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Thread: Killer plants

  1. #1
    Member
    Registered: May 2002
    Location: Texas

    Killer plants

    I put a FleshEating plant -3083 into my mission, and then I added a Toxic stim. This plant already has a Toxic stim with Contact as the propagator, but I added a second stim with Radius.

    I went into game mode and the stim worked fine. After I exited back to editor mode I noticed that the stim was gone. I deleted the FleshEating plant and then I went back into game mode, and for some unknown reason many of the AI were dying.

    To make a long story short I figured out that all of the plants in the mission had the Toxic stim, and somehow dromed put the Toxic stim I added into the MatVegetation metaproperty.

    I guess this shows that new dark is related to old dark.

  2. #2
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    Quote Originally Posted by john9818a View Post
    To make a long story short I figured out that all of the plants in the mission had the Toxic stim, and somehow dromed I had without realizing it put the Toxic stim I added into the MatVegetation metaproperty.
    Fixed.

  3. #3
    Member
    Registered: May 2002
    Location: Texas
    Well I added the second stim to the concrete object which doesn't have MatVegetation visible. I didn't ever click on MatVegetation nor did I collapse any of the levels until I tried to figure out what went wrong.

    Another odd event happened just before this. I went into game mode, everything worked fine, and came back to the editor, then I started watching YouTube with dromed still running behind my browser. When I tried to go back to dromed it wasn't running anymore and there was no error. My p_portal.cow was the only save since I added the flesh eating plant. I re-optimized my mission, went into game mode to see the AI near plants dying.

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