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Thread: TG FM - A Night in Old Quarter (2019-07-09)

  1. #51
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Read the readme or the first post carefully.

  2. #52
    Member
    Registered: Jun 2011
    yes there is something written about new dark 1.27. but what must i do?

  3. #53
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    1. This is a TG mission. Don't try to play it in T2.
    2. Install Tfix 1.27
    https://www.ttlg.com/forums/showthread.php?t=134733

  4. #54
    Member
    Registered: Jun 2011
    many thanks it is working wit habout 95% . only some passages are blue ,but i can play

  5. #55
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Blue is jorge. Textures missing. What did you do exactly?

  6. #56
    New Member
    Registered: Sep 2015
    I enjoyed ghosting this mission very much. Consistently strong atmosphere, multi-level routes to take through the city with nice flow and interesting stories to read through, some spanning multiple locations. I like how the secret area for compendium has two clues to help the player - bit brighter part of the wall and unusually loud snoring coming from that direction. Highlight areas for me were stairway to and top level of Westbury's mansion, sewage area with the haunt in the sealed section and that one balcony near City Works East.

    Overall the architecture, visual work and level design are very solid, but rather standard. Of course not everybody has to or even can build advanced geometries with rich texturing in their DromEd beginnings, like for example Schlock. Sealed section, for how nice it was shaping up, ended a bit too fast. There's maybe a few too many wooden beams you're supposed to use a rope arrow on, although admittedly some of them are only an alternative.

    That's about all the critique I can offer, very good mission.


    Quote Originally Posted by Galaer View Post
    Some areas like Sealed Section outside area felt short. Some - empty. For example: street in front of Old House isn't guarded at all.
    I suspect you're looking at it mainly from the gameplay perspective, but I thought it was a good way to build atmosphere, whether intended or not. It makes sense for this street to not be lively considering it's next to the sealed section.

  7. #57
    Member
    Registered: Oct 2017
    Quote Originally Posted by Unna Oertdottir View Post
    Blue is jorge. Textures missing. What did you do exactly?
    is mcmike spreading?

  8. #58
    Member
    Registered: Oct 2011
    Location: Netherlands
    I`m unable to locate the moonkey. i read something about hammers. strong spoiler please.
    Thanks

  9. #59
    Member
    Registered: May 2008
    Location: Southern,California
    Quote Originally Posted by T-Linkz View Post
    I`m unable to locate the moonkey. i read something about hammers. strong spoiler please.
    Thanks
    i can help in area you get bracelet thing,in that hammers room look for a switch on side of his desk,it moves a painting to get moon key

  10. #60
    Member
    Registered: Aug 2002
    Location: Deep inside mediocrity
    Do I have to install my copy of TG to play this on the NewDark FM selector?

  11. #61
    Member
    Registered: May 2008
    Location: Southern,California
    just change the darkloader file for mission to 1 instead of 2,i had same issue,or vise versa depending if that is the issue,if you get black textures do what i said in the darkloader ini file with all missions listed ever played ussaly it should be at the very bottom if newest mission added,and be sure to save it when it closes

    here is pic of what file you will make changes in https://imgur.com/a/9Ac9aNX the highlighted one is it

    this is how it should look when correct

    [a_night_in_old_quarter.15200223]
    type=1
    misdate=43654
    books=56
    meshes=1
    objects=22
    sounds=14
    textures=2
    title="A Night in Old Quarter"
    date=43655


    must be type 1,if a 2 change to 1 close and save then load on darkloader
    Last edited by downwinder; 13th Jul 2019 at 19:19.

  12. #62
    Member
    Registered: May 2011
    Well done, Korthak! Very good mission and I had a lot of fun playing!

  13. #63
    Member
    Registered: Jun 2011
    you won't believe,but i cannot find the hammeriten cathedral

    edit i found
    Last edited by radogoal; 14th Jul 2019 at 08:21.

  14. #64
    Member
    Registered: Jun 2004
    Location: City Of The Angels
    Playing on expert: Hint on room where compendium is hiddenplease.....

  15. #65
    Member
    Registered: Feb 2010
    Location: Switzerland
    What a great mission to spend sunday afternoon, the city worked great, the mansion was nice and detailed, it wasn't overwhelming and exhausting, you just hit the sweet spot. I liked the map which wasn't full of text just basic things to give orientation, the sewers where done nicely and the burnt city part really looked convincing...really great job!!!

  16. #66
    Member
    Registered: Feb 2007
    Location: South Coast,England uk
    I must be blind...I have the sun and Moon key but where is the crypt...I am in the Hammerite cathedral,so I presume it must be near here...but where?....there is nothing outside in the graveyard
    Last edited by JonesCrusher; 14th Jul 2019 at 14:35.

  17. #67
    Member
    Registered: Feb 2010
    Location: Switzerland
    Quote Originally Posted by JonesCrusher View Post
    I must be blind...I have the sun and Moon key but where is the crypt...I am in the Hammerite cathedral,so I presume it must be near here...but where?....there is nothing outside in the graveyard
    no you are wrong there,

    small hint: have you opened all doors on the streets?
    bigger hint: you need a key to an old house
    huge hint: you will find it in the sewers on a table

    at least on normal what i did

  18. #68
    Member
    Registered: Apr 2009
    Looking forward to playing this one Thank You Korthak

  19. #69
    Member
    Registered: Feb 2007
    Location: South Coast,England uk
    Thank you Supremcee....I found it....I had been there before, but was sure that door would not highlight before...on my way again now

  20. #70
    Member
    Registered: Feb 2010
    Location: Switzerland
    Quote Originally Posted by JonesCrusher View Post
    Thank you Supremcee....I found it....I had been there before, but was sure that door would not highlight before...on my way again now
    yeah i actually missed that door too several times, have fun with the rest of ther mission, the area behind it is worth it

  21. #71
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Where's the key to this unpickable door in the sealed section?

  22. #72
    New Member
    Registered: Apr 2019
    Location: Germany
    Quote Originally Posted by Azaran View Post
    Where's the key to this unpickable door in the sealed section?
    Try to look somewhere else, as there's no way to open it up from that side.

  23. #73
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Great mission - I spent about 90 minutes just exploring and trying to get the layout down. I think I only have one of the objectives fulfilled. There are so many optional routes and alternative ways of getting places, it's just too much fun. Looking forward to finishing it, but just wanted to say "great job" to Korthak, this one is a gem so far.

  24. #74
    Member
    Registered: Jun 2004
    Location: City Of The Angels
    Quote Originally Posted by rustmite View Post
    Is this the room with the fireplace in the middle?
    Nevermind, found it.....

  25. #75
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by TheDarkOne93 View Post
    Where can I find the moon key?

    Never mind saw hammerite post.
    I´ve been in the hammerite cathedral and i can't find it (Replaying on expert), i need a strong spoiler please!

    ...Nevermind, found it!
    Last edited by Cardia; 16th Jul 2019 at 05:15.

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