Solved - I just used a sword guard 1 but with the sword part of the texture transparent.
Anyone got an unarmed guard model that can handle texture changes?
The only one I can find is this one RSoul made here: https://www.ttlg.com/forums/showthre...hlight=unarmed
However, the Mesh Textures property doesn't work on that model, and changing the texture manually in a Hex Editor seems to break all joint data and leave the guard as a scrunched up ball.
I tried using Meshup with it, but that made no difference.
Solved - I just used a sword guard 1 but with the sword part of the texture transparent.
Changing the texture name shouldn't affect the joints. Did you save your bin file as a new file name and did you make a corresponding cal file with the same name?
Bah, knew it'd be something obvious; yeah I forgot the cal. However, the texture replacements I'm using don't actually sit right on the guard with the longer tunic, so I'll stick with invisible sword guys.
In DCE mission 5, there are two sleeping hammers with their weapons next to their beds. They are unarmed using your method of transparent texture on the weapon. I put in a response on them so when they wake up, they swap textures to one with the weapon included, delete the weapon and play an unsheathing sound.