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Thread: T2 FM: Nosferatu - Volume 2 - updated to v1.1 (08 Nov, 2019)

  1. #76
    Dóttirin klæðist oft móður möttli
    Registered: Apr 2015
    That's miss12.osm in "mp.zip" in NewDark 1.27.

  2. #77
    Member
    Registered: May 2005
    Quote Originally Posted by baeuchlein View Post
    The problem is that there is a third version of miss12.osm available. It is installed with at least one of the enhancements the player can select in T2Fix. This version has a file size of about 457 KB, and I think it has a file date of November 17th, 2018. Taffer on TTLG.DE said it was installed with "T2 Multiplayer", but I did not check out which one of the enhancements I installed for testing actually installed that version of miss12.osm. Multiplayer was among the ones I installed, though, so it could very well be the culprit.

    This third version of the script is the one that caused the teleporter, and most likely some secrets, to fail when I tried it on my system.
    As Unna said, that's from the multiplayer patch of New Dark 1.27 and is not recommended especially for FMs:

    "This is an unofficial patch for Thief II: The Metal Age (T2) which updates the game with multiplayer
    functionality. Consider it to be in beta state. There are various issues and things that don't work,
    and don't expect it to work with all FMs or with Thief 1/Gold. If you're looking for a fully working
    multiplayer experience then this is not for you. Bugs and improvements may or may not be addressed in
    the future."


    Don't use it, I take no responsibility for it

  3. #78
    Member
    Registered: Mar 2015
    Yes, Unna is correct. Despite intentions otherwise, the multiplayer OSMs are not entirely compatible with the singleplayer executable and should, thus, probably not be used when playing certain fan missions. I can probably modify the default multiplayer configuration so that T2Fix users do not have to worry about such issues, but do be aware that this issue affects all users of NewDark multiplayer regardless of their employment of other patches.

    This having been said, the changes Sensut has made in the 1.1 release of this mission should be sufficient to bypass this issue while also having multiplayer installed. Do note, however, that the same may not be true of all missions, especially considering that multiplayer is not necessarily in a finished state.

  4. #79
    Member
    Registered: Feb 2006
    Location: The BoneHoard
    Just finished up both missions. Fun to go back and explore everything and enjoy the new adventure. Especially enjoyed the nod to Fallout!

    Now I await patiently for the rest of the story!!! Great job and thank you!!

  5. #80
    Member
    Registered: Dec 2012
    Location: Sweden.
    It is a nice touch to see the little deadend junction littered with roses around a painting with candles, can see who that one is and gotta say still miss her a lot, sweet little touch for those of us who'm hold it dear, thank you for this but forgot if you had it with the original release.

  6. #81
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by Ghostly View Post
    It is a nice touch to see the little deadend junction littered with roses around a painting with candles, can see who that one is and gotta say still miss her a lot, sweet little touch for those of us who'm hold it dear, thank you for this but forgot if you had it with the original release.
    Yes, the shrine was already there in the first release of "Nosferatu" in 2017.

    Quote Originally Posted by Jax64
    Despite intentions otherwise, the multiplayer OSMs are not entirely compatible with the singleplayer executable and should, thus, probably not be used when playing certain fan missions. I can probably modify the default multiplayer configuration so that [...]
    I think it's enough to have multiplayer not checked automatically when T2Fix is started. I don't know whether it is checked or not when firing up T2Fix, so if it's deselected by default, that should be fine for now. Maybe a warning in a readme file or even onscreen while installing T2Fix could also be employed. Something that can be done easily enough and still does the job.

  7. #82
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    My only gripe with this series was the lack of a map of the castle , I was meandering around trying to find my way for quite a bit, but otherwise this was fantastic, magnificent construction too.
    And great tribute to Lady Rowena

  8. #83
    Member
    Registered: Jan 2012
    Location: San Miguel de Salinas, Spain
    Fantastic missions. Looking forward to the next part

  9. #84
    Member
    Registered: May 2005
    Thanks everyone!

    Quote Originally Posted by Azaran View Post
    My only gripe with this series was the lack of a map of the castle , I was meandering around trying to find my way for quite a bit, but otherwise this was fantastic, magnificent construction too.
    And great tribute to Lady Rowena
    There will be map at the end, but for now there may be changes in the building.

  10. #85
    New Member
    Registered: Jan 2016
    Location: Roaming the Carpathians
    Beautifully done, as usual, Sensut! I enjoyed revisiting the castle, especially since there was now access to areas we couldn't enter in the first part. I eagerly await Part 3!

  11. #86
    Member
    Registered: Aug 2004
    Location: CT, USA
    Playthroughs of both missions in 4K:




  12. #87
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    I'm playing the first mission

    I've found 10/10 secrets & 6/7 apostle statues, I would dearly appreciate hints on where to look for the last statue

    I have 3505 loot & the lady's ashes, I'm guessing the sacred place is back near where the apostle statues go ?

    I dealt with the ghost, I haven't got whatshername out of the cell yet as I have a nasty feeling things will happen when I do but I do have the key

    Secrets that I remember finding are - Please don't click unless you are stuck or you found them all

    rose & statue,moving plate,doll in crib,light in dining room,light in parlour,button in music room,switch in a bedroom,button in throne room,plank under shelving,tile in otherwise empty corridor

    The statues were all over the place, I found one in the well & one on a rooftop in the courtyard but no idea where I found the others now

    Any help finding the last statue would be appreciated

    And I have to say this castle is absolutely beautiful

    --EDIT--

    Found a missing secret minutes after posting, edited post to reflect this
    Last edited by Esme; 5th Dec 2019 at 13:20.

  13. #88
    Member
    Registered: Aug 2004
    Location: CT, USA
    Quote Originally Posted by Esme View Post
    I'm playing the first mission

    ... I would dearly appreciate hints on where to look for the last statue

    I have 3505 loot & the lady's ashes, I'm guessing the sacred place is back near where the apostle statues go ?
    HUGE ENORMOUS SPOILER!!!:
    See 'Mission 1 Guide' in OP.

    Yup, both the ashes & statuettes are done together at the sacred place after leaving castle, and I recommend don't open her cell until you're all ready to go, but it's really more dramatic than bad. Best I could do was 3950/4500 loot, couldn't find a loot list.

  14. #89
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Quote Originally Posted by Dahenjo View Post
    HUGE ENORMOUS SPOILER!!!:
    See 'Mission 1 Guide' in OP....
    Doh!, Can't believe I missed that, thank you

    ... hmm looks like I missed the one in the moat

  15. #90
    Member
    Registered: May 2015
    It is such an amazing mission! Easily one of my favourites! I finished everything that had to be done i just have trouble
    spoiler:
    getting into the mines to find poenari,where am i supposed to go? I would appreciate an outright spoiler since i have been going around in circles around the castle for a while

  16. #91
    Member
    Registered: Aug 2004
    Location: CT, USA
    Quote Originally Posted by dedaki View Post
    It is such an amazing mission! Easily one of my favourites! I finished everything that had to be done i just have trouble
    spoiler:
    getting into the mines to find poenari,where am i supposed to go? I would appreciate an outright spoiler since i have been going around in circles around the castle for a while
    Leave the castle and go down the long ramp/road you took going up to it at the beginning, then at the bottom go roughly straight past the two guards by the fire and you'll see a large gate in the canyon wall, that's the mine entrance.

    This shows its exact location from my playthrough:
    https://youtu.be/0qnSUdbQamI?t=7899

  17. #92
    Member
    Registered: Oct 2004
    Location: Sweden & Florida

    Is that the end?

    Quote Originally Posted by Sensut View Post
    radogoal: here is the mission 1 guide
    Yeah I went there and now I can't find no holy water in the Clock. I'm there now. What does (must be 12) mean? Ok, never mind.
    Had to read her Diary first.

    Is there a list of where the statues are? I got 6/7.

    I can't figure this thing out with the Ashes & I'm missing 75 in gold to complete mission 1... argh almost 4 hrs now… So Finally, I skipped to the next mssion, with 2925 intact.

    Mission2:
    I got as far as the Cave & finding the dead dude at the bottom of the pit. But once down there, getting his key. How in the hell do I get back up to the ledge or anywhere? Can climb a slanted rock face, but when I try to run across to the shelf I just end up at the bottom again. Threw the lantern up onto the shelf to get my bearings, but I still can't get up there. What am I missing? Ahhh, my gamma was too low hehe

    Once in the mines, does it really end that way? The map did not tick off when I found the treasure in the crypt. When I got to the mines the mission ends after rope arrowing up somewhere… that's when the rest of the list ticks off...

    Buhu... I don't want it to be over
    Last edited by Acolyte6; 13th Apr 2020 at 12:47. Reason: Awww

  18. #93
    Without any map every corner of the castle now behind my eyelids. I was scratching around so long till I found all the loot and easter eggs. And I loved it! Thank you, Sensut!

  19. #94
    New Member
    Registered: May 2018
    Location: swamp
    Done this very recently with the Dracula campaign (and did Bathory like 2 years ago). From what I can say, I like the gameplay is more forward point and click adventure game, with looking for clues and items, to solve the puzzles, instead of classic thief gameplay. As fan of history, history of art and such, I was amazed with the castle structure, a little bit virtual sightseeing, but also navigating was a nightmare. Even with rope arrows, it was hell to walk around the structure. Due to perfect representation(I suppose) of the real complex, the ingame navigation is AWFUL, and lack of map or simplified connections between rooms made, that most of the gameplay is about running in circles. I wonder if simplified map of the structure would help somehow. Just a layout of the most vital rooms.
    Also the big open spaces, are annoying, because I expected to find something, when mostly the big openness is only for eyegazing. Made me waste of time just to search every part of big areas, to find out only two points of it are important.
    Still I'm amazed with attention to detail, and amount of custom objects and textures.

    I've played on hard, to see how the tips would look like, and must admit they are useful, since player can't take most of the readables. Tho I need to go back to one or two just to be sure what am I supposed to do.

    Can't tell too much about the story but also, all the campaigns so far I've played not for it but for fun of exploration of the places with vampires, costume movie, and victorian adventure setting.


    Personally I would say for other players, that its good to have notebook and pen for this mission, to write down some stuff, or just note at "which direction" some rooms are.

  20. #95
    New Member
    Registered: Nov 2008
    A most fine pair of missions once again. Like all your other Carpathian FMs - which I've replayed more than many others - they really take you on an adventure back in time in a fascinating setting, skillfully captured and executed (no pun intended). What I especially like is that typical mission setup of starting out with an interesting wilderness trek before finally coming upon a grand view of an imposing castle, as was done here.

    As for feedback specific to this mission, I agree that a map would have been very useful. Fortunately I got my bearings by mission 2. Also, it was interesting how you managed to make mission 1 feel like it was still lived-in with all those readables telling stories from various perspectives. In mission 2 I expected a twist with regards to all the soldiers, i.e. they'd get in a fight with something or see through the player's disguise, but even without such a twist their peaceful presence made the place feel quite cozy.

  21. #96
    Member
    Registered: May 2008
    Location: Southern,California
    wow this was a amazing set of missions i cant wait for part 3
    Last edited by downwinder; 9th Sep 2020 at 17:49.

  22. #97
    Member
    Registered: May 2008
    Location: Southern,California
    i also wanted to say when i saw memorial for lady rowena i was so happy,ussaly i turn all candles off in a mission but for hey area i turned them all on,i miss you alot

    so thank you sensut for adding her into mission

    only disappointment with mission was in mission 2 i was not able to frob dewdrop from cradle,i needed him while i traveled around


    is there a use for the box in attic of mill?
    Last edited by downwinder; 9th Sep 2020 at 17:59.

  23. #98
    Member
    Registered: May 2001
    Location: Boston MA
    Sensut:

    It is hard to describe how great the architecture of this castle is. Simply fantastic. I spent extra time walking around just enjoying the surroundings. Love the size of the castle, the outside areas, the Overlook (very creative), all the new objects. The whole mission was breathtaking. I may play it again right away. I can't imagine how long it took you to build this. It would have taken me years and years.

    Congrats and thank you for a tremendous mission and 3 hours of sheer pleasure.

    For anyone who has not played this mission, play it tonight!

    bbb

  24. #99
    Member
    Registered: May 2005
    I'm glad you liked it. Unfortunately there will be no new release this year for Halloween (I'm in the first line against Covid yet), but the project is not given up. The mission was half finished when this disaster came and I had no time to deal with it since. I hope it will end soon and we can return to normal life

    PS: bbb, thanks for the PM

  25. #100
    This is my first time playing a fan mission that is something other than a Thief mission. I just completed part 2. I enjoyed the atmosphere, the secrets, & of course the castle. I look forward to the next part.

    Some criticisms:

    1) Although this is not a combat game, the werewolf's & Dracula's AI awareness really should be cranked up like most guards are in many Thief fan missions. I think the low AI awareness they have now takes away from the atmosphere. A vampire & especially a werewolf can sense you a mile away. You should not be able to simply walk right near them in a shadow. A vampire may not exactly know who you are yet by sight (if you are stealthy) but he will know you by the impressions you leave after rambling through his turf. He would almost immediately sense you are around when he encountered you again, for example.
    2) Rooftop: I really think some very good opportunities were missed on the castle rooftops. I worked very hard to get up there and the only thing you get is a view (which is nice) and one idol. It would have been fantastic to have at least one secret set of rooms found only via the rooftops
    3) This is my own opinion based on preference so please don't take this too personal: I really wished most of the areas found by the ethereal gates would have been found the traditional way. a) For example in mission 1, the wooden platform that has the awesome view of the castle. I wish that would have been found by traditional exploring. b) The same with the bell tower. c) the room by the castle entrance with the door blocked by a chair. I see through the window the ladder inside. I got excited and looked forever for a secret passage to the ladder, only to find it was accessed via the magic gate. That was a real letdown & quite honestly, I felt that was cheesy way to handle that. I would have taken much greater joy in finding a secret crawlspace with the ladder. In mission1 overall I thought the magical gate was used too much

    Thanks for your time on this. It was not easy I am sure to create such a large mazelike castle.

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