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Thread: Unarmed guard mesh with swappable texture

  1. #1
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.

    Unarmed guard mesh with swappable texture

    Anyone got an unarmed guard model that can handle texture changes?

    The only one I can find is this one RSoul made here: https://www.ttlg.com/forums/showthre...hlight=unarmed

    However, the Mesh Textures property doesn't work on that model, and changing the texture manually in a Hex Editor seems to break all joint data and leave the guard as a scrunched up ball.

    I tried using Meshup with it, but that made no difference.

  2. #2
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Solved - I just used a sword guard 1 but with the sword part of the texture transparent.

  3. #3
    Member
    Registered: May 2002
    Location: Texas
    Changing the texture name shouldn't affect the joints. Did you save your bin file as a new file name and did you make a corresponding cal file with the same name?

  4. #4
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Bah, knew it'd be something obvious; yeah I forgot the cal. However, the texture replacements I'm using don't actually sit right on the guard with the longer tunic, so I'll stick with invisible sword guys.

  5. #5
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    In DCE mission 5, there are two sleeping hammers with their weapons next to their beds. They are unarmed using your method of transparent texture on the weapon. I put in a response on them so when they wake up, they swap textures to one with the weapon included, delete the weapon and play an unsheathing sound.

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