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Thread: T2Fix: An Unofficial Comprehensive Patch for Thief 2

  1. #676
    Member
    Registered: Dec 2004
    Location: Germany

    If they're already bound to these keys, as your post suggests, then there is no need to bind them again. If not... read on.

    You can bind selecting these potions in inventory to a key, but not via the in-game menus. Instead, you have to edit the appropriate .bnd file yourself. I recommend saving your current key configuration via the game first, e.g., as "potions" (or whatever name you like). Then, look into the folder saves in your game folder. There should be several files there like cfg0000.bnd, cfg0001.bnd, etc.. The newest one contains the key configuration you just saved.

    Open that .bnd file with a text editor, e.g., Notepad, Notepad++, ... Don't use word processors like Wordpad, Office/Word, LibreOffice etc., for they will usually save in their special format not recognized by the game.

    Look for a line like
    Code:
    bind f3 "inv_select invisipotion"
    and change the "f3" to "f9" to bind selecting the Invisibility potion to F9. Then, look for another line beginning with
    Code:
    bind f9 ...
    and put a semicolon (";") before it. That disables this line without completely deleting it.

    Likewise, change
    Code:
    bind f5 "inv_select speedpotion"
    to
    Code:
    bind f8 "inv_select speedpotion"
    and find another line beginning with
    Code:
    bind f8 ...
    where you also have to put a semicolon before the line to disable it.

    This should have changed the key assignments for the two potions while un-binding the former assignments for F8 and F9.

  2. #677
    Zombified
    Registered: Sep 2004
    so I've checked whether the CarryBody mod included in T2Fix works with T2x.. well, no, not really, but it looked like it may need just a few tweaks.. well no, not really.

    anyway, a few days later, CarryBodyT2x addon, either extract/merge it into the CarryBody T2Fix mod, or load as another mod with higher priority than CarryBody (must be active, things will break if you try to use just the addon). if you have the NecroAge build of T2x, you absolutely need to switch to the 6dec2024 (or newer) build (remove the old one completely, load the new one cleanly).


    would be nice if someone could betatest this, I think if I have to bonk another head anytime soon I'll just go and bonk mine. also, this is a prime example why proper resource management rules need to be followed when a fan mission is being created - the T2x team did a few questionable things, then NecroBob went yaay why don't I add a few more, and then you try to put together a mod and you just want to cry. looking forward to seeing what Gecko added on top of that..

  3. #678
    Zombified
    Registered: Sep 2004
    urgh, really dumb slip up with the GlassChandelier and interactive candles.. fixed (T2Candles_12dec2024.7z). Jax64, if you have a wip build of T2Fix with the may03 build of the candle zip patched in, please update it to the 12dec build (dark.gam.dml modified).

  4. #679
    Member
    Registered: Mar 2015
    Thanks, I'll have that included for the next release.

    I also took a brief look at the T2X Carry Body Mod addon. While not to the extent of a beta test, I don't see anything obviously wrong, should that count for anything.

  5. #680
    Member
    Registered: Aug 2022
    Quote Originally Posted by baeuchlein View Post
    Code:
    bind f8 "inv_select speedpotion"
    Can I prolongate the effect of speed potion?

  6. #681
    Zombified
    Registered: Sep 2004
    Quote Originally Posted by Jax64 View Post
    I also took a brief look at the T2X Carry Body Mod addon. While not to the extent of a beta test, I don't see anything obviously wrong, should that count for anything.
    better than nothing. also, a tiny thing I just found in the T2 Fixed gamesys - Sequoia1 [-2852] has transparency set. afaik, generally large objects should not have transparency set, as it may lead to rendering issues.

  7. #682
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by weylfar View Post
    Can I prolongate the effect of speed potion?
    I do not know how. Maybe one could instead give Garrett a permanent speed boost, but again, I don't know how to do that.

  8. #683
    Member
    Registered: Mar 2015
    Quote Originally Posted by voodoo47 View Post
    also, a tiny thing I just found in the T2 Fixed gamesys - Sequoia1 [-2852] has transparency set. afaik, generally large objects should not have transparency set, as it may lead to rendering issues.
    Yes, it's also like that in the original gamesys, along with some other vegetation. Having overlapping transparent objects can cause sorting problems, but I imagine this was done specifically to avoid the sharp edges issue with the branches that is exhibited otherwise.

    Quote Originally Posted by weylfar View Post
    Can I prolongate the effect of speed potion?
    Yes, it is possible to configure potion duration fairly easily. Here's another DML that should accomplish that for speed potions, though this mechanism is only supported in the Thief 2 version of the generic scripts. Feel free to customize the timing to your liking.

    Code:
    DML1
    
    // T2 Game System: Set custom speed potion duration / File: gamesys.dml
    
    // Set value to preferred duration (in milliseconds)
    // Default is 8.6 seconds
    +ObjProp "SpeedPotion" "ScriptTiming" = 8600

  9. #684
    Zombified
    Registered: Sep 2004
    Quote Originally Posted by Jax64 View Post
    Yes, it's also like that in the original gamesys, along with some other vegetation. Having overlapping transparent objects can cause sorting problems, but I imagine this was done specifically to avoid the sharp edges issue with the branches that is exhibited otherwise.
    yeah I know, I had my share of (un)fun with this a while ago - but the current value sits at 1.0 which does not make the edges soft, and also may cause rendering issues (would have to be 0.9999 to make the edges softer). so right now, the prop is wrong no matter how you look at it.

    my recommendation would be just removing it completely, most vanilla plants have hard edges anyway (so one single sequoia is not going to save it), and this is not worth the potential headaches further down the road.

  10. #685
    Member
    Registered: Aug 2022
    Quote Originally Posted by Jax64 View Post

    Code:
    DML1
    
    // T2 Game System: Set custom speed potion duration / File: gamesys.dml
    
    // Set value to preferred duration (in milliseconds)
    // Default is 8.6 seconds
    +ObjProp "SpeedPotion" "ScriptTiming" = 8600
    Thank you. It seams it doesn't work in Thief Gold. I also figured for Invisibility potion
    Code:
    DML1
    
    // T2 Game System: Set custom invisibility potion duration / File: gamesys.dml
    
    // Set value to preferred duration (in milliseconds)
    +ObjProp "InvisiPotion" "ScriptTiming" = 8600

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