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Thread: Sekiro: Shadows Die Twice

  1. #101
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I liked reading about your trials and tribulations. They kind of mirror my own, with the key difference being I have the attention span of a neurotic goldfish and glommed onto another game and then another one and eventually forgot to get back to Sekiro.

    For what it's worth, in my journeys on the internet I've seen many people consider Owl (father) one of the most difficult fights in the game, so don't let the showboaters who've most likely studied the game's mechanics under a microscope get you down.

    I agree with everything you've written, and I want to add that it's probably From's most tactile game, which is a key driver in my enjoyment of its combat and compulsion to keep playing. The slash and clang of it, the flying sparks every time you parry, it's perfectly calibrated to feel satisfying, and it's almost like an illicit drug in how good it feels when you pull it off well.

  2. #102
    Moderator
    Registered: Sep 2000
    Location: Hong Kong
    Quote Originally Posted by Aja View Post
    Well, this is pretty much just my echo chamber now
    I've enjoyed reading these updates as well. In fact, it has motivated me to dedicate some time to try and push through the first part sooner rather than later, when I finally get some time to play this on the PS4.
    Quote Originally Posted by Aja View Post
    Storywise I was confused as usual. I watched some lore videos and was surprised at how much depth and detail they put in, but most of it wasn't very apparent without someone pointing it out, which makes me think that From is maybe better at worldbuilding than they are storytelling. And some of the sidequests I would never have figured out without the wiki or maybe after five or six playthroughs, so that's a strike against. But consulting the wiki is tradition with these games, so I didn't mind too much. I just wish they'd make it a bit easier to discover some of it on your own.
    The depth of storytelling in their games can be astonishing. It was one of the main reasons that, apart from getting better at combat, I enjoyed BloodBorne more the second time than the first time I played it (and to some extent, the third time as well). There are just so many layers of interwoven links across so many of its characters and backstory, that would be nearly impossible to get across on a single playthrough.

  3. #103
    Member
    Registered: Jul 2002
    Location: Edmonton
    Quote Originally Posted by Sulphur View Post
    I agree with everything you've written, and I want to add that it's probably From's most tactile game, which is a key driver in my enjoyment of its combat and compulsion to keep playing. The slash and clang of it, the flying sparks every time you parry, it's perfectly calibrated to feel satisfying, and it's almost like an illicit drug in how good it feels when you pull it off well.

    It is addictive. I'm becoming a little bit obsessed with it. Incidentally, I've also been trying to learn Clair De Lune on the piano, and I find my brain is in the same zone when I'm working on getting a specific passage down as it is when trying to learn a Sekiro boss moveset. So I've convinced myself that getting better at Sekiro is good for my mental fitness in the same way as playing piano, and that way I feel a bit less guilty spending so much time on it. I'm back at the final boss in NG+ (it's pretty easy to just sprint past all the enemies when you already have all the items), and he's still really challenging although I beat my nemesis father on my first try, which was a huge rush. I'm not normally an outwardly excited person, but I've definitely cheered myself each time I finished that fight.

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