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Thread: OVERWHELMINGLY NEGATIVE

  1. #76
    Member
    Registered: May 2004
    Oh please, as if company executives care about social issues. If it's controversy, it sells. Look at GTA, etc. They absolutely love that stuff because it gets them headlines and it gets people talking about it. Look at the edgy Dead Space 2 commercials and the many many more examples of this.

    Also, anyone has a right to an opinion. The fact that you mischaracterise it as "pearl clutching" is very telling. I could make the same argument that you want to censor Mark Brown, but I won't, because frankly it's an idiotic argument. What actually happened with Mark Brown was that he wrote a reasoned article why he thinks the gory death scenes feel out of place in Tomb Rider and if the developers agreed with him, that's not censorship, that's listening to criticism.

    Also also, what the social injustice warriors are doing is not "using their own weapons against them", it's inventing a strawman to perpetually fight against, because it's the only way they can "win" and the only way they can protect their livelihood. Anyone even slightly progressive or critical of social issues becomes an SJW in their mind and then they lie, exaggerate, manufacture controversies, do whatever it takes to generate outrage and blow things way out of proportion, because it draws clicks from the gullible.

    And what SIWs are incorrectly calling censorship is often actually people arguing for more diversity and better, more realistic portrayal of women and minorities. When someone says they are tired of gruff white dudes, they are not saying that gruff white dudes should be banned, they are saying that they are tired of seeing the same old cliche time and time again. It's not the left that wants to ban video games, it's conservatives like Schwarzenegger. The left are actually the ones who protect video games against that. And that's the difference between the left and the right: the left criticises the overuse of violence, the right wants to ban violent video games altogether. The left criticises the overuse of nudity, the right wants to ban porn because it morally corrupts the youth. The threat of actual censorship (instead of a more diverse array of content) is clearly coming from one side of the aisle. Or to bring you an example more closer to home: it's conservative people like Michael Atkinson that were the reason Australia didn't have an R18+ classification for video games: https://www.kotaku.com.au/2009/11/a-...hael-atkinson/
    Last edited by Starker; 16th Jun 2019 at 07:25.

  2. #77
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Mortal Kombat milked that to huge success, as did Night Trap (to lesser, but still some) success.

  3. #78
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Quote Originally Posted by henke View Post
    I decided to take a look at the other end of my Steam library.

    My Top 5:
    100% Rats, Bats, and Bones - Well how ya like that? Good job, smallfry, on creating THE BEST GAME ON STEAM!
    100% The Majesty Of Colors Remastered - This is a game where you play an underwater monster who comes in contact with the surface world for the first time. It is quite something.
    100% Thy Sword - a solid retro hack n' slash platformer. Made by some local Vaasa devs!
    98% Portal 2 - Yeah this is a pretty good one. Best enjoyed in co-op, with Sulphur.
    97% BattleBlock Theater® - It's alright, though I couldn't be bothered sticking with it very far.
    Portal 2 is my benchmark when it comes to co-op games. I don't see it getting dethroned in a very, very long time.

    Battleblock Theater's all right, I remember doing co-op with Duckeh on their previous game, Castle Crashers. It was... also just about okay.

  4. #79
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Agreed on Portal 2 co-op. Played through it with a friend when it first came out. Same damn fine puzzles.

  5. #80
    Member
    Registered: Apr 2001
    Location: Switzerland
    I loved the fact that Portal 2 allowed for PC/PS3 crossplay; it's how I played through it with my wife. I hope we'll get another coop game with that game's sensitivity, personality and clever design at some point.

  6. #81
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I hope so, too. I wouldn't expect it from Valve, though.

    Back to the topic: I took a look at my Steam library, and there's a ton of games with no rating because they're no longer for sale. After that, I have one game that sits at the Mostly Negative side of the scale, and that's Stranded. I've had it for a while now, and this thread encouraged me to give it a gander.

    And... eh. It's not bad. It's just very short, and a bit weird. You're a humanoid (female, as implied by the suit which is at first blush standard issue yet allows for some bouncing bazoonga-ige and is tailored for wide hips) in a crashed spaceship on a red planet, freshly woken up from a cryostasis pod. Around this point, it's apropos to call it out as a bit like a 90s Lucasarts game - say, The Dig - but minus a verb list. So you walk around, and that's when it becomes readily apparent that there's a few things about this.

    One: the pathfinding is, let's say, special. Your character only walks horizontal or vertical paths, and every time you click the screen, she trudges over to somewhere in the vicinity of where you clicked (if it's traversable - the game's not very good at visually signposting where you can and can't walk), while the mouse cursor helpfully turns into a watch, indicating that you're going to have to wait until she arrives at the other side of the screen, about five seconds later.

    Two: it's a game about reduction. That lack of verbs is by design: there is no dialogue, there isn't any real interaction. You walk around a handful screens, observe, find alien ruins and glyphs, but never touch anything except you or your spaceship, where you go back into cryo. You can click on yourself and see a holodisplay that projects glyphs in most places except one, but you can't interact with the display or do anything with the glyphs. Ever.
    Meanwhile, there are sentient boulders walking around looking like they whapped over after Wander stuck his +1 sword of regret into their craniums in Shadow of the Colossus and are now consigned to an eternal rock purgatory. They don't try to talk to you. You don't try to talk to them. Later, on one screen, in the far distance, one of them throws itself into a lake. Presumably to become a non-sentient rock formation; the lake could well be this planet's version of Acheron. Your character does not react to this sight.

    It's an odd feeling of powerlessness, one that could be very interesting if it's in service of a story. But there isn't one. You can do nothing except go back to cryo, and watch a few things change after inching across achingly empty interstitial screens (there's at least one or two bits of empty sand and vegetation to cross per actual interesting destination), but never anything that sends a cogent message. The game eventually ends after you sleep enough and walk around enough, and then something happens, but why it does remains unclear. It's all a bit muddled, seemingly for the sake of it. In the act of removing the verbs from the usual adventure game experience, the developer seems to have also removed the point.

    From the game's store description: 'You wake from cryostasis to find your ship lying crippled on an uncharted planet; shards of platinum-iridium alloy puncture the shimmering alien sand, the wind passes quietly over dead hydrocolliders. It isn't known how long the ruined vessel has sat here, or even what caused the crash, but one thing is clear: Time is rapidly running out.'

    The pedantic ass in me immediately gravitates towards a word: 'hydrocolliders'. So, you're colliding... water? I think that's usually called a river, my dude. Or someone peeing into one. There's something about that kind of pretentiousness that felt intimately familiar to me, so I dug a little deeper.

    It turns out it's an art project by someone who made it when he was 18 or so. It's not bad, it just probably made more sense inside his head than it did to everyone else, which to be fair is something that tends to happen when you're developing your artistic voice at that age. (If I were being unkind, I'd say it's a sort of solipsism. If I were being a jerk, I'd describe it as the tendency to insert your head so far up your ass that you're essentially spelunking inside your own body. This is something which artists, again, usually grow out of.)

    There is, however, some lovely music in there. I'd say try it out for that, at least.
    Last edited by Sulphur; 17th Jun 2019 at 04:49.

  7. #82
    Member
    Registered: May 2004
    A pun on hadron collider, perhaps?

  8. #83
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Perhaps, but there's nothing in the game that has the attitude of satire or joke-yness to give it the benefit of a doubt. Within context, it's highly probable it's just a poorly judged word used as flavour text.

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