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Thread: Watch Dogs Legion

  1. #1
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Watch Dogs Legion

    I think this just became my most anticipated game.



    Loved WD1&2, and this one is expanding on those in very interesting ways. I like the idea of a huge cast of specialized characters instead of one main character. Also, not enough games let you play as old people!

    As for the setting and themes of post-Brexit London. We've seen from Division 2 and Far Cry 5 that Ubisoft likes to use political hot topics as set dressing without actually saying anything, but with Far Cry 2's Clint Hocking at the wheel, maybe this one will actually show some teeth?

  2. #2
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I like what I see too, although I doubt the actual game will deliver the same character experience seen in that video. I'm guessing the end result will resemble something like State of Decay, where different characters have different strengths and weaknesses, but dialogue is genericized and context-based.

    And I wasn't thinking about it until someone pointed it out over in the RPS comment section, but the amount of gunplay is jarring considering the game's based in London, which is pretty much a gun-free society. Given the criticisms of the last game were focussed around the amount of gunplay in the game, I would have thought this would have been the ideal opportunity to make a game less focussed on guns.

  3. #3
    Quote Originally Posted by Malf View Post
    And I wasn't thinking about it until someone pointed it out over in the RPS comment section, but the amount of gunplay is jarring considering the game's based in London, which is pretty much a gun-free society.
    "But it won't sell if there's not a lot of shooterizing" - Every clueless executive ever.

  4. #4
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    RE: Guns. This was an interesting part of Polygon's preview:
    if you stick to melee, many of your adversaries will do the same. So rather than escalating, this group of guards instead sticks to punching and kicking. That is, until I press the wrong button and accidentally pull out a gun. Though half of the weapons in the game are non-lethal and indeed, one of my weapons was set to shock that was the moment when the police force did the same, and very quickly I was down for the count.
    I played WD2 pretty much guns-free as well so I'm glad to hear they're making a non-lethal approach viable.

  5. #5
    Quote Originally Posted by henke View Post
    RE: Guns. This was an interesting part of Polygon's preview:
    In general, in the UK non-military/non-criminal personel will not have guns on them without prior probable cause, so unless you're up against military, criminals* or professionals who have reason to expect armed conflict guns make little sense for a game set in London. Had it been set in Northern Ireland the situation would have been different.

    For your adversaries to have guns at the ready Ubisoft would have to essentially write something silly like "Brexit caused massive breakdown in civil order, so a para-military company was hired to keep the peace". And that's the way I expect them to go.

    *And even criminals will not always carry guns unless expecting/starting serious trouble.

  6. #6
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Definitely getting this one. Looks excellent from the gameplay trailer.

  7. #7
    Member
    Registered: Apr 2000
    Hey, I'm working on this game!

  8. #8
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Aww hell yeah. I hope that means it'll feature a lot of traffic in the Thames and we'll be able to jump from boat to boat.

  9. #9
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    ALRIGHT GUV! 'IS OUT INNIT

    I played a bit of this on PS4 today.

    Scattered first impressions:
    -Install size is only 36GB! That's pleasantly slender for a modern AAA, especially one that contains the entirety of London.
    -Game runs very smoothly.
    -Having just played Mafia: DE and 3, the driving in this feels pretty poor by comparison. Also they've removed the cockpit view that was there in previous entries! Boo!
    -You can actually rebind individual buttons, a rarity for console games, but very welcome!
    -Kinda amazed that the random person I picked for my starting character has fully voiced dialogue in cutscenes, their facial animation in these cutscenes is kinda wonky tho.
    -Andy Zaltzman hosts one of the radioshows! I used to listen to his and John Oliver's podcast "The Bugle" and I was pleasantly surprised to hear him pop up in this. His show in the game is called "The Bug".

    The most interesting twist so far, besides being able to switch between lots of characters, is the PERMADEATH mode! When your character dies, they're gone forever, but you can keep playing as other members of your Dedsec crew, until you run out of crewmembers that is. I'm playing on this mode and it's making it quite a bit more tense. Just now I was infiltrating a place, but when my attempt to sneak up on someone turned into fisticuffs, which in turn alerted the rest of the enemy gang to bear down on me, I legitimately panicked and bolted out of there. I think without permadeath I'd just put my dukes up and take my chances, but I don't wanna loose a character!

  10. #10
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I bought it through Uplay, but it hasn't appeared in my library, and I'm currently in support hell trying to get access. Not happy >:E
    And judging by the forums and reddit, I'm not the only one.

  11. #11
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    RPS was a bit mixed on it.

    I don't care. Still going to play it at some point. Though I seem to be in the extreme minority, as I prefer the 1st Watchdogs game over the sequel. The first just had better combat, and DedSec were more serious. Uncovering messed up stuff. In the second game, everything just seemed more light hearted. Don't get me wrong though, Aidan Pearce is one messed up dude. He's very akin to the lead guy in Taxi Driver (or Joker for a more modern analogy), but even then the first game just had an edge to it. And the multiplayer was better too. Like if someone invaded your game, the game would not alert you to it for a good minute or so. So you'd be travelling along and the be like wtf NPCs don't act like that. Is that a player? Then you'd get run over and shot. The sequel aint got nothing on those moments.

    I'm not for a second saying that the 1st was a great game or anything as it was far from it. It was just better than the second imo. The more serious tone gave it an edge. Where as the sequel is more like Saints Row with some nice hacking abilities thrown in.

    For things the second game did better - Nice unlockables, vastly superior singleplayer DLC, much improved hacking abilities, drones and remote vehicles (present also in the DLC for the 1st game if I remember right).
    Last edited by icemann; 30th Oct 2020 at 14:47.

  12. #12
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Ya know what, I was too harsh on the driving in my last post. It's alright, but a quite different feel to Mafia's cars. Powersliding and drifting feels pretty bad in WDL, but instead it feels like it's geared towards smooth curves and weaving through traffic at high speeds.

    Here I got my hands on a decently fast car and just drove around for a few minutes:


  13. #13
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Here's a complete mission that I thought turned out quite well, it features a bit of everything.



    I had recently lost 3 of my agents on a previous mission so I was pretty nervous on this one, especially as I was playing as my original Dedsec member, Shannon. Since I'm playing on permadeath mode, if I mess this up she really is gone for good.

    There's some slight immsim tendencies here. You do have some options in how to infiltrate this place, and for instance if I'd invested more in turret hacking I'd be able to turn it against my enemies. Which operative you're playing as also matters, as they have different weapons and offensive abilities. Poor Shannon just has her stungun, which made this mission kinda hairy.

  14. #14
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Over 2 weeks after purchase, and Ubisoft STILL haven't added the game to my library >:E

  15. #15
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Oh my god.

  16. #16
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Save game corruptions quite prevalent at present apparently. Steer clear.

  17. #17
    Member
    Registered: Apr 2001
    Location: Switzerland
    When you play the game, henke, it almost looks like a different game from the various trailers and video reviews I've seen. You go about this so systematically, whereas most people try a bit of hacking, get tired of it and go in, guns and gadgets blazing.

  18. #18
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Hah, that's partly because I'm terrible at the guns blazing approach. In the missions where you're required to survive while it throws waves of enemies at you I've lost nearly half my agents. It'd be easier if I put some upgrade points into offensive upgrades, but I prefer to play as stealthy as possible. I've barely touched a gun in this, prefering to go for fisticuffs when I do get detected. Speaking of which, the fisticuffs are pretty good.

    The difficulty curve is a bit uneven. Surviving gunfights is too hard, but escaping in a car is way too easy. In the original WD I often had to use every hacking trick up my sleeve to get away, but here I haven't had to hack as much as a traffic light. Just a few powerslides and cutting through some tight alleys and I can easily outrun anyone. I wish this had individual difficulty sliders for combat and driving, like Mafia: DE did.

  19. #19
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Sod's law.
    I finally get riled enough to open a Twitter account so I can tweet UbiSoft in an attempt to get my case resolved, and what do they do in order to ignore me further?
    Only go and start a fucking hostage crisis.

    In all seriousness, I hope this gets resolved quickly and peacefully and that no-one gets hurt.

  20. #20
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Seems like it's blown over and people are coming out. https://twitter.com/perreaux/status/1327349365317529601

    Most likely someone swatted them.

    Hey Malf bout time ya got on twitter, follow me, for all your Stilt Fella update needs!!

    Also I do hope you get your Watch Dogs situation resolved soon, I wanna hear your thoughts on this one, and how authentic it feels to a real Brit.

  21. #21
    Still Subjective
    Registered: Dec 1999
    Location: Idiocy will never die
    That driving was very interesting. You drove down a couple of routes I've done many, many times. It was very familiar and a super cool recreation.

    The only thing is, it's significantly smaller than the real thing.

    Crate and Crowbar talked about this extensively this week. Sounds deeply flawed to me.

  22. #22
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    The city is big enough that I sometimes use fast travel (aka taking the tube) if I need to get all the way to the other side of town. So for gameplay reasons I think shrinking it from realistic scale was the right choice.

    Listening to that Crate & Crowbar ep now, and they are bringing up some good points about how unintuitive some elements are. I had that exact same mission where you need to destroy a crate and I ran around for a good while trying to figure out how to destroy it. Likewise I tried shooting it with my stungun but found that did nothing. Only later on did I discover that you can destroy these with the stungun but you need to shoot them 6 times before they break! Thing is, there's really NO WAY of knowing that. And if you only shoot them 5 times there's no indication that your shots are doing anything.

    RE: using the spiderbot for everything instead of infiltrating places yourself, this sounds like the classic example of players optimizing the fun out of games. I've adopted the motto of "don't send a spiderbot do a hacker's job (unless it's really dangerous then ok)" so I pretty much always sneak into places myself. But sure, you can often just send the spiderbot in instead. You can also just play on easy mode if you don't enjoy challenges.

    I've also never used the personal cloaking device, or the electropunch that lets you take down enemies faster, as it seems they'd make the stealth too easy. I will, however, use the ability that lets you camoflague downed enemies, since the game doesn't let you pick up and hide bodies.
    Last edited by henke; 16th Nov 2020 at 04:29.

  23. #23
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Apparently many of the missions can be completed from the comfort of your car, thanks to hacking. Hack a nearby camera, then a nearby mobile phone and domino it from there.

    Kotaku article on the topic:
    https://www.kotaku.com.au/2020/11/i-...h-dogs-legion/

  24. #24
    Still Subjective
    Registered: Dec 1999
    Location: Idiocy will never die
    It just sounds broken to me.

  25. #25
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    It's taken so long to resolve my case, that if I were to buy the game today, I would get a hefty discount.
    As today was the last day for me to escalate my case with PayPal, I contacted the UbiSoft support team via chat one final time. They have now promised to refund the purchase themselves, but a requirement was that I close the PayPal dispute.
    Given their utter uselessness so far, I wasn't keen, but was able to secure a promise in writing. So if the worst comes to the worst, at least I have some legal recourse.

    This whole experience has guaranteed that for the foreseeable future, I will not be buying anything directly through Ubi. If I want to play any of their games going forward, I shall by buying keys through the grey market. I would highly recommend that others follow suit, lest they encounter similar problems.

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