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Thread: VTM BLOODLINES 2 OMG OMG OMG

  1. #101
    Member
    Registered: Mar 2001
    Location: Ireland
    I'm all in favour of not banning Henke.
    Hanke is solid.

  2. #102
    Member
    Registered: May 2004
    Quote Originally Posted by Renzatic View Post
    NERD!

    When the Stiltmageddon comes, I expect you to be the first to report to the stilt mines.
    Fixed it for you.

  3. #103
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Did I stutter?

    Edit: Well shit. You ninja edited on me, and now my reply doesn't have as much impact.

    I guess I could change it, but no, I don't wanna.

  4. #104
    Member
    Registered: Aug 2004
    Look, you just got schooled, fair's fair.

  5. #105
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    You won because I'm lazy.

  6. #106
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    I did it. It is done.

  7. #107
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Whatever you did, I'm sure it's quite happy with your performance.

    Now, who wants a snuggle

  8. #108
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    It's really quite insulting that I went through all the trouble of asking to have this special thing done, and no one's even noticed yet.

  9. #109
    Member
    Registered: Aug 2004
    I have absolutely no idea what Renz is talking about.

    EDIT: oic
    Last edited by Pyrian; 15th Aug 2020 at 20:34.

  10. #110
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Geez, people. Look under your names. Gaw.

  11. #111
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    How is it that people who aren't Henke can still post? I want my money back.

  12. #112

  13. #113
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Um, Mitsoda is the entire reason why I was interested in VTMB2 in the first place, given that he was a key writer in the original. In the absence of any reason from Paradox, I'm perplexed by it, and if this is their management style, I hope someone introduces Brad Wardell's bees to their management cabins.

    Also, they're bringing in a closer who worked on a lot of Ubisoft mediocrity - I have no qualms with the man as he's likely just been contracted out, but Ubisoft Game is not exactly a winning formula for something like VTM.

  14. #114
    Member
    Registered: Mar 2001
    Location: Ireland
    Urgh?

    The fact that they had some of the original writers on board was the only thing that was giving this any legitimacy as a sequel.
    Why would they fire him for no reason? That's not going to do them any favours when the original game was primarily loved for its amazing writing.

  15. #115
    Quote Originally Posted by Nameless Voice View Post
    Why would they fire him for no reason?
    It's never "no reason", but it's very likely to be rooted in internal politics and people being unable to settle their differences otherwise.

  16. #116
    Member
    Registered: May 2004
    “We appreciate, and value, the contributions of Brian and Ka’ai, which were instrumental in establishing the game’s storyline and dark tone and have helped to ensure that we are making a true successor to the iconic Bloodlines. We wish them both the best in their future endeavors.”
    "We value your work. Now, get lost."

  17. #117
    Member
    Registered: Aug 2004
    Reading both statements, the only things that seem to be getting said are things Mitsoda wasn't fired for.

  18. #118
    Member
    Registered: May 2004
    I can't imagine this will change the writing toooo much if they're 5 years deep with one to go? Surely they won't rewrite the whole thing with just a year to go? They probably figured it was far enough along they didn't need to pay him anymore, which is super scummy regardless.

    Man, the music industry may suck, but games seem even worse. It's hard for me to imagine a label going 'hey we still want to release your weirdo record because we put a lot of money into it... but we think it would sell better with club beats, so we're firing you and hiring timbaland to finish it.' At least you get to stick around to see your work destroyed.

  19. #119
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    It's more like the movie industry in that regard.

    When studios spend all kinds of time and money on sets, equipment, actors, boom operators, caterers, and all that good stuff, they're not going to let it go to waste over a spat with the director. They intend to get a return on their investment, come hell or high water.

  20. #120
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Quote Originally Posted by Renzatic View Post
    It's more like the movie industry in that regard.
    Sad, but true. That being said, there are indie game developers out there who operate more like musicians, releasing many small games and pulling in funding via Patreon. Porpentine springs to mind.

    Games became like movies, but the industry didn't have to go that way.

  21. #121
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Senior Narrative Designer Cara Ellison Leaves the Project

    Even the talentless grifter is jumping ship, what a shit show this is looking to be.

  22. #122
    Member
    Registered: Apr 2001
    Location: Switzerland
    Are you ever not unpleasant as fuck, EvaUnit02?

  23. #123
    Member
    Registered: Sep 2001
    Location: Land of the crazy
    OK, so now the top three people (presumably) providing creative direction are gone. The optimists view of this is that it's late in development and the creative direction is set and the writing and dialogue is all done. The pessimists view is that the project was off the rails, so they brought in Alex Mandryka and he's butting heads with everyone.

  24. #124
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    My knee jerk reaction is always the more polished a game looks, the more I expect its writing is going to be vetted by management and focus group opinion anyway, since they have to be a certain level of risk adverse. Even if they're not directly vetted, there's still that internal ROI pressure to be risk adverse so they don't lose their jobs or get turned down for new projects.

    A lot of games have people leaving late in the process though. Didn't that happen with Thief Deadly Shadows & Bioshock? They were kind of let downs compared to the direct predecessors (the holy trinity of gaming), but compared to games that came later and on the whole they weren't bad at all. So it's not necessarily a bad sign.

  25. #125
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Unlike RSSbot up there, I have a lot of time for Cara, and always enjoyed her writing on RPS, so I'm sad to see her go. But even so, it's not as big a loss as losing Brian Mitsoda.
    He was pretty much the driving narrative force behind VtMB, as well as being the voice of the TV guy.

    Not looking good

    Still, maybe Mitsoda can resurrect DoubleBear Productions and work on making a sequel to Dead State. Love that game.

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