered: Dec 1999
    Location: Idiocy will never die
    I finally got around to playing the first one. I have it and Trine 2. I find it very boring tbh.

  22. #22
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    I haven't played the first one in years, so my memories of it are rather vague. The actual gameplay and the puzzles must have been quite simple. I remember Trine 2 being a big improvement over it, in just about every single way. Trine 3 might be worth skipping if Trine really isn't your thing, but if you liked Trine 2, then you might want to check out Trine 4.

  23. #23
    Still Subjective
    Registered: Dec 1999
    Location: Idiocy will never die
    My issue so far is, it's very by the numbers. Now all games have an element of this but this is too ponderous with not enough freedom.

    I like the idea, but the puzzles would need to allow for real emergent gameplay to grab me.

    The controls on the XBox controller are bad too. I might look into remapping.
    Last edited by SubJeff; 21st Nov 2020 at 10:49.

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