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Thread: American Fugitive - rural GTA1-alike

  1. #1
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    American Fugitive - rural GTA1-alike

    This thing came out today.



    I've only played the first 50 minutes yet. It's got some unexpected and novel features, like when you enter buildings it goes into a pause-time RPG-y mode, and also there's a leveling up system. My only complaints so far is that the camera is too close when driving, making it very hard to not crash into things, and also the cops are the most tenacious I've seen in a game since Driver 1.

    Here's how my first cop chase went:


    Second chase after that one I did manage to slip away however, and then snuck into an RV and stole some new clothes. Gonna play more of this tomorrow, but yeah, so far I'm digging it.

  2. #2
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Alrighty, I'm now 6 hours into the game and I only JUST got out of the first part of the map.



    This is pretty much the whole map, and you spend the first 6 hours in the part in the upper left corner, which is, frankly, too long. It's not like I did much besides the missions either. Speaking of missions, so far they've been mostly tutorial-y stuff that are mostly just there to introduce you to all the stuff you can do in the game. I don't mind, cause the core gameplay is good enough that it's entertaining, but it could do with one or two more big, memorable set-piece-heavy missions. Remarkably little focus on combat so far as well. I think I've only been in 2 or 3 shootouts so far.



    I do love the look and feel of the game. Disregard my complaints about the cops and the camera above, I quickly got used to the controls and have managed to outrun the cops in all my run-ins with them since the disasterous first attempt. The wanted system is one I haven't seen the likes of since Driver:Parallel Lines. Basically there are different wanted-meters for you and your car. So if the cops are on the lookout for your car, you can ditch it when noone's looking and be in the clear. Likewise if you're wanted on-foot, you'll be in the clear if you manage to get into a new car without anyone noticing. It works really well and I wish more GTA-alikes did it like this. I'd even say the game is too easy, as I've only died twice in my 6 hours with it. I also feel like I've unlocked most of the significant upgrades and I'd guess I'm only a third of the way through yet.

    Overall tho, yeah, it's good stuff!
    Last edited by henke; 24th May 2019 at 10:32.

  3. #3
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland


    I really like the car handling in this. Before I picked it up I saw a user review describe the cars as "handling like blocks of ice". This is one of those phrases that are meant as a negative, but actually sound like a positive to my ears. I like my cars to feel weighty and sliding all over the place. It's just no fun otherwise!

  4. #4
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Finished it!

    Review:

    There's a lot of things wrong with this: lacklustre mission design, poor AI, the performance is occasionanlly choppy regardless what setting it's on, the gameworld isn't interconnected but rather split up by loading zones and it takes like SIX HOURS to get out of the first part of the map. And then there's the story, which starts off interesting enough, doesn't GO anywhere interesting, and is poorly paced.

    Despite all that, I did enjoy this moden take on GTA1-gameplay. The new mechanics, like breaking and entering, are a welcome addition, and the wanted-system is really great. The vehicle handling is fantastic, with proper weight to the cars making them skid all over the place. Overall I enjoyed my 12 hours with the game!

    Score: 7/10

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