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Thread: NEW TG FM: Down in the Old Vault (12 Nov 2019)

  1. #26
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    @irg: Please post thief.log (it's in the root folder) in code tags.

  2. #27
    Member
    Registered: Jan 2012
    Location: San Miguel de Salinas, Spain
    Quote Originally Posted by fortuni View Post
    Congratulation on the release vegetables, it was a pleasure to beta test this mission.

    Azaran you need to find a Keeper key, it's not far from where you are.
    Fortuni, could you please give a hint where to look for the Keeper key ?
    Thanks in advance.

  3. #28
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Congrats on the release!
    Mirror: DownintheOldVault.zip

  4. #29
    Member
    Registered: Oct 2012
    Quote Originally Posted by JoergA View Post
    Could you please give a hint where to look for the Keeper key ?
    Go shopping!

    Then check out the rooftops

    Outright Spoiler: Butchers, Balcony, Gargoyles.

  5. #30
    Member
    Registered: Jan 2012
    Location: San Miguel de Salinas, Spain
    Quote Originally Posted by fortuni View Post
    Go shopping!

    Then check out the rooftops

    Outright Spoiler: Butchers, Balcony, Gargoyles.
    I must be blind. Hopped along the Gargoyles but there is nothing ??

  6. #31
    Member
    Registered: Mar 2011
    Location: northwest u.k.
    This crashes 4 me just after the mission objectives screen .Anyone else experience this ?

  7. #32
    Member
    Registered: Oct 2017
    What are you using to play the mission, fmsel? And you are playing it on Thief: Gold... right?

  8. #33
    New Member
    Registered: Jan 2017
    Location: ON, CA
    Quote Originally Posted by Unna Oertdottir View Post
    @irg: Please post thief.log (it's in the root folder) in code tags.
    sure thing
    Code:
    : PID: 10648
    : CPU: arch=x86-64 , fam=586 , cpus=6
    : SIMD: SSE=3 , 3DNow=0 , MMX=1
    : OS Version: 6.2.9200 
    : Desktop resolution: 1920 x 1080
    : Virtual desktop resolution: 3200 x 1177
    : -----------------------------------------------------------
    : Command line: "E:\SteamLibrary\steamapps\common\thief_gold\Thief.exe" 
    : -----------------------------------------------------------
    : CWD: E:\SteamLibrary\steamapps\common\thief_gold
    : FM Path: FMs\DownintheOldVault
    : -----------------------------------------------------------
    : App Version: Thief 2 Final 1.27
    : --------------------- misc config -------------------------
    : resname_base E:\SteamLibrary\steamapps\common\thief_gold\RES
    : load_path E:\SteamLibrary\steamapps\common\thief_gold
    : script_module_path E:\SteamLibrary\steamapps\common\thief_gold
    : movie_path FMs\DownintheOldVault\Movies+E:\SteamLibrary\steamapps\common\thief_gold\MOVIES
    : install_path E:\SteamLibrary\steamapps\common\thief_gold
    : language english
    : fm
    : game_screen_size 1920 1080
    : game_screen_depth 32
    : game_screen_flags 45
    : game_full_screen 1
    : game_hardware 1
    : single_display_mode 2
    : ui_scale_mode 2
    : use_d3d_display
    : framerate_cap 100.0
    : SlowFrame 4
    : SlowFrameUI 10
    : force_32bit
    : force_32bit_textures
    : mipmap_mode 2
    : lm_mipmap_mode 0
    : lm_init_texmem 2
    : lm_filter_margin 1
    : tex_edge_padding 2
    : alpha_test_as_opaque
    : d3d_disp_enable_distortionfx
    : sfx_device 4
    : sfx_channels 16
    : sfx_vol_music 0
    : sfx_vol_2d 0
    : sfx_vol_3d 0
    : game dark
    : dark1
    : obj_min -18192
    : obj_max 8184
    : max_refs 47740
    : gui_font intrface\smalfont
    : enhanced_sky 1
    : skip_intro
    : new_mantle
    : z_far 512
    : wr_render_zcomp
    : render_weapon_particles
    : legacy_force_match_unrefs 0
    : dark_zcomp_arm
    : -----------------------------------------------------------
    : Enumerating D3D9 adapters (2)...
    :    Adapter 0
    :       device name: \\.\DISPLAY1
    :       driver     : nvldumd.dll
    :       descr      : NVIDIA GeForce RTX 2070
    :       driver ver : 0x001A0015-000E1001
    :       vendor id  : 0x000010DE
    :       device id  : 0x00001F07
    :       subsys id  : 0x86701043
    :       device guid: D7B71E3E-5C47-11CF-F263-7EA61BC2
    :       desktop res: 1920 x 1080
    :       Modes
    :          640 x 480 x 32
    :          720 x 480 x 32
    :          720 x 576 x 32
    :          800 x 600 x 32
    :          1024 x 768 x 32
    :          1152 x 864 x 32
    :          unsupported mode 1176 x 664 x 32 (not in mode table)
    :          unsupported mode 1176 x 664 x 32 (not in mode table)
    :          unsupported mode 1176 x 664 x 32 (not in mode table)
    :          1280 x 720 x 32
    :          1280 x 768 x 32
    :          1280 x 800 x 32
    :          1280 x 960 x 32
    :          1280 x 1024 x 32
    :          1360 x 768 x 32
    :          1366 x 768 x 32
    :          1600 x 900 x 32
    :          unsupported mode 1600 x 1024 x 32 (not in mode table)
    :          unsupported mode 1600 x 1024 x 32 (not in mode table)
    :          1600 x 1200 x 32
    :          1680 x 1050 x 32
    :          1920 x 1080 x 32
    :          1440 x 900 x 32
    :       Device Validation
    :          validated ok, device added (0, E390000)
    :    Adapter 1
    :       device name: \\.\DISPLAY2
    :       driver     : nvldumd.dll
    :       descr      : NVIDIA GeForce RTX 2070
    :       driver ver : 0x001A0015-000E1001
    :       vendor id  : 0x000010DE
    :       device id  : 0x00001F07
    :       subsys id  : 0x86701043
    :       device guid: D7B71E3E-5C47-11CF-F263-7EA61BC2
    :       desktop res: 1280 x 1024
    :       Modes
    :          1280 x 1024 x 32
    :          640 x 480 x 32
    :          720 x 480 x 32
    :          720 x 576 x 32
    :          800 x 600 x 32
    :          1024 x 768 x 32
    :          1152 x 864 x 32
    :          1280 x 720 x 32
    :          1280 x 768 x 32
    :          1280 x 800 x 32
    :          1280 x 960 x 32
    :       Device Validation
    :          validated ok, device added (1, E390000)
    : Enumeration done
    : OpenAL Init...
    :    OpenAL32.dll: 6.14.357.24
    :    wrap_oal.dll: 2.2.0.5
    :    Default device: Generic Software
    :    Enumerating devices without validation...
    :       Device: Generic Software
    :       found 1 unvalidated device(s)
    :    Enumerating extended devices without validation...
    :       Device: Generic Software on Realtek HD Audio 2nd output (Realtek(R) Audio)
    :       Device: Generic Software on Realtek Digital Output (Realtek(R) Audio)
    :       found 1 unvalidated extended device(s)
    :    Opening default OpenAL device "Generic Software"...
    :       Device 0 (default)
    :          name       : Generic Software
    :          version    : 1.1
    :          version str: 1.1
    :          vendor     : Creative Labs Inc.
    :          renderer   : Software
    :          3D sources : 248
    :          2D sources : 8
    :          EFX        : 1
    :          EAX2       : 1
    :          EAX3       : 0
    :          EAX4       : 0
    :          EAX5       : 0
    :          occlusion  : 1
    :          XRAM       : 0
    :    Opened device 'Generic Software'
    :       EAX reverb support enabled
    :       occlusion support enabled
    : D3DProvider: Enumerating adapter 0 modes
    :    640 x 480 x 32
    :    720 x 480 x 32
    :    720 x 576 x 32
    :    800 x 600 x 32
    :    1024 x 768 x 32
    :    1152 x 864 x 32
    :    unsupported mode 1176 x 664 x 32 (not in mode table)
    :    unsupported mode 1176 x 664 x 32 (not in mode table)
    :    unsupported mode 1176 x 664 x 32 (not in mode table)
    :    1280 x 720 x 32
    :    1280 x 768 x 32
    :    1280 x 800 x 32
    :    1280 x 960 x 32
    :    1280 x 1024 x 32
    :    1360 x 768 x 32
    :    1366 x 768 x 32
    :    1600 x 900 x 32
    :    unsupported mode 1600 x 1024 x 32 (not in mode table)
    :    unsupported mode 1600 x 1024 x 32 (not in mode table)
    :    1600 x 1200 x 32
    :    1680 x 1050 x 32
    :    1920 x 1080 x 32
    :    1440 x 900 x 32
    : D3DProvider: Enumeration done
    : sw framerate cap requested (10000 us)
    : D3DProvider StartMode: smode 1920x1080x32 ; mode 640x480x32 (5 9 0 2D) ; 2d_surf_mode: 0
    :    CreateDevice: res = D3D_OK ; 1920x1080 fmt=22 zfmt=75 cnt=1 ms=0 swap=1 fs=1 hz=0 pres=1 flags=2
    : Loaded script module "script-t1.osm" [FileVer=2.1.0.0 ; ProductVer=2.1.0.0 ; FileModDate=2009-Apr-10]
    : Loaded script module "nvscript.osm" [FileVer=1.2.4.0 ; ProductVer=1.2.4.0 ; FileModDate=2017-Dec-30]
    : Loaded script module "miss09.osm" [FileModDate=2019-Nov-15]
    : Loaded script module "miss10.osm" [FileModDate=2019-Nov-15]
    : Loaded script module "squirrel.osm" [FileVer=1.0.2.0 ; ProductVer=1.0.2.0 ; FileModDate=2018-Oct-30]
    : Loaded script module "gen.osm" [FileModDate=2019-Nov-15]
    : Loaded script module "convict.osm" [FileModDate=2018-Feb-21]
    : sw framerate cap requested (10000 us)
    : D3DProvider StartMode: smode 1920x1080x32 ; mode 1920x1080x32 (7 9 1 3D) ; 2d_surf_mode: 3
    : OSM: SQUIRREL> AMBIENCE FILLIP: STREETS -> GREENHOUSE, 0 -> 0
    : sw framerate cap requested (10000 us)
    : D3DProvider StartMode: smode 1920x1080x32 ; mode 640x480x32 (5 9 1 2D) ; 2d_surf_mode: 0
    tried a full reinstall after (with steam closed when adding NewDark 1.27) and no luck.

    however, I tried a fresh install of the GOG release and it was just fine. I think that version comes with ND 1.26, not sure what else. i should probably be using that to begin with either way, but now i'm also really curious what's the cause

  9. #34
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Uninstall the mission, copy TG to another folder somewhere (C:\Games or whatever) and install Tfix to get away from the steam folder and settings.
    This should solve the problem.

  10. #35
    Member
    Registered: Mar 2018
    I beat this mission in 2,5 hours and got 3490 loot. It was really good mission. A slight complaint is the fact that you can break open wooden doors. Which means you don't need to find intended entrance. I liked the map and tracking what key I got. I liked the gimmick with finding paintings.

  11. #36
    Member
    Registered: Apr 2016
    Quote Originally Posted by Galaer View Post
    I beat this mission in 2,5 hours and got 3490 loot. It was really good mission. A slight complaint is the fact that you can break open wooden doors. Which means you don't need to find intended entrance. I liked the map and tracking what key I got. I liked the gimmick with finding paintings.
    Vegetables has confirmed during testing that breaking open doors is a legit way to progress, just another option.

  12. #37
    Member
    Registered: Mar 2002
    Location: California
    Quote Originally Posted by trioptimumscapes View Post
    This crashes 4 me just after the mission objectives screen .Anyone else experience this ?
    Happened to me too. It was the equipment store screen. I commented out the HDmod textures in my cammod.ini and that fixed it for me.

  13. #38
    Member
    Registered: Aug 2008
    Quote Originally Posted by marbleman View Post
    Vegetables has confirmed during testing that breaking open doors is a legit way to progress, just another option.
    This is a great mission, but I did this a couple of times and it still makes me kind of... itchy, you know? In a, "OK, I'll do it, but only to see what the proper way to do it is." way.

  14. #39
    New Member
    Registered: Jan 2017
    Location: ON, CA
    found a solution to my problem by checking what was different between cam_ext.cfg on the base GOG install vs my manual ND install on Steam. adding these two to the config will fix white objects:

    ObjTextures16
    MeshTextures16

    even had a comment stating such in the GOG install

  15. #40
    Member
    Registered: Jul 2006
    Hmmmm, a hint on how to get into the bedroom of the snoring guy? No key for the door and the outside window is too small to squeeze through...

  16. #41
    Member
    Registered: Oct 2018
    Location: Melbourne, Australia
    @xenomorf: look up

  17. #42
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Thanks for this mission; I had a lot of fun with it - highly recommended!

    It's got a good story with well-paced progression, some lovely attention to details, the challenge level is fair and never frustrating, both in terms of enemy placement and platforming. It also manages to do a good job of turning key-hunting into an actual fun side activity.

    The only thing I think lets it down a little is that the streets and buildings are all built to a too-large scale, meaning things feel boxy, sparse and empty. It's much less of a problem when you get into the grimier areas of the mission like sewers and the old vault itself (which by the way is exactly what I would expect from a creepy underground Trickster temple!). So my only advice for future missions would be to try and build to a smaller footprint so that things feel smaller and more claustrophobic. Everything else is great!

  18. #43
    Member
    Registered: Apr 2002
    Location: Germany
    Positive:
    - Good concept with more than sufficient lore of that quarter
    - Complex main quest, the main objectives being well-balanced. It only got a bit harder when you go for completing everything (which you should!).
    - Attractive construction with some very memorable locations and "spatial navigation".
    - Inventive: The key-ring is probably the best mechanism of its kind I've seen in a Thief mission (this alone shows how great this mission is!) and a couple of nice side quests.
    - Some funny elements: (I chuckled when I read the diary on that particular balcony) or when considering that a certain faction rented a lockbox only to communicate with Garrett -- and that the key to this lockbox was the hardest one to get...

    Negatives are nitpicks(!) only:
    - My main thing is also that the buildings are a bit large, especially horizontally, often with few windows and sometimes not much happening in the first 3-4 meters above ground. Some parts of the quarter reminded me of a stronghold or rather one stronghold next to another - which is a bit unfitting when considering the history of the quarter.
    This is where both Melan and Skacky still IMHO have - at least in their later masterpiece missions - a slight edge: Their locations are still a bit more "realistic", even though these - often incredibly high - buildings are anything but realistic.
    - The streets could have used a bit more variety and some locations would profit from a bit more detail (example: stairs in the real world have a handrail - even in old castles, but especially in factories...).
    - Because of the ambitious size of the quarter and the open streets I was running a lot more often than would've been fitting for a "thief", I think.

    Matter of taste (without rating):
    - The title is a bit too literal. I think it would've been better to surprise the player by naming the mission differently ("Deep Pockets" or something like that).
    - I felt that the readables are sometimes a tad bit short, but I know some (many?) people like this so no objections from me.

    Rating:
    A terrific city mission: Highly enjoyable and absolutely recommended!
    A clear progress from the earlier mission Lord Robert's Painting, which already was a good mission.
    I'm willing to bet that it will enter many lists of favorite missions (I know that it will enter at least my list ).

  19. #44
    Member
    Registered: Mar 2011
    Location: northwest u.k.
    I'll give that a try

  20. #45
    Member
    Registered: Sep 2012
    Thanks Vegetables,
    3 hours of very enjoyable thieving.

    the readables are interesting, the timed alarm thing was not a pain, keyring and journal are very good ideas.

    one question about the keyring: instead of being a new inventory object, could it replace something from the usual inventory that's not being used in a particular mission, like a slowfall potion for example? cause that would also make it bindable

  21. #46
    Member
    Registered: Feb 2006
    Location: Nulli Secundi
    That was a very enjoyable adventure! Thanks for sharing!

  22. #47
    Member
    Registered: Sep 2003
    Location: Frederikssund, Denmark
    vegetables,

    Thank you for this nice mission.
    For a TG mission I think it great.

  23. #48
    Member
    Registered: Mar 2011
    Location: northwest u.k.
    Quote Originally Posted by Spyrano View Post
    Happened to me too. It was the equipment store screen. I commented out the HDmod textures in my cammod.ini and that fixed it for me.
    Cheers I deleted my HDMOD folder and it kicked in

  24. #49
    Member
    Registered: Sep 1999
    Location: Texas, hhhwweeee hawww
    I guess I skipped reading something, but does anyone know how to open the alarm power turn off sliding little door? I got the key to get in but it's covered. I can trip alarm to open it, but I don't want to do that. I found two silent alarm "off" switches, and so I thought hitting them both and quickly running down there will open the panel. Still nothing.

  25. #50
    Member
    Registered: Feb 2003
    Location: Switzerland
    gamophyte:

    You have to throw 3 levers: in each accounting room is one and one is in the head security office. Once switched all 3 levers within 1 Minute the objective will tick off. I think the little door in the power room opens only in case one of the guards triggers the alarm.

    vegetables:

    Thank you very much for this really nice little mission. It has so many clever details. It definitely goes into my favourites folder.
    But I'm still missing 425 gold. Did I oversee an entire section?
    I have found the Keeper's apartment and in concequence to this the hiddlen Keeper library. I have the gold fish. I have watered the poor apple tree in the greenhouse and got 2 golden apples. I've also found the secret room in the bank archives. I've completed all other objectives including 8 bank vault boxes.
    Well, do you maybe have a lootist? I wonder where the rest of the loot could be.
    Greetings, urumo

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