not too late thank you wycha!
Art of Thievery suggested by Galaer
Calendras Legacy suggested by punkey brunster
FMs by AsyluM suggested by Independent Thief
Would suck If I arrived too late. Nonetheless...
For Skacky,
-It is not a mystery there are hints of TBP characters and events in older fanmissions to the point there is even whole the tbp lore "playlist". It makes me wonder about the process of keeping track of information around characters actions, who and when mentions it, etc. Do you keep track of it in a meticulous manner, or do go with it loosely, and so far it just works?
-If its not too intimate, how old the idea of TBP plot or characters are as idea that was brewing to even become an attempt of campaign?
For Firemage,
-The horse is amazing achievement, but there are more critters than it, especially in M8. What was the thought process of their looks and behavior?
-Also the human animations are great, like in M3 there is blacksmith smashing the hammer NOT ON THE HUMAN FLESH(!), or crossbow guy. But all of the animations were over the top. Did you use for reference fiction (like actors), or you went through looking at people doing 'the act' for job?
-The black shaped animation in the cutscenes were fully 2D animated, or its a mix of real life footage and animation? If there was actors included, I hope they had fun during the process.
Last edited by wycha; 10th Sep 2024 at 11:41. Reason: changing M2 to M3
not too late thank you wycha!
for firemage, is it true inside the stone mage in tower, dewdrop is the mastermind controlling everything :P
Last Chance for your questions until sunday!
What didn't become part of the campaign - what major stuff was cut, and for what reasons? How did the campaign change and evolve over the design process?