TTLG|Jukebox|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 1 of 2 12 LastLast
Results 1 to 25 of 38

Thread: T2FMDML: A Collection of NewDark Thief 2 FM Fixes

  1. #1
    Registered: Mar 2015

    T2FMDML: A Collection of NewDark Thief 2 FM Fixes

    As a result of the many reports of particular fan missions exhibiting issues in a NewDark environment, there have been efforts to improve compatibility with these missions; however, the manner in which these fixes are presented can make it difficult for average users to correctly apply them.

    T2FMDML is a collection of both preexisting and entirely new fixes for many Thief 2 fan missions that have compatibility issues with NewDark and other problems. It is currently included in the latest release of T2Fix, but can also be obtained in a standalone form here if so desired. This archive was complied through the combined efforts of members fortuni, Glypher, Unna Oertdottir, and myself following a discussion on the matter and vital work by member voodoo47.

    These fixes require NewDark 1.27 or newer and the latest versions of NVScript, the Public Scripts, and tnhScript to properly function. This package will continue to be updated as new fixes surface.

    T2FMDML currently addresses issues in the following fan missions and campaigns:

    A. K. A. Noah
    The Abandoned Castle
    Ack! There's a Zombie in the Basement
    After Dark
    The Airship
    Akhenaten's Tomb
    All Torc
    Among Two Storms
    Arac Attack
    Ashes and Dust
    Assault at the Gas Station
    Auldale Chess Tournament
    Bad Blood
    Bad Intentions
    Bafford's Town House
    Balfour's Secret
    Bane 1 - Keep of Deceit
    Bane 2 - Cult of the Damned
    A Bank Job
    The Bathhouse
    The Blackheart's Recording
    Bloodmist Tower
    The Bloody Flounder's Inn
    Bloody Ruins
    Book of Prophecy part 1: Dead Letter Box
    The Box
    Brawl in the Tombs
    Breaking the Stone
    Breakout from Apocalypse Prison
    The Builder's Hammer
    Burglary in Blackbrook
    Calendra's Legacy
    Carkess Escape
    Cataclysmic Revelations Campaign
    The Cathedral
    Cathedral of the Damned
    The Cell Next Door
    Children of the Future
    Chon Migoroshi
    Choose Your Own Adventure
    Christmas Present
    Chronicle of the Metal Age
    Citadel of Douro
    Claire's Harbour
    The Clean Out
    The Clocktower
    The Cloisters of St. Lazarius
    Conspiracies in the Dark
    Cragscright Prison
    The Creepy Temple
    Crom's Blade
    Cryptic Cravings
    The Cube
    The Curiosity Shop
    The Curse
    Curse of the Carnival
    Curse of the Hammerites
    CZSK Council
    Damsel in Distress
    Dancing with the Dead
    Dark Messiah
    Dead Flower
    The Dead of Winter
    Death's Cold Embrace
    A Debt Repaid
    Deep Trouble: City Under the Sea
    Delford Abbey
    The Den
    The Diamond
    Doschtles Beginn
    The Dream of Tyrus
    The Drop
    The Drymian Codex
    Dwelling Insanity
    Eastwater Bank Gold
    Easy Bank
    Elevator Mission
    Evirath's Misery
    The Eye of the Gems: Shadows and Fog
    The Fall of Anduin Karol
    The Fever
    Fierce Competition
    First Day of Winter
    Five Tigers: Eye of the Tiger
    Five Tigers: HBS Iron Butterfly
    Fletcher's Final Mistake
    Flowers for a Friend
    The Focus
    The Folly of Youth
    Forbidden Rites
    Fortune and Glory
    Four Weapons
    Freedo Finds One
    Freedom for Nepumuk
    Frozen Mines
    Garrett and the Beanstalk
    Gathering at the Inn
    The Ghost House and The Haunted Hospital
    Ghost Town
    The Gold Skull of Lord Frobb
    The Good Samaritan
    The Greyfeather Gems - Part 2: Rodamill
    A Guard Called Benny
    Guardsmen of Haddur
    Hammerite's Brutality
    Happy New Year, Mister Lambert!
    The Hashishans
    The Haunting
    Heading Out
    Heartcliff Islands
    Heist Society
    Heretics and Pagans
    The Hidden Stone
    The Hightowne Museum
    Home Sweet Home
    The Homeless Dude
    Horns of Canzo pt. 1: A Long way Up
    House of Random
    In dubio pro Garrett
    In These Enlightened Times
    The Jarlson Manor
    The Jewel of Ghandar
    Just Friends part 1
    Just for Show
    The Karrassinian Threat
    Keeper of the Prophecies
    A Keeper's Betrayal
    The Keepers are Thirsty
    Kill Factory
    Kill Factory II: Escape from the Planet of the Robots
    Last Caress
    The Legend of the Four Elements: The Last Hope
    The Librarian
    Library pt 1: The Town
    Lord Alan's Basement
    Lord Ashton Series
    Lord Burkhard
    Lord Fishkill's Curse
    Lord Gibson's Estate
    Lord Hammerarse Manor
    The Lost Crusade
    Lost Souls
    A Love Story II
    A Love Story III
    A Love Story IV
    Lovely Night
    Lucrative Opportunity
    Mad as a Hatter
    Main Shock
    Mask of Agamemnon
    McLeod's Revenge
    Mech Bank
    Memoirs of a Dead God
    Merchant's Manor
    Midday Escape
    Mind Master
    A Mother's Love
    The Mountain Monastery
    Mr. J's Ring
    Mylokh's Tower
    Mysterious Invitation
    Mystery at the St. Anne Inn
    Mystic Gems I - Unlucky Soul
    The New Sheriff
    Night at the Theatre
    The Night I Ghosted Berkshead
    A Night in Rocksbourg: A New Beginning
    A Night in Rocksbourg: Discovery
    A Night in the Pub
    Night Watch
    No More Clients for Monty
    Obligatory Prison Mission
    Old Comrades, Old Debts
    An Old Friend
    Orthodox Wedding
    Partytime (Demo Rework)
    Pereira's Mansion
    A Pirate's Downfall
    Pirates Ahoy!
    Podroz do Krainy Biedakow
    Portisco Head
    Precarious Business
    Properly Paranoid
    Quamtotius Purgamentum
    The Quiet Heat
    The Radiant Garden
    Ranstall Keep
    Ravencourt's Mansion
    The Rebellion of the Builder
    The Relic
    Reunion with Basso
    The Rise of the Mechanists
    The Ritual
    Rosaries are Red
    Ruins of Originia
    Safe Haven
    The Saint
    Saints and Thieves
    Secret Breaking of a Pyramid
    A Servant's Life
    The Seven Shades of Mercury
    The Seven Sisters
    Shadow Plans
    Shadows in our Blood
    Shining Standards
    A Shopping Stopover
    Sisterhood of Azura part 1: Estheridge
    Sisterhood of Azura part 2: The House
    The Skygem Connection
    Slow But Steady Progress
    A Smuggler's Request
    Sneaking Through Venice
    Snobs part 1
    Snobs part 2
    Some Shopping
    Space Thief
    SSDD part I: Tipping the Scales
    Strife Campaign
    The Suffer Catalyst
    Sunset in Darkdale
    Temple of the Tides
    Thief 2X: Shadows of the Metal Age
    Thief - The Chain Project
    Thief Trinity
    Three Crowns
    Three Mages Tomb
    The Throne Room
    Through No Vault of My Own
    Through the Lookin' Glass
    The Ties that Bind
    Time for Culture
    Torn Apart
    Torner Island
    Treason and Plot
    TTGM: Chasm of the Lost
    TTGM: Errand Boy
    TTGM: Up Shit Creek
    Troubling Transitions
    Ultima Ratio
    Undead Reckoning
    Under Templehill
    Uninvited Guest
    United Bank of Auldale
    Unknown Treasure
    Unnecessary Risk
    Viktor Gaspar
    Volcano Island Prison Facility
    Von Ratten, Spinnen un einer Flucht
    Walkin' Da Moon
    A Water Arrow in the Fire
    The WaterWay Tunnel part 2
    The Way of the Sword
    We Miss You, Bob!
    The Wedding of Lady Dark
    What Lies Below
    What a Drag!
    Working the Mines
    Worlds Collide
    Download T2FMDML Release 4

    To access in-development DMLs or contribute, please see the GitHub repository.

    To install this package, use a mod loader or just extract the archive to a location of your choice and change your mod path, which can be found in "cam_mod.ini", to include the location to which you extracted it.
    Last edited by Jax64; 29th Aug 2021 at 04:42. Reason: Release 4

  2. #2
    Excellent work. I'd long ago accepted that many older missions were just not going to work correctly ever again, but yet here we are!

  3. #3
    Thank you so much for all the efforts you've put in this project

  4. #4
    Registered: Oct 2012
    Location: UK
    Amazing work guys - I am one of those who did struggle a bit trying to work out what to do, so all this now being part of T2Fix is a godsend.

  5. #5
    Registered: Dec 2006
    Thanks to each of you for your work. This is great and much appreciated!

  6. #6

    gam.dml not showing in FMs folder

    Could you please tell how to install using thief 2 fan mission selector? When i install a mission the gam.dml does not show in the FMs folder example C:\games 1\Thief 2\FMs\bathhouse.


  7. #7
    Registered: Oct 2012
    You do not install using FM selector, placing in FMs folder or any other thief folder (unless manually installing).

    FMdml is a package that is now included in T2Fix.

    Download the latest T2Fix, link above, and tick the 'Thief 2 FM Fixes' box in the options box. The FMdml package will automatically apply all fixes (including any .gam files needed) to their respective missions.

    Ps. You won't see any .dml or .gam file installed by FMdml in any of your folders, it's all done via T2Fix behind the scenes.
    Last edited by fortuni; 3rd Aug 2019 at 06:52.

  8. #8
    Registered: Sep 2004
    pretty sure everything is automatic if you patch up with the latest T2Fix. you just do that, and you are done, no edits or anything.

  9. #9
    Registered: Oct 2012
    Quote Originally Posted by voodoo47 View Post
    pretty sure everything is automatic if you patch up with the latest T2Fix. you just do that, and you are done, no edits or anything.
    FMdml is an optional extra with T2Fix (just like T2Skies, Interactive candles, Thief Enhancement pack etc).
    You need to agree to the 'Thief 2 FM Fixes' in the options box when installing, but yes after that everything is automatic. 140 missions fixed and many many more to come.
    Last edited by fortuni; 3rd Aug 2019 at 06:52.

  10. #10
    Registered: Oct 2004
    Location: Slava Ukraini!
    Are you going to release updates to this mod from time to time? If so, an alternative individual distribution would be a good idea, I think.
    Assuming, that there won't be any updates to New Dark in the meantime, downloading newer version of T2Fix (v1.127b, c d etc...) would be an overkill for a mod that is less than 1Mb in size.

  11. #11
    Registered: Oct 2012
    Jax will be intermittently releasing updates of the FMdml package, how often is a question for him, but the next set of missions we are working on are the 2006 missions, hopefully I'll have bug tested all of them before the end of this year and he will certainly be releasing an updated FMdml package then, if not before hand but either way any update to the package will will posted in this thread to keep you guys informed.

    You can install FMdml manually, there's a link to the manual d/l at the bottom of the OP.

    For manual installation all you need to do is extract the 7z file into your T2 folder and add T2FMDML to your mod path.

    To manually update an existing FMdml all you'll need to do is extract the new 7z file into your T2 folder and over-write any existing files.
    Last edited by fortuni; 3rd Aug 2019 at 06:53.

  12. #12
    Registered: Oct 2004
    Location: Slava Ukraini!
    BTW. this package is fleshing out what seems to be the main idea behind the dml feature. I think Le Corbeau should be proud of you guys! (we - the FMdml mod consuments - are anyway!). And maybe, this will convince him, that the community is now ready for new toys... (as in, engine improvements!)

  13. #13
    Registered: Sep 2004
    Quote Originally Posted by fortuni View Post
    you need to add T2FMdml to your mod path
    that would be a rather odd choice - the patcher doing this automatically when the box is ticked would make much more sense. an omission maybe? can't check, I'm away from any decent computer for a couple of days.

  14. #14
    Registered: Oct 2012
    Jax would need to give a specific answer why he set it up that way, but this way players have the option of disabling this mod more easily than having to re-installing T2Fx, just as you can with other mods such as HDmod, NecroAge etc...

  15. #15
    Registered: Mar 2015
    T2FMDML is automatically added to the mod path if it is selected in T2Fix; no additional configuration is necessary. This is only required if installing the package manually.

  16. #16
    Registered: Apr 2003
    Location: Wales
    This has been added to the FM Information Links thread. Thank you.

  17. #17
    Registered: Mar 2001
    Location: Ireland
    The dml file for the short FM "Old Comrades, Old Debts" makes the mission unwinnable, because it removes the "Sim" flag from the lever you need to pull at the end.

    This happens because the property values in the DML are lowercase, but those property values are case-sensitive and need to be in title case.
    There's a few instances in this file, I haven't checked all the other DMLs for similar issues.

    This doesn't work:
    "Joint1AnimC" sim
    It should be:
    "Joint1AnimC" Sim

    (Not that the mission is winnable anyway, since it teleports you back into the explosion to die, no matter where in the mission you are. I think you have to play it on Normal to be able to survive. The DML fix should probably delete the two EmitterTraps that bring the player back into the room during the explosion sequence.)
    Last edited by Nameless Voice; 5th Jan 2020 at 13:01.

  18. #18
    Registered: Oct 2012
    Thanks for bring this to our attention, but in this case the dml is good.

    The dml was to make the explosion less severe as with ND, even if you had max health, you would always die in the explosion. I've just tested the dml again and it works, so long as you have reasonably full heath you'll survive, but if you change the 'S' in sim to a capital S the explosion always kills you, so your correct that the property values are case sensitive but with lower case being the correct one.

    What doesn't work is that the mission doesn't end. When I manually tested the dml it did, once you had survived the explosion, but when playing via FMdml package it doesn't.

    What we can do is add to the dml a fix to make sure it does finish, possibly by forcing players to head through the hole in the wall to the left of the stairs, Get Out room (493).

    As for deleting the Emitter Traps Unna and I wouldn't do that as we never make any changes to the authors design and game play unless there was absolutely no other option available.

    PS. You can only play this mission on normal, all difficulties are the same.
    Last edited by fortuni; 6th Jan 2020 at 20:36. Reason: Strike through false information.

  19. #19
    Registered: Mar 2001
    Location: Ireland
    The difficulties may have been renamed, but they are still there, and have the usual Normal/Hard/Expert gameplay differences, with the one that's relevant here being Garrett's health pool.
    It is not possible to survive the explosion on Expert at all, no matter what you do.

    The DML fix makes the lever move much slower, so presumably the idea was to allow you to leave the room before the explosion, but it doesn't work because the lever only moves while on-screen, and you get teleported back into the room anyway.

    Either way, I'm sure intentionally trying to set setting an invalid value is not the correct solution.
    If for whatever reason you really want the lever to only move when the player is looking at it, the correct solution would be to specifically clear the flags, rather than trying to set them to an invalid value.

    As an aside, the fingerprint is also fairly weak, as it just relies on a goal 6 having a target of 493, which while somewhat unlikely, is not impossible for multiple FMs to share.
    Ideally, there should be at least three different checks in the fingerprint to ensure that it's really only applying to the correct mission.

  20. #20
    Registered: Oct 2012
    Unna’s only intention was it to make players survive the explosion, running and hiding in a different location was not a consideration for Unna when she first made this dml all the way back in 2017 but she’s taking a break atm so Jax and I are working on a new dml atm to fix this mission so will take all you mentioned into account, and thanks for pointing out that there are 3 different difficulties.

    As it says on the opening screen that all the difficulties are the same I may have only ever played in on normal difficulty not realising there were hard difficulties available.

    As for the fingerprinting method that has already been addressed and has been applied to every dml in the next release of T2Fix/FMdml that we will release as soon as we have fixed this mission.

    I loaded and tested every miss file of every mission including the camvators, which must have been in the region of 1400 miss files and we now think we have a 100% secure fingerprint identity system in place.

  21. #21
    Registered: Mar 2001
    Location: Ireland
    Even if there are no specific difficulty-specific changes in a mission, the standard differences always apply (unless someone specifically went to the effort to remove them, which seems unlikely):

    Player has 22 hit points, 35 seconds of air, only takes 80% damage, receives double healing

    Player has 16 hit points, 32.5 seconds of air, only takes 90% damage

    Player has 10 hit points, 30 seconds of air

    Sometimes FM authors note that all the difficulty settings are the same, or even change the names of them all to be the same thing, but I've never seen a mission that removed the above differences.

  22. #22
    Registered: Oct 2012
    I've just replayed this mission on all 3 difficulties, and have beaten it on all difficulties. My error in thinking the mission does not finish was that I had failed to read the Ringleaders plans scroll which means I had not triggered the objective ''Now that you have the ringleader's scheme, you can get out of this cursed place using tunnels in the basement."

    Once I had done that and thus triggered all objectives I went to the basement, flipped the lever, crouched behind the stairs, got a health potion ready, and hit use/drink the moment the first explosion occurred, this gave me enough new health points to survive, but you then need to rush to the other side of the basement to survive the second explosion. Enter the hole in the wall and mission completes correctly, this works on all 3 difficulties.

    There are 2 health potions in the mission, on the ringleader patrolling the lower level and in the footlocker in the attic, you may need to use both of expert.

    You may need a bit of trial and error but it works, the dml doesn't need changing.

  23. #23
    Registered: Mar 2015
    The next release of T2FMDML is now available in the first post, now accounting for all missions released up to and including the year 2007. All mission DMLs are now fingerprinted using object IDs/locations rather than quest variables, substantially decreasing the likelihood of multiple missions incorrectly matching the same fingerprint.

    This release is integrated into T2Fix 1.27b.
    Last edited by Jax64; 10th Jan 2020 at 00:24. Reason: updated information

  24. #24
    Registered: Aug 2003
    Location: Sharon, PA, USA, Earth
    I tried including T2FMDML when playing T2X, but it crashes upon loading the first mission. If I remove '+T2FMDML' from the cam_mod.ini it starts up just fine. I'm using T2Fix 1.27b.

    Problem signature:
    Problem Event Name: APPCRASH
    Application Name: Thief2.exe
    Application Version:
    Application Timestamp: 5d0521ee
    Fault Module Name: Thief2.exe
    Fault Module Version:
    Fault Module Timestamp: 5d0521ee
    Exception Code: c0000005
    Exception Offset: 00020d54
    OS Version: 6.1.7601.
    Locale ID: 1033
    Additional Information 1: 0a9e
    Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
    Additional Information 3: 0a9e
    Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

    Read our privacy statement online:

    If the online privacy statement is not available, please read our privacy statement offline:

  25. #25
    Registered: Oct 2012
    Loads correctly with my install and I know it also loaded correctly with marbleman, are you playing the ND compatible version, the dml's for this campaign were made for and only tested on that version though there shouldn't be any conflict on other versions including the HD and NecroAge versions.

    One thing that was picked up recently by marbleman was there may be an issue with the secret counts as in some circumstances the campaign culminates the the secrets found over the whole of the campaign, something I never came across when testing but marbleman discovered and Jax was working on a fix prior to release of T2Fix/FMdml but only he can say whether those fixes were included in the latest release.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts