now we're talking. ok then, my personal recommendation is to fix the old FMs via FMdml, and anyone building new ones would be encouraged to add the mantleable=true prop to any/all odd concrete objects that they are sure should be mantleable no matter what. again, good practice saves future headaches for everybody.
alternatively, the T2Fix gamesys.dml could be fingerprinted, so a fm author could reject it completely and easily just by adding a proper qvar to their gamesys, if that's what they would want. so many options, and all you have to do is just stop arguing about who's breaking the game and who isn't, agree upon some common rules, uphold them, and live happily ever after.