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Thread: T2Fix: An Unofficial Comprehensive Patch for Thief 2

  1. #676
    Member
    Registered: Dec 2004
    Location: Germany

    If they're already bound to these keys, as your post suggests, then there is no need to bind them again. If not... read on.

    You can bind selecting these potions in inventory to a key, but not via the in-game menus. Instead, you have to edit the appropriate .bnd file yourself. I recommend saving your current key configuration via the game first, e.g., as "potions" (or whatever name you like). Then, look into the folder saves in your game folder. There should be several files there like cfg0000.bnd, cfg0001.bnd, etc.. The newest one contains the key configuration you just saved.

    Open that .bnd file with a text editor, e.g., Notepad, Notepad++, ... Don't use word processors like Wordpad, Office/Word, LibreOffice etc., for they will usually save in their special format not recognized by the game.

    Look for a line like
    Code:
    bind f3 "inv_select invisipotion"
    and change the "f3" to "f9" to bind selecting the Invisibility potion to F9. Then, look for another line beginning with
    Code:
    bind f9 ...
    and put a semicolon (";") before it. That disables this line without completely deleting it.

    Likewise, change
    Code:
    bind f5 "inv_select speedpotion"
    to
    Code:
    bind f8 "inv_select speedpotion"
    and find another line beginning with
    Code:
    bind f8 ...
    where you also have to put a semicolon before the line to disable it.

    This should have changed the key assignments for the two potions while un-binding the former assignments for F8 and F9.

  2. #677
    Zombified
    Registered: Sep 2004
    so I've checked whether the CarryBody mod included in T2Fix works with T2x.. well, no, not really, but it looked like it may need just a few tweaks.. well no, not really.

    anyway, a few days later, CarryBodyT2x addon, either extract/merge it into the CarryBody T2Fix mod, or load as another mod with higher priority than CarryBody (must be active, things will break if you try to use just the addon). if you have the NecroAge build of T2x, you absolutely need to switch to the 6dec2024 (or newer) build (remove the old one completely, load the new one cleanly).


    would be nice if someone could betatest this, I think if I have to bonk another head anytime soon I'll just go and bonk mine. also, this is a prime example why proper resource management rules need to be followed when a fan mission is being created - the T2x team did a few questionable things, then NecroBob went yaay why don't I add a few more, and then you try to put together a mod and you just want to cry. looking forward to seeing what Gecko added on top of that..

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