so I've checked whether the CarryBody mod included in T2Fix works with T2x.. well, no, not really, but it looked like it may need just a few tweaks.. well no, not really.
anyway, a few days later, CarryBodyT2x addon, either extract/merge it into the CarryBody T2Fix mod, or load as another mod with higher priority than CarryBody (must be active, things will break if you try to use just the addon). if you have the NecroAge build of T2x, you absolutely need to switch to the 6dec2024 (or newer) build (remove the old one completely, load the new one cleanly).
would be nice if someone could betatest this, I think if I have to bonk another head anytime soon I'll just go and bonk mine. also, this is a prime example why proper resource management rules need to be followed when a fan mission is being created - the T2x team did a few questionable things, then NecroBob went yaay why don't I add a few more, and then you try to put together a mod and you just want to cry. looking forward to seeing what Gecko added on top of that..