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Thread: Custom Voice

  1. #1
    Member
    Registered: Dec 2007
    Location: Sweden

    Custom Voice

    I pulling my hair, if i had any. I just trying to add some custom voices. I have done it before, but could not remember how i got it to work. I have put the folder in snd. And added the name in dromed. Under speech/voice. I tied to add it under archetypes/sound/voice too. But the AI is silent. Tried to add the folder name in the speech.spc file too. Do i need a schema, or maybe add something in an existing schema file?

  2. #2
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Never forget to reload_schemas

  3. #3
    Member
    Registered: Dec 2007
    Location: Sweden
    I did that, several times

  4. #4
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    If you don't want to write a custom schema, then you can use an unused schema and rename the sound files accordingly. Burrick maybe.

  5. #5
    Member
    Registered: Dec 2007
    Location: Sweden
    I did not remember doing that in Mortuos Liber. I looked through all the schema files, did not find anything on "vguard7" that i used. What i remember, i just placed the "vguard7" folder in "SND" and it just worked. Dont remember doing a schema file.

  6. #6
    Member
    Registered: Dec 2007
    Location: Sweden
    Ok, i have a question, maybe to much to ask, but i would appreciate it. If someone good dromeder, would look at my Mortuos Liber Campaign. How the heck did i get the custom voices to work without schemas? I used at least two of them. "VGuard7" and "Ogre". My brain is melting right now.

    The download link: https://drive.google.com/file/d/1pWe...JqZ_fy593/view

  7. #7
    Member
    Registered: May 2002
    Location: Texas
    In the speech.spc file you should add the voice name i.e. vguard7, not the folder name. Every voice has or needs its own schema file, so if you don't have one for vguard7, you can load sg1.sch, change all of the vguard1 to vguard7 and then change all of the wav files to yours.

  8. #8
    Member
    Registered: May 2002
    Location: Texas
    Quote Originally Posted by Beltzer View Post
    Ok, i have a question, maybe to much to ask, but i would appreciate it. If someone good dromeder, would look at my Mortuos Liber Campaign. How the heck did i get the custom voices to work without schemas? I used at least two of them. "VGuard7" and "Ogre". My brain is melting right now.

    The download link: https://drive.google.com/file/d/1pWe...JqZ_fy593/view
    If you installed dedx then I believe both of those schemas would be present already. You might have just used the same wav file names for each voice.

  9. #9
    Member
    Registered: Dec 2007
    Location: Sweden
    Yes, i could do that. But this is a mystery for me. The vguard7 is not in the dedx package. And i cant get into my head, how does it work in Mortuos Liber and not now. I did a test, in my other dromed install, i putted all the Mortuos Liber files and did a test. It worked. I tried to put all the snd and schema files from Mortuos Liber to my dromed install, where i work on my current FM. That does not work. I feel really stupid now.

  10. #10
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Nobody knows what you did. The Mortuos Liber Camapaign has vguard7 in the gamesys, so you loaded the schemas in the past accordingly or did you use another gamesys?
    You included schemas in the zip. But this schema doesn't contain vguard7 schemas. If you reload the schemas, vguard7 will be deleted from the gamesys.
    You might scan your hard drive for the schemas. You're looking for SG7.sch. Most likely.
    I always recommend Agent Ransack to search things on HDD.
    Last edited by Unna Oertdottir; 18th Aug 2019 at 05:08.

  11. #11
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Yeah my money's on the voice not being added to speech.spc as John says.

  12. #12
    Member
    Registered: Dec 2007
    Location: Sweden
    Not even me I'll stop being a pain in the ass now. I used my own gamesys. Anyway, thanks for the answer. I'll stick with the voices that have schemas from now on. I'll try to search for it.

  13. #13
    Member
    Registered: Dec 2007
    Location: Sweden
    Quote Originally Posted by nicked View Post
    Yeah my money's on the voice not being added to speech.spc as John says.
    I had it there. I which it would be that easy

  14. #14
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    You have to add it to speech.spc but you also have to have an actual schema file for the voice itself, which defines all of the lines for that voice. And all the fienames it points to must be your files, and you must reload_schemas, and you must assign the voice to the AI. All the pieces of info you need to know are mentioned in this thread.

  15. #15
    Member
    Registered: Dec 2007
    Location: Sweden
    Quote Originally Posted by Yandros View Post
    You have to add it to speech.spc but you also have to have an actual schema file for the voice itself, which defines all of the lines for that voice. And all the fienames it points to must be your files, and you must reload_schemas, and you must assign the voice to the AI. All the pieces of info you need to know are mentioned in this thread.
    Yes i realize that now. You cannot cheat The Dromed

  16. #16
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany

    When I'll have finished, the voice packages wil have an instruction file like this one:

    // Guard 7 & Cop 7 - BROADCAST SPEECH-T3 VOICE G2 CONVERTED for T2 BY DARTHSLAIR-copyr-2010-conversion only.
    // Wache 7 & Polizist 7 deutsch - Zappenduster
    // Garde 7 & Flic 7 franēais - Frčre Staven

    --------------------------- 8< ----------------------------------------------------

    Gebrauchsanweisung für den Einsatz der Stimmen VGuard7/VCop7/VDrunk7:

    1. Öffne die Datei "speech.spc" aus dem Ordner /schema mit einem Editor.
    2. Füge folgende Zeilen ein und speichere die Datei danach:

    voice vcop7 // sg7 - männlich
    archetype vcopmen

    voice vguard7 // sg7 - male
    archetype vguardmen

    voice vdrunk7 // sg7 - masculin
    archetype vdrunk // wahlweise, wenn so definiert für vdrunk1 und -2

    3. Extrahiere "sg7.sch" in Deinen Ordner /schema und die WAVs in Deinen /snd-Ordner.
    4. Öffne Deine Mission in DromEd und lasse das Kommando reload_schemas laufen.
    5. Lasse ein "Full Mission Processing" laufen und speichere danach Deine Gamesys ab.
    6. Gib nun nach Bedarf einzelnen AIs die 7er-Stimme (der Eintrag vguardmen vergibt nach Zufall)
    7. Mission abspeichern.

    --------------------------- 8< ----------------------------------------------------

    Instructions for the implementation of the voices VGuard7/VCop7/VDrunk7:

    1. Open the file "speech.spc" in the folder /schema with Notepad.
    2. Insert the following lines and then save the file:

    voice vcop7 // sg7 - männlich
    archetype vcopmen

    voice vguard7 // sg7 - male
    archetype vguardmen

    voice vdrunk7 // sg7 - masculin
    archetype vdrunk // optional, if there is a global definition for vdrunk1/2

    3. Extract "sg7.sch" in your folder /schema and all the WAVs in /snd.
    4. Open your mission in DromEd and start the command reload_schemas.
    5. Start "Full Mission Processing" and then save your gamesys.
    6. Feel free to give some AIs the new voice (vguardmen means random assignment).
    7. Save your FM.

    --------------------------- 8< ----------------------------------------------------

    Comment intégrer ą votre FM la voix VGuard7/VCop7/VDrunk7:

    1. Ouvrez le fichier "speech.spc" dans le dossier /schema avec le bloc note.
    2. Ajoutez les lignes suivantes et sauvegardez "speech.spc":

    voice vcop7 // sg7 - männlich
    archetype vcopmen

    voice vguard7 // sg7 - male
    archetype vguardmen

    voice vdrunk7 // sg7 - masculin
    archetype vdrunk // optionnel, si aussi déclaré pour vdrunk1/-2

    3. Placez le fichier "sg7.sch" dans le dossier /schema et toutes les WAVs dans le dossier "snd".
    4. Ouvrez votre FM dans dromed et tapez "reload_schemas".
    5. Faites "Full Mission Processing" et ensuite sauvegardez votre gamesys.
    6. Donnez dans les propriétés d'un AI le nom de la voix #7 (vguardmen donne les voix par hasard).
    7. Sauvegardez votre FM.
    I think that's it?

    Beltzer, the updated VGuard7 package will be availabe in a few days.
    My FM campaigns Garrett's Young Years XTra, Reunion With Basso
    Want your upcoming FM translated in foreign languages?

  17. #17
    Member
    Registered: Dec 2007
    Location: Sweden
    That's sounds very nice zappenduster. Looking forward to it

  18. #18
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Agent Ransack found a sg7.sch in Keeper of Infinity

    Code:
    /////////////
    //AI SPEECH//
    /////////////
    
    
    //SLEEPING
    schema sg7a0sn
    archetype AI_NONE
    volume -500
    mono_loop 2000 3000
    sg7a0sn1 sg7a0sn2 sg7a0sn3 
    schema_voice vguard7 1 sleeping
    
    
    
    
    //AT ALERT 0
    schema sg7a0
    archetype AI_NONE
    volume -500
    mono_loop 7500 15000
    sg7a0co1 sg7a0co2 sg7a0co3 sg7a0hu1 sg7a0hu2 sg7a0hu3 sg7a0hu4 sg7a0hu5 sg7a0hu6 sg7a0th1 sg7a0th2 sg7a0th3 sg7a0th4 sg7a0wh1 sg7a0wh2 sg7a0wh3
    schema_voice vguard7 3 atlevelzero
    
    
    //        -Less freq
    schema sg7a0ch
    archetype AI_NONE
    volume -500
    delay 5000
    mono_loop 7500 15000
    sg7a0mu1 sg7a0mu2 SG7MUTT1 SG7MUTT2 SG7MUTT3
    schema_voice vguard7 1 atlevelzero
    
    
    
    
    //TO ALERT 1
    schema sg7a1
    archetype AI_NONE
    sg7a1__1 sg7a1__2 sg7a1__3 sg7a1__4 sg7a1__4 sg7a1__5 
    schema_voice vguard7 1 tolevelone  
    
    
    //        +sighted
    schema sg7a1v
    archetype AI_NONE
    sg7a1v_1
    schema_voice vguard7 1 tolevelone (Sense Sight)
    
    
    //        +heard
    schema sg7a1h
    archetype AI_NONE
    sg7a1h_1 sg7a1h_2
    schema_voice vguard7 2 tolevelone (Sense Sound)
    
    
    //        +w/co
    schema sg7a1_w
    archetype AI_MINOR
    sg7a1_w1 sg7a1_w2
    schema_voice vguard7 3 tolevelone (NearbyFriends 0 20)
    
    
    //        +sighted +w/co
    schema sg7a1vw
    archetype AI_MINOR
    sg7a1vw1 sg7a1vw2 sg7a1vw3 sg7a1vw4
    schema_voice vguard7 5 tolevelone (Sense Sight) (NearbyFriends 0 20)
    
    
    //        +heard +w/co
    schema sg7a1hw
    archetype AI_MINOR
    sg7a1hw1 sg7a1hw2 sg7a1hw3 sg7a1hw4
    schema_voice vguard7 9 tolevelone (Sense Sound) (NearbyFriends 0 20)
    
    
    
    
    
    
    //AT ALERT 1, 2, 3
    schema sg7at1
    archetype AI_NONE
    volume -500
    delay 5000
    mono_loop 7500 25000
    sg7a0tc1 sg7a0tc2 sg7a0tc3
    schema_voice vguard7 1 atlevelone
    schema_voice vguard7 1 atleveltwo
    schema_voice vguard7 1 atlevelthree
      
    
    
    //BACK TO ALERT 0
    schema sg7bak
    archetype AI_NONE
    sg7bak_1 sg7bak_2 sg7bak_3 sg7bak_4 sg7bak_5 sg7bak_6 sg7bak_7 
    schema_voice vguard7 1 backtozero  
    
    
    
    
    //TO ALERT 2
    schema sg7a2
    archetype AI_MINOR
    sg7a2__1 sg7a2__2 sg7a2__3 sg7a2__4 sg7a2__5
    schema_voice vguard7 1 toleveltwo  
    
    
    //        +sighted
    schema sg7a2v
    archetype AI_MINOR
    sg7a2v_1 
    schema_voice vguard7 2 toleveltwo (Sense Sight)  
    
    
    //        +heard
    schema sg7a2h
    archetype AI_MINOR
    sg7a2h_1 sg7a2h_2 
    schema_voice vguard7 5 toleveltwo (Sense Sound)
    
    
    
    
    
    
    //AT ALERT 2 + Investigating, Also AT ALERT 3 THIEVE's ONLY
    schema sg7at2
    archetype AI_MINOR
    delay 6000
    mono_loop 10000 20000
    no_repeat
    sg7a2se1 sg7a2se2 sg7a2se3 sg7a2se4 sg7a3se1 sg7a3se2 sg7a3se4
    schema_voice vguard7 99 atleveltwo (Investigate True)
    schema_voice vguard7 99 atlevelthree (Investigate True) (Mission 15 15)
    
    
    
    
    
    
    //TO ALERT 3
    schema sg7a3
    archetype AI_MAJOR
    Sg7a3s_1 Sg7a3s_3
    schema_voice vguard7 1 tolevelthree 
    
    
    
    
    
    
    //SPOTTED THE PLAYER -All except THIEVE's
    schema sg7a3s
    archetype AI_MORE_MAJOR
    sg7a3s_1 sg7a3s_2 sg7a3s_3 sg7a3s_4
    schema_voice vguard7 1 spotplayer (Mission 1 14)
    schema_voice vguard7 1 spotplayer (Mission 16 17)
    
    
    //        -THIEVE's ONLY
    schema sg7a3s_m15
    archetype AI_MORE_MAJOR
    sg7a3s_1 sg7a3s_2 sg7a3s_3 
    schema_voice vguard7 1 spotplayer (mission 15 15)
    
    
    //        -more spotted the player
    schema sg7a3na
    archetype AI_MORE_MAJOR
    sg7a3na1 sg7a3na2 sg7a3na3 sg7a3na4 
    schema_voice vguard7 1 spotplayer (Mission 1 14)
    schema_voice vguard7 1 spotplayer (Mission 16 17)
    
    
    //        -THIEVE's ONLY
    schema sg7a3na_m15
    archetype AI_MORE_MAJOR
    sg7a3na1 sg7a3na2 sg7a3na4 
    schema_voice vguard7 1 spotplayer (mission 15 15)
    
    
    //         +carrying a body
    schema sg7a3b
    archetype AI_MORE_MAJOR
    sg7a3b_1 
    schema_voice vguard7 9 spotplayer (CarryBody True)
    
    
    //        +w/co -All except THIEVE's
    schema sg7telr
    archetype AI_COMBAT
    sg7telr1 sg7telr2 sg7telr3 sg7telr4 
    schema_voice vguard7 3 spotplayer (NearbyFriends 0 20) (Mission 1 14) 
    schema_voice vguard7 3 spotplayer (NearbyFriends 0 20) (Mission 16 17) 
    
    
    //        +w/co -THIEVE's ONLY
    schema sg7telr_m15
    archetype AI_COMBAT
    sg7telr1 sg7telr2
    schema_voice vguard7 3 spotplayer (NearbyFriends 0 20) (Mission 15)
    
    
    
    
    
    
    //LOST CONTACT W/PLAYER -All except THIEVE's
    schema sg7los
    archetype AI_NONE
    sg7los_1 sg7los_2 sg7los_3 sg7los_4
    schema_voice vguard7 1 lostcontact (Mission 1 14) 
    schema_voice vguard7 1 lostcontact (Mission 16 17) 
    
    
    //        -THIEVE's ONLY
    schema sg7los_m15
    archetype AI_NONE
    sg7los_1 sg7los_2 sg7los_3
    schema_voice vguard7 1 lostcontact (mission 15 15) 
    
    
    
    
    
    
    //AT ALERT 3 +Investigating
    schema sg7at3
    archetype AI_MAJOR
    delay 6000
    mono_loop 10000 20000
    no_repeat
    sg7a2se1 sg7a2se2 sg7a2se3 sg7a2se4 sg7a3se1 sg7a3se2 sg7a3se3 sg7a3se4
    schema_voice vguard7 99 atlevelthree (Investigate True) (Mission 1 14)
    schema_voice vguard7 99 atlevelthree (Investigate True) (Mission 16 17)
    
    
    
    
    //RE-SPOTTED THE PLAYER AFTER A SEARCH
    schema sg7telc
    archetype AI_COMBAT
    sg7telc1 sg7telc2 sg7telc3 sg7telc4 sg7telc5 
    schema_voice vguard7 5 spotplayer (NearbyFriends 0 20) (Reacquire true)
    
    
    
    
    
    
    //REACT 1ST WARNING
    schema sg7warn1
    archetype AI_NONE
    sg7wrn11
    schema_voice vguard7 1 reactwarn
    
    
    //REACT 2ND WARNING
    schema sg7warn2
    archetype AI_MINOR
    sg7wrn21
    schema_voice vguard7 1 reactwarn2
    
    
    //REACT ATTACK AFTER FINAL WARNING
    schema sg7warnf
    archetype AI_MORE_MAJOR
    sg7wrnf1
    schema_voice vguard7 9 reactcharge (Reiterate 9 9)
    
    
    
    
    //REACT CHARGE +alone
    schema sg7chga
    archetype AI_MORE_MAJOR
    sg7chga1 sg7chga2 
    schema_voice vguard7 1 reactcharge
    
    
    //REACT CHARGE +w/co
    schema sg7chgw
    archetype AI_MORE_MAJOR
    sg7chgw1 sg7chgw2 sg7chgw3 
    schema_voice vguard7 9 reactcharge (NearbyFriends 0 20)
    
    
    
    
    //REACT TAUNT WHILE FIRING THE BOW
    schema sg7bow
    archetype AI_MORE_MAJOR
    no_repeat
    Sg7atb_1 Sg7atb_2 Sg7atb_3 Sg7atw_1 Sg7atw_2 Sg7chga1
    schema_voice vguard7 1 reactshoot 
    
    
    
    
    //REACT RUN AWAY
    schema sg7runa
    archetype AI_MAJOR
    sg7runa1 sg7runa2 sg7runa3 sg7runa4
    schema_voice vguard7 1 reactrun 
    
    
    
    
    //REACT SOUND THE ALARMS
    schema sg7alma
    archetype AI_MORE_MAJOR
    sg7alma1 sg7alma2 sg7alma3
    schema_voice vguard7 1 reactalarm
    
    
    //        +w/co
    schema sg7almw
    archetype AI_COMBAT
    sg7almw1 sg7almw2
    schema_voice vguard7 5 reactalarm (NearbyFriends 0 20)
    
    
    
    
    
    
    //FRUSTRATION
    schema sg7frust
    archetype AI_MAJOR
    Sg7a3se4 Sg7amb_2 Sg7amb_3 Sg7bkd_2 Sg7det_2 Sg7det_3
    schema_voice vguard7 1 outofreach
    
    
    
    
    
    
    //FOUND BODY -All except THIEVE's
    schema sg7bod
    archetype AI_MORE_MAJOR
    sg7bod_1 sg7bod_2 
    schema_voice vguard7 1 foundbody (Mission 1 14) 
    schema_voice vguard7 1 foundbody (Mission 16 17) 
    
    
    //        -THIEVE's ONLY
    schema sg7bod_m15
    archetype AI_MORE_MAJOR
    sg7bod_1
    schema_voice vguard7 1 foundbody (Mission 15 15)
    
    
    
    
    //FOUND SOMETHING MISSING -All except THIEVE's
    schema sg7mis
    archetype AI_MAJOR
    sg7mis_1 sg7mis_3
    schema_voice vguard7 1 foundmissing (Mission 1 14)
    schema_voice vguard7 1 foundmissing (Mission 16 17)
    
    
    //        -BAFFORD ONLY
    schema sg7mis_miss2
    archetype AI_MAJOR
    sg7mis_2
    schema_voice vguard7 1 foundmissing (Mission 2 2)
    
    
    //        -THIEVE's ONLY
    schema sg7mis_m15
    archetype AI_MAJOR
    sg7mis_1
    schema_voice vguard7 1 foundmissing (Mission 15 15)
    
    
    
    
    
    
    //NOTICED A TORCH BEING DOUSED
    schema sg7torch
    archetype AI_MINOR
    delay 1000
    sg7sma_2 Sg7a1__1 Sg7a1__2 Sg7a1__3 Sg7a1__4 Sg7a1__5 
    schema_voice vguard7 1 noticetorch
    
    
    
    
    
    
    //FOUND A SMALL ANOMALY
    schema sg7sma
    archetype AI_MINOR
    sg7sma_1 sg7sma_2 
    schema_voice vguard7 1 foundsmall  
    
    
    //FOUND A LARGE ANOMALY
    schema sg7lar
    archetype AI_MAJOR
    sg7lar_1 sg7lar_2 
    schema_voice vguard7 1 foundlarge
    
    
    
    
    //FOUND A SECURITY BREACH -All except THIEVE's
    schema sg7sec
    archetype AI_MORE_MAJOR
    sg7sec_1 sg7sec_2 sg7sec_3 sg7sec_4
    schema_voice vguard7 1 foundbreach (mission 1 14)
    schema_voice vguard7 1 foundbreach (mission 16 17)
    
    
    //        -THIEVE's ONLY
    schema sg7sec_m15
    archetype AI_MORE_MAJOR
    sg7sec_1 sg7sec_3
    schema_voice vguard7 1 foundbreach (mission 15 15)
    
    
    
    
    
    
    //RECENTLY SAW THE PLAYER +w/co -All except THIEVE's
    schema sg7rint
    archetype AI_INFORM
    sg7rint1 sg7rint2 sg7rint3
    schema_voice vguard7 1 recentintruder (Mission 1 14)
    schema_voice vguard7 1 recentintruder (Mission 16 17)
    
    
    //        -THIEVE's ONLY
    schema sg7rint_m15
    archetype AI_INFORM
    sg7rint1 sg7rint2
    schema_voice vguard7 1 recentintruder (Mission 15 15)
    
    
    
    
    //RECENTLY FOUND BODY +w/co -All except THIEVE's
    schema sg7rbod
    archetype AI_INFORM
    sg7rbod1 sg7rbod2 sg7rbod3 
    schema_voice vguard7 1 recentbody (mission 1 14)
    schema_voice vguard7 1 recentbody (mission 16 17)
    
    
    //        -THIEVE's ONLY
    schema sg7rbod_m15
    archetype AI_INFORM
    sg7rbod1 sg7rbod2
    schema_voice vguard7 1 recentbody 
    
    
    
    
    
    
    //RECENTLY FOUND SOMETHING MISSING +w/co -All except THIEVE's
    schema sg7rmis
    archetype AI_INFORM
    sg7rmis1 sg7rmis2 sg7rmis3 
    schema_voice vguard7 1 recentmissing (mission 1 14)
    schema_voice vguard7 1 recentmissing (mission 16 17)
    
    
    //        -SWORD ONLY
    schema sg7rmis_m06
    archetype AI_INFORM
    sg7rmis3 
    schema_voice vguard7 1 recentmissing (mission 6 6)
    
    
    //        -THIEVE's ONLY
    schema sg7rmis_m15
    archetype AI_INFORM
    sg7rmis2
    schema_voice vguard7 1 recentmissing (mission 15 15)
    
    
    
    
    
    
    //RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's
    schema sg7roth
    archetype AI_INFORM
    sg7roth1 sg7roth2 sg7roth3 sg7roth4 
    schema_voice vguard7 1 recentother (mission 1 14)
    schema_voice vguard7 1 recentother (mission 16 17)
    
    
    //        -THIEVE's ONLY
    schema sg7roth_m15
    archetype AI_INFORM
    sg7roth1 sg7roth2 sg7roth3
    schema_voice vguard7 1 recentother (mission 15 15)
    
    
    
    
    
    
    //COMBAT
    
    
    //ATTACKING +not losing
    schema sg7atn
    archetype AI_COMBAT
    sg7atn_1 freq 1
    sg7atn_2 freq 1
    sg7atn_3 freq 2
    sg7atn_4 freq 2
    sg7atn_5 freq 2
    sg7atn_6 freq 2
    schema_voice vguard7 1 comattack (ComBal Winning Even)
    
    
    //        +winning
    schema sg7atnw
    archetype AI_COMBAT
    sg7atw_1 sg7atw_2
    schema_voice vguard7 3 comattack (ComBal Winning)
    
    
    //        +winning +w/co
    schema sg7atww
    archetype AI_COMBAT
    sg7atww1 
    schema_voice vguard7 4 comattack (ComBal Winning) (NearbyFriends 0 20)
    
    
    //        +losing
    schema sg7atl
    archetype AI_COMBAT
    sg7atl_1 sg7atl_2 sg7atl_3 sg7atl_4
    schema_voice vguard7 3 comattack (ComBal Losing)
    
    
    //SUCCESSFULLY HIT THE PLAYER +not losing
    schema sg7hit
    archetype AI_COMBAT
    sg7hit_1 sg7hit_2 sg7hit_3 sg7hit_4
    schema_voice vguard7 1 comsucchit (ComBal Winning Even)
    
    
    //        +not losing +w/co
    schema sg7hitw
    archetype AI_COMBAT
    sg7hitw1 sg7hitw2
    schema_voice vguard7 5 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
    
    
    
    
    
    
    //SUCCESSFULLY BLOCKED THE PLAYER +not losing
    schema sg7blk
    archetype AI_COMBAT
    sg7blk_1 sg7blk_2 sg7blk_3
    schema_voice vguard7 1 comsuccblock (ComBal Winning Even)
    
    
    //        +not losing +w/co
    schema sg7blkw
    archetype AI_COMBAT
    sg7blkw1
    schema_voice vguard7 5 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
    
    
    
    
    //HIT BY THE PLAYER W/HI HIT PTS 
    schema sg7hhi
    archetype AI_MAJOR
    sg7hhi_1 sg7hhi_2 sg7hhi_3
    schema_voice vguard7 1 comhithigh
    
    
    //HIT BY THE PLAYER W/LO PTS 
    schema sg7hlo
    archetype AI_MORE_MAJOR
    sg7hlo_1 sg7hlo_2 sg7hlo_3
    schema_voice vguard7 1 comhitlow
    
    
    //        +w/co
    schema sg7hlow
    archetype AI_COMBAT
    sg7hlow1 sg7ambw3 sg7hlo_2 sg7hlo_3
    schema_voice vguard7 9 comhitlow (NearbyFriends 0 20)
    
    
    //HIT BY THE PLAYER NO DAMAGE
    schema sg7hnd
    archetype AI_MAJOR
    sg7hnd_1 sg7hnd_2 sg7hnd_3
    schema_voice vguard7 1 comhitnodam
    
    
    
    
    //BLOCKED BY THE PLAYER +not losing
    schema sg7bkd 
    archetype AI_COMBAT
    sg7bkd_1 sg7bkd_2 sg7bkd_3
    schema_voice vguard7 1 comblocked (ComBal Winning Even)
    
    
    //        +not losing +w/co
    schema sg7bkdw 
    archetype AI_COMBAT
    sg7bkdw1
    schema_voice vguard7 5 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
    
    
    
    
    //DETECTED PLAYER TRYING TO BLOCK +not losing
    schema sg7det 
    archetype AI_COMBAT
    sg7det_1 sg7det_2 sg7det_3
    schema_voice vguard7 1 comdetblock (ComBal Winning Even)
    
    
    //        +not losing +w/co
    schema sg7detw 
    archetype AI_COMBAT
    sg7detw1
    schema_voice vguard7 5 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
    
    
    
    
    //AMBUSHED -HIT BY UNSEEN PLAYER
    schema sg7amb 
    archetype AI_MAJOR
    sg7amb_1 sg7amb_2 sg7amb_3 sg7amb_4
    schema_voice vguard7 1 comhitamb
    
    
    //        +w/co
    schema sg7ambw
    archetype AI_COMBAT
    sg7ambw1 sg7ambw2 sg7ambw3
    schema_voice vguard7 2 comhitamb (NearbyFriends 0 20)
    
    
    //DEATH BY COMBAT -LOUD
    schema sg7diec
    archetype AI_COMBAT
    sg7diec1 sg7diec2 sg7diec3
    schema_voice vguard7 1 comdieloud
    
    
    //DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
    schema sg7diea
    archetype AI_MINOR
    volume -1000
    sg7diea1 sg7diea2 sg7diea3
    schema_voice vguard7 1 comdiesoft
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    //MISSION 5
    
    
    schema sg7m0203
    archetype AI_NONE
    sg7c3601 
    schema_voice vguard7 1 SG_M0203
    
    
    //SEEING GARRETT EXIT THE BLDG.
    schema sg7m0501
    archetype AI_COMBAT
    Sg7telc3 Sg7runa3
    schema_voice vguard7 1 sg_m0502

  19. #19
    Member
    Registered: Dec 2007
    Location: Sweden
    Quote Originally Posted by Unna Oertdottir View Post
    Agent Ransack found a sg7.sch in Keeper of Infinity

    Code:
    /////////////
    //AI SPEECH//
    /////////////
    
    
    //SLEEPING
    schema sg7a0sn
    archetype AI_NONE
    volume -500
    mono_loop 2000 3000
    sg7a0sn1 sg7a0sn2 sg7a0sn3 
    schema_voice vguard7 1 sleeping
    
    
    
    
    //AT ALERT 0
    schema sg7a0
    archetype AI_NONE
    volume -500
    mono_loop 7500 15000
    sg7a0co1 sg7a0co2 sg7a0co3 sg7a0hu1 sg7a0hu2 sg7a0hu3 sg7a0hu4 sg7a0hu5 sg7a0hu6 sg7a0th1 sg7a0th2 sg7a0th3 sg7a0th4 sg7a0wh1 sg7a0wh2 sg7a0wh3
    schema_voice vguard7 3 atlevelzero
    
    
    //        -Less freq
    schema sg7a0ch
    archetype AI_NONE
    volume -500
    delay 5000
    mono_loop 7500 15000
    sg7a0mu1 sg7a0mu2 SG7MUTT1 SG7MUTT2 SG7MUTT3
    schema_voice vguard7 1 atlevelzero
    
    
    
    
    //TO ALERT 1
    schema sg7a1
    archetype AI_NONE
    sg7a1__1 sg7a1__2 sg7a1__3 sg7a1__4 sg7a1__4 sg7a1__5 
    schema_voice vguard7 1 tolevelone  
    
    
    //        +sighted
    schema sg7a1v
    archetype AI_NONE
    sg7a1v_1
    schema_voice vguard7 1 tolevelone (Sense Sight)
    
    
    //        +heard
    schema sg7a1h
    archetype AI_NONE
    sg7a1h_1 sg7a1h_2
    schema_voice vguard7 2 tolevelone (Sense Sound)
    
    
    //        +w/co
    schema sg7a1_w
    archetype AI_MINOR
    sg7a1_w1 sg7a1_w2
    schema_voice vguard7 3 tolevelone (NearbyFriends 0 20)
    
    
    //        +sighted +w/co
    schema sg7a1vw
    archetype AI_MINOR
    sg7a1vw1 sg7a1vw2 sg7a1vw3 sg7a1vw4
    schema_voice vguard7 5 tolevelone (Sense Sight) (NearbyFriends 0 20)
    
    
    //        +heard +w/co
    schema sg7a1hw
    archetype AI_MINOR
    sg7a1hw1 sg7a1hw2 sg7a1hw3 sg7a1hw4
    schema_voice vguard7 9 tolevelone (Sense Sound) (NearbyFriends 0 20)
    
    
    
    
    
    
    //AT ALERT 1, 2, 3
    schema sg7at1
    archetype AI_NONE
    volume -500
    delay 5000
    mono_loop 7500 25000
    sg7a0tc1 sg7a0tc2 sg7a0tc3
    schema_voice vguard7 1 atlevelone
    schema_voice vguard7 1 atleveltwo
    schema_voice vguard7 1 atlevelthree
      
    
    
    //BACK TO ALERT 0
    schema sg7bak
    archetype AI_NONE
    sg7bak_1 sg7bak_2 sg7bak_3 sg7bak_4 sg7bak_5 sg7bak_6 sg7bak_7 
    schema_voice vguard7 1 backtozero  
    
    
    
    
    //TO ALERT 2
    schema sg7a2
    archetype AI_MINOR
    sg7a2__1 sg7a2__2 sg7a2__3 sg7a2__4 sg7a2__5
    schema_voice vguard7 1 toleveltwo  
    
    
    //        +sighted
    schema sg7a2v
    archetype AI_MINOR
    sg7a2v_1 
    schema_voice vguard7 2 toleveltwo (Sense Sight)  
    
    
    //        +heard
    schema sg7a2h
    archetype AI_MINOR
    sg7a2h_1 sg7a2h_2 
    schema_voice vguard7 5 toleveltwo (Sense Sound)
    
    
    
    
    
    
    //AT ALERT 2 + Investigating, Also AT ALERT 3 THIEVE's ONLY
    schema sg7at2
    archetype AI_MINOR
    delay 6000
    mono_loop 10000 20000
    no_repeat
    sg7a2se1 sg7a2se2 sg7a2se3 sg7a2se4 sg7a3se1 sg7a3se2 sg7a3se4
    schema_voice vguard7 99 atleveltwo (Investigate True)
    schema_voice vguard7 99 atlevelthree (Investigate True) (Mission 15 15)
    
    
    
    
    
    
    //TO ALERT 3
    schema sg7a3
    archetype AI_MAJOR
    Sg7a3s_1 Sg7a3s_3
    schema_voice vguard7 1 tolevelthree 
    
    
    
    
    
    
    //SPOTTED THE PLAYER -All except THIEVE's
    schema sg7a3s
    archetype AI_MORE_MAJOR
    sg7a3s_1 sg7a3s_2 sg7a3s_3 sg7a3s_4
    schema_voice vguard7 1 spotplayer (Mission 1 14)
    schema_voice vguard7 1 spotplayer (Mission 16 17)
    
    
    //        -THIEVE's ONLY
    schema sg7a3s_m15
    archetype AI_MORE_MAJOR
    sg7a3s_1 sg7a3s_2 sg7a3s_3 
    schema_voice vguard7 1 spotplayer (mission 15 15)
    
    
    //        -more spotted the player
    schema sg7a3na
    archetype AI_MORE_MAJOR
    sg7a3na1 sg7a3na2 sg7a3na3 sg7a3na4 
    schema_voice vguard7 1 spotplayer (Mission 1 14)
    schema_voice vguard7 1 spotplayer (Mission 16 17)
    
    
    //        -THIEVE's ONLY
    schema sg7a3na_m15
    archetype AI_MORE_MAJOR
    sg7a3na1 sg7a3na2 sg7a3na4 
    schema_voice vguard7 1 spotplayer (mission 15 15)
    
    
    //         +carrying a body
    schema sg7a3b
    archetype AI_MORE_MAJOR
    sg7a3b_1 
    schema_voice vguard7 9 spotplayer (CarryBody True)
    
    
    //        +w/co -All except THIEVE's
    schema sg7telr
    archetype AI_COMBAT
    sg7telr1 sg7telr2 sg7telr3 sg7telr4 
    schema_voice vguard7 3 spotplayer (NearbyFriends 0 20) (Mission 1 14) 
    schema_voice vguard7 3 spotplayer (NearbyFriends 0 20) (Mission 16 17) 
    
    
    //        +w/co -THIEVE's ONLY
    schema sg7telr_m15
    archetype AI_COMBAT
    sg7telr1 sg7telr2
    schema_voice vguard7 3 spotplayer (NearbyFriends 0 20) (Mission 15)
    
    
    
    
    
    
    //LOST CONTACT W/PLAYER -All except THIEVE's
    schema sg7los
    archetype AI_NONE
    sg7los_1 sg7los_2 sg7los_3 sg7los_4
    schema_voice vguard7 1 lostcontact (Mission 1 14) 
    schema_voice vguard7 1 lostcontact (Mission 16 17) 
    
    
    //        -THIEVE's ONLY
    schema sg7los_m15
    archetype AI_NONE
    sg7los_1 sg7los_2 sg7los_3
    schema_voice vguard7 1 lostcontact (mission 15 15) 
    
    
    
    
    
    
    //AT ALERT 3 +Investigating
    schema sg7at3
    archetype AI_MAJOR
    delay 6000
    mono_loop 10000 20000
    no_repeat
    sg7a2se1 sg7a2se2 sg7a2se3 sg7a2se4 sg7a3se1 sg7a3se2 sg7a3se3 sg7a3se4
    schema_voice vguard7 99 atlevelthree (Investigate True) (Mission 1 14)
    schema_voice vguard7 99 atlevelthree (Investigate True) (Mission 16 17)
    
    
    
    
    //RE-SPOTTED THE PLAYER AFTER A SEARCH
    schema sg7telc
    archetype AI_COMBAT
    sg7telc1 sg7telc2 sg7telc3 sg7telc4 sg7telc5 
    schema_voice vguard7 5 spotplayer (NearbyFriends 0 20) (Reacquire true)
    
    
    
    
    
    
    //REACT 1ST WARNING
    schema sg7warn1
    archetype AI_NONE
    sg7wrn11
    schema_voice vguard7 1 reactwarn
    
    
    //REACT 2ND WARNING
    schema sg7warn2
    archetype AI_MINOR
    sg7wrn21
    schema_voice vguard7 1 reactwarn2
    
    
    //REACT ATTACK AFTER FINAL WARNING
    schema sg7warnf
    archetype AI_MORE_MAJOR
    sg7wrnf1
    schema_voice vguard7 9 reactcharge (Reiterate 9 9)
    
    
    
    
    //REACT CHARGE +alone
    schema sg7chga
    archetype AI_MORE_MAJOR
    sg7chga1 sg7chga2 
    schema_voice vguard7 1 reactcharge
    
    
    //REACT CHARGE +w/co
    schema sg7chgw
    archetype AI_MORE_MAJOR
    sg7chgw1 sg7chgw2 sg7chgw3 
    schema_voice vguard7 9 reactcharge (NearbyFriends 0 20)
    
    
    
    
    //REACT TAUNT WHILE FIRING THE BOW
    schema sg7bow
    archetype AI_MORE_MAJOR
    no_repeat
    Sg7atb_1 Sg7atb_2 Sg7atb_3 Sg7atw_1 Sg7atw_2 Sg7chga1
    schema_voice vguard7 1 reactshoot 
    
    
    
    
    //REACT RUN AWAY
    schema sg7runa
    archetype AI_MAJOR
    sg7runa1 sg7runa2 sg7runa3 sg7runa4
    schema_voice vguard7 1 reactrun 
    
    
    
    
    //REACT SOUND THE ALARMS
    schema sg7alma
    archetype AI_MORE_MAJOR
    sg7alma1 sg7alma2 sg7alma3
    schema_voice vguard7 1 reactalarm
    
    
    //        +w/co
    schema sg7almw
    archetype AI_COMBAT
    sg7almw1 sg7almw2
    schema_voice vguard7 5 reactalarm (NearbyFriends 0 20)
    
    
    
    
    
    
    //FRUSTRATION
    schema sg7frust
    archetype AI_MAJOR
    Sg7a3se4 Sg7amb_2 Sg7amb_3 Sg7bkd_2 Sg7det_2 Sg7det_3
    schema_voice vguard7 1 outofreach
    
    
    
    
    
    
    //FOUND BODY -All except THIEVE's
    schema sg7bod
    archetype AI_MORE_MAJOR
    sg7bod_1 sg7bod_2 
    schema_voice vguard7 1 foundbody (Mission 1 14) 
    schema_voice vguard7 1 foundbody (Mission 16 17) 
    
    
    //        -THIEVE's ONLY
    schema sg7bod_m15
    archetype AI_MORE_MAJOR
    sg7bod_1
    schema_voice vguard7 1 foundbody (Mission 15 15)
    
    
    
    
    //FOUND SOMETHING MISSING -All except THIEVE's
    schema sg7mis
    archetype AI_MAJOR
    sg7mis_1 sg7mis_3
    schema_voice vguard7 1 foundmissing (Mission 1 14)
    schema_voice vguard7 1 foundmissing (Mission 16 17)
    
    
    //        -BAFFORD ONLY
    schema sg7mis_miss2
    archetype AI_MAJOR
    sg7mis_2
    schema_voice vguard7 1 foundmissing (Mission 2 2)
    
    
    //        -THIEVE's ONLY
    schema sg7mis_m15
    archetype AI_MAJOR
    sg7mis_1
    schema_voice vguard7 1 foundmissing (Mission 15 15)
    
    
    
    
    
    
    //NOTICED A TORCH BEING DOUSED
    schema sg7torch
    archetype AI_MINOR
    delay 1000
    sg7sma_2 Sg7a1__1 Sg7a1__2 Sg7a1__3 Sg7a1__4 Sg7a1__5 
    schema_voice vguard7 1 noticetorch
    
    
    
    
    
    
    //FOUND A SMALL ANOMALY
    schema sg7sma
    archetype AI_MINOR
    sg7sma_1 sg7sma_2 
    schema_voice vguard7 1 foundsmall  
    
    
    //FOUND A LARGE ANOMALY
    schema sg7lar
    archetype AI_MAJOR
    sg7lar_1 sg7lar_2 
    schema_voice vguard7 1 foundlarge
    
    
    
    
    //FOUND A SECURITY BREACH -All except THIEVE's
    schema sg7sec
    archetype AI_MORE_MAJOR
    sg7sec_1 sg7sec_2 sg7sec_3 sg7sec_4
    schema_voice vguard7 1 foundbreach (mission 1 14)
    schema_voice vguard7 1 foundbreach (mission 16 17)
    
    
    //        -THIEVE's ONLY
    schema sg7sec_m15
    archetype AI_MORE_MAJOR
    sg7sec_1 sg7sec_3
    schema_voice vguard7 1 foundbreach (mission 15 15)
    
    
    
    
    
    
    //RECENTLY SAW THE PLAYER +w/co -All except THIEVE's
    schema sg7rint
    archetype AI_INFORM
    sg7rint1 sg7rint2 sg7rint3
    schema_voice vguard7 1 recentintruder (Mission 1 14)
    schema_voice vguard7 1 recentintruder (Mission 16 17)
    
    
    //        -THIEVE's ONLY
    schema sg7rint_m15
    archetype AI_INFORM
    sg7rint1 sg7rint2
    schema_voice vguard7 1 recentintruder (Mission 15 15)
    
    
    
    
    //RECENTLY FOUND BODY +w/co -All except THIEVE's
    schema sg7rbod
    archetype AI_INFORM
    sg7rbod1 sg7rbod2 sg7rbod3 
    schema_voice vguard7 1 recentbody (mission 1 14)
    schema_voice vguard7 1 recentbody (mission 16 17)
    
    
    //        -THIEVE's ONLY
    schema sg7rbod_m15
    archetype AI_INFORM
    sg7rbod1 sg7rbod2
    schema_voice vguard7 1 recentbody 
    
    
    
    
    
    
    //RECENTLY FOUND SOMETHING MISSING +w/co -All except THIEVE's
    schema sg7rmis
    archetype AI_INFORM
    sg7rmis1 sg7rmis2 sg7rmis3 
    schema_voice vguard7 1 recentmissing (mission 1 14)
    schema_voice vguard7 1 recentmissing (mission 16 17)
    
    
    //        -SWORD ONLY
    schema sg7rmis_m06
    archetype AI_INFORM
    sg7rmis3 
    schema_voice vguard7 1 recentmissing (mission 6 6)
    
    
    //        -THIEVE's ONLY
    schema sg7rmis_m15
    archetype AI_INFORM
    sg7rmis2
    schema_voice vguard7 1 recentmissing (mission 15 15)
    
    
    
    
    
    
    //RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's
    schema sg7roth
    archetype AI_INFORM
    sg7roth1 sg7roth2 sg7roth3 sg7roth4 
    schema_voice vguard7 1 recentother (mission 1 14)
    schema_voice vguard7 1 recentother (mission 16 17)
    
    
    //        -THIEVE's ONLY
    schema sg7roth_m15
    archetype AI_INFORM
    sg7roth1 sg7roth2 sg7roth3
    schema_voice vguard7 1 recentother (mission 15 15)
    
    
    
    
    
    
    //COMBAT
    
    
    //ATTACKING +not losing
    schema sg7atn
    archetype AI_COMBAT
    sg7atn_1 freq 1
    sg7atn_2 freq 1
    sg7atn_3 freq 2
    sg7atn_4 freq 2
    sg7atn_5 freq 2
    sg7atn_6 freq 2
    schema_voice vguard7 1 comattack (ComBal Winning Even)
    
    
    //        +winning
    schema sg7atnw
    archetype AI_COMBAT
    sg7atw_1 sg7atw_2
    schema_voice vguard7 3 comattack (ComBal Winning)
    
    
    //        +winning +w/co
    schema sg7atww
    archetype AI_COMBAT
    sg7atww1 
    schema_voice vguard7 4 comattack (ComBal Winning) (NearbyFriends 0 20)
    
    
    //        +losing
    schema sg7atl
    archetype AI_COMBAT
    sg7atl_1 sg7atl_2 sg7atl_3 sg7atl_4
    schema_voice vguard7 3 comattack (ComBal Losing)
    
    
    //SUCCESSFULLY HIT THE PLAYER +not losing
    schema sg7hit
    archetype AI_COMBAT
    sg7hit_1 sg7hit_2 sg7hit_3 sg7hit_4
    schema_voice vguard7 1 comsucchit (ComBal Winning Even)
    
    
    //        +not losing +w/co
    schema sg7hitw
    archetype AI_COMBAT
    sg7hitw1 sg7hitw2
    schema_voice vguard7 5 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
    
    
    
    
    
    
    //SUCCESSFULLY BLOCKED THE PLAYER +not losing
    schema sg7blk
    archetype AI_COMBAT
    sg7blk_1 sg7blk_2 sg7blk_3
    schema_voice vguard7 1 comsuccblock (ComBal Winning Even)
    
    
    //        +not losing +w/co
    schema sg7blkw
    archetype AI_COMBAT
    sg7blkw1
    schema_voice vguard7 5 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
    
    
    
    
    //HIT BY THE PLAYER W/HI HIT PTS 
    schema sg7hhi
    archetype AI_MAJOR
    sg7hhi_1 sg7hhi_2 sg7hhi_3
    schema_voice vguard7 1 comhithigh
    
    
    //HIT BY THE PLAYER W/LO PTS 
    schema sg7hlo
    archetype AI_MORE_MAJOR
    sg7hlo_1 sg7hlo_2 sg7hlo_3
    schema_voice vguard7 1 comhitlow
    
    
    //        +w/co
    schema sg7hlow
    archetype AI_COMBAT
    sg7hlow1 sg7ambw3 sg7hlo_2 sg7hlo_3
    schema_voice vguard7 9 comhitlow (NearbyFriends 0 20)
    
    
    //HIT BY THE PLAYER NO DAMAGE
    schema sg7hnd
    archetype AI_MAJOR
    sg7hnd_1 sg7hnd_2 sg7hnd_3
    schema_voice vguard7 1 comhitnodam
    
    
    
    
    //BLOCKED BY THE PLAYER +not losing
    schema sg7bkd 
    archetype AI_COMBAT
    sg7bkd_1 sg7bkd_2 sg7bkd_3
    schema_voice vguard7 1 comblocked (ComBal Winning Even)
    
    
    //        +not losing +w/co
    schema sg7bkdw 
    archetype AI_COMBAT
    sg7bkdw1
    schema_voice vguard7 5 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
    
    
    
    
    //DETECTED PLAYER TRYING TO BLOCK +not losing
    schema sg7det 
    archetype AI_COMBAT
    sg7det_1 sg7det_2 sg7det_3
    schema_voice vguard7 1 comdetblock (ComBal Winning Even)
    
    
    //        +not losing +w/co
    schema sg7detw 
    archetype AI_COMBAT
    sg7detw1
    schema_voice vguard7 5 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
    
    
    
    
    //AMBUSHED -HIT BY UNSEEN PLAYER
    schema sg7amb 
    archetype AI_MAJOR
    sg7amb_1 sg7amb_2 sg7amb_3 sg7amb_4
    schema_voice vguard7 1 comhitamb
    
    
    //        +w/co
    schema sg7ambw
    archetype AI_COMBAT
    sg7ambw1 sg7ambw2 sg7ambw3
    schema_voice vguard7 2 comhitamb (NearbyFriends 0 20)
    
    
    //DEATH BY COMBAT -LOUD
    schema sg7diec
    archetype AI_COMBAT
    sg7diec1 sg7diec2 sg7diec3
    schema_voice vguard7 1 comdieloud
    
    
    //DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
    schema sg7diea
    archetype AI_MINOR
    volume -1000
    sg7diea1 sg7diea2 sg7diea3
    schema_voice vguard7 1 comdiesoft
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    //MISSION 5
    
    
    schema sg7m0203
    archetype AI_NONE
    sg7c3601 
    schema_voice vguard7 1 SG_M0203
    
    
    //SEEING GARRETT EXIT THE BLDG.
    schema sg7m0501
    archetype AI_COMBAT
    Sg7telc3 Sg7runa3
    schema_voice vguard7 1 sg_m0502
    Big thanks Unna

  20. #20
    Member
    Registered: Oct 2001
    Location: 0x0x0
    I did a TUT on custom audio long ago.

    https://www.ttlg.com/forums/showthre...&highlight=sly

  21. #21
    Member
    Registered: Dec 2007
    Location: Sweden
    Quote Originally Posted by SlyFoxx View Post
    I did a TUT on custom audio long ago.

    https://www.ttlg.com/forums/showthre...&highlight=sly
    That can come in handy. Thanks, i'll take a look at it

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