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Thread: Half-Life: Alyx, "flagship VR game"

  1. #76
    Member
    Registered: Oct 2000
    Location: Spinning off the karmic wheel
    I am on chapter three now, just got the flashlight. I am very much enjoying this game. It’s clear valve spent a ton of time on this, getting all the vr interactions right. Objects seem like they have some weight when you pick them up, the guns feel right when loading, I like that they don’t just clip your hands when they hit objects or walls. The amount of polish is truly impressive. Oh, and the game is pretty tense and scary in spots. I do have to use blink or whatever they call it for locomotion.

    I wish there were more shotgun shells around. Especially for the poison headcrabs. Hate those things.

  2. #77
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Just got done with Jeff, so am going to give it a break for tonight. That was intense.

  3. #78
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Some people have been attempting to get it to work in standard PC keyboard + mouse way. They got some stuff working (eg basic movement and controls) and then Valve stepped and "patched" the game, removing access to several of the debug methods people had been using.

  4. #79
    Member
    Registered: May 2004
    Hah, yeah, I've been having a lot of fun reading comments how VR should have been "optional" and that KB&Mouse should have been the main mode of playing. Apparently, quite a few people still don't understand that it's a game built for VR and meant to be experienced in VR and playing it in any other way would be like sitting on an unmoving themepark ride and going, "Whee!".

  5. #80
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Well devs say that often when they release on a specific console, of how it's built for that experience. Then they get pissed off when via emulation people get to play it via other platforms (eg PC). Happened with Persona 5 for example. Devs sent the PS3 emulator devs a cease and desist. Since emulation was already ruled to be 100% legal (in the Sony vs BLEEM case back in the early 2000s), didn't last long.

  6. #81
    Member
    Registered: May 2004
    This is different. You cannot emulate a VR experience (that was built for VR) on a PC in a way that would do it justice.

  7. #82
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Of course. Not saying that that is not the ideal experience for which it is meant for. It is good to offer users choice though. Much in how VR is optional in many games. I remember playing Doom 1 in VR and Mechwarrior 2. Certainly wasn't designed with that in mind, but it was quite interesting.

  8. #83
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    It's designed from the ground up to be experienced and interacted with in VR. That makes sense for two reasons: a) from a progression/technical achievement point of view for the franchise (each main title always had a big-ticket reason for existing - HL1's first person storytelling and setpiece design, HL2's physics, Alyx's VR interaction capabilities), and b) a non-VR version would be watered down and fundamentally incompatible with the vision it was based upon.

    Choice is good, but it's also a developer's choice to ensure their vision is available where they intended it to be. If Alyx was going to be available in a non-VR format, it would have to be redesigned and rescoped with the traditional experience in mind - I bet most people would be underwhelmed playing it as it currently is without VR.

    Having said that, I won't be playing it any time soon. I'm about as interested in shoving my head into a VR headset as I am shoving my head into a roomba.

  9. #84
    Member
    Registered: May 2004
    Exactly. It's a game about manipulating your environments in VR and where the environments are built to be manipulated in VR. They can't give you a choice, because VR is not optional to this game, it's essential.

  10. #85
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    OH MY GOD THE PART WITH JEFF

    If they ever do a proper Thief VR game, this is the template.

    So, I'm in the old vodka distillery, right? And I run into this big hulking guy who is completely blind, has great hearing, and vomits acid blood on you if he catches you. His name is Jeff. What follows is some of the most innovative, thrilling and tense stealth gameplay I've encountered in a long while. Whereas Thief was very much focused on what you do with - and the sound generated by - your feet, this is all about your hands. Like when you see a fine, shiny piece of loot in the back of a shelf of vodka bottles, and caaaaarefully reach your hand between the bottles to grab it, knowing that if you accidentally knock one over, Jeff in the next room is gonna come running. Or when you spy a piece of resin under an overturned crate, and then carefully have to lift it with one hand, while reaching your other grubby mit in to get the shiny nugget without knocking over any of the junk on top of the crate. Perhaps the best moment was when I opened a cupboard and a bottle inside wobbled, fell over, and started rolling towards me. I reacted in the nick of time, shooting my hand out and grabbing it right as it came rolling over the edge, then breathed a long exhale of relief.

    I've seen traces of this kinda gameplay before. In Unknightly you have to pickpocket guards by physically reaching over to their waist and plucking the key from their belts, but HL: Alyx, in one short 30 min segment, introduces so many new ideas for stealth in VR. God, I hope someone from Squeenix/Eidos is playing this and getting inspired.

  11. #86
    Member
    Registered: Feb 2007
    Location: Sevastapol Station
    Agreed on all points. You actually get an achievement for that little moment I think. (the bottle)

    I would love to see this exact treatment given to Deus Ex and Thief, and I would probably ruin myself playing an Alien Isolation style game with these types of mechanics. That whole sequence I kept thinking about how awesome playing an Alien game like Alyx would be.

    VorpX and Mother VR are not the same thing as built-for-VR. None of those mechanics works when you're just playing a classic FPS with an HMD.

  12. #87
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Yeah I got the bottle achievement, and another one at the end of the level. I let Jeff live.

  13. #88
    Member
    Registered: Feb 2007
    Location: Sevastapol Station
    heh. I didn't. I loved the reaction of the guy when he figured out what I did. I thought at first he was a bit upset, but I'm pretty sure he's just there for the booze.

  14. #89
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Welp, I've made it to the finale and my Oculus Rift decided to take this occasion to stop playing audio out of the right headphone. So now I'm looking for home remedies for that before I get back to playing.

  15. #90
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Quote Originally Posted by henke View Post
    Welp, I've made it to the finale and my Oculus Rift decided to take this occasion to stop playing audio out of the right headphone. So now I'm looking for home remedies for that before I get back to playing.
    Mine occasionally does the same, but it's always come back, and it hasn't done it for a while now. Sounds lame, I know, but try turning off your PC, disconnecting then reconnecting the Rift, then starting back up.

  16. #91
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    That didn't work. Ended up removing the earpieces and using another headset for audio.

    Anyway, finished it! It was great! Gameplaywise it's fantastic and feels very good to play. Storywise it starts out pretty slow but gets very intriguing in the 3rd act and it's fun to see how it ties into the series as a whole.

    Also here's some shooty bang bang gameplay:

    Last edited by henke; 2nd Apr 2020 at 11:07.

  17. #92
    Member
    Registered: Sep 2001
    Location: Lockdown... if only
    Speaking as someone who hoped for a keyboard and mouse control option, I've been hungry for another HL game for a long time and I'm just jealous that you're all getting to play it.

  18. #93
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I love this. Can't believe they took the time to program for such a specific scenario.



    (mild mid-game spoiler)

  19. #94
    Member
    Registered: Apr 2001
    Location: Switzerland
    That makes me think that I'd love a Stanley Parable version in VR.

  20. #95
    Member
    Registered: Oct 2000
    Location: Spinning off the karmic wheel
    Ah man that's hilarious. I myself looked out the window. It didn't even occur to me to not do so.

    Also, fucking Jeff, man. Just finished that level, after dying a bunch of times. Definitely an intense stealth experience.

    henke - how did you let Jeff live? Just leave him locked in the crusher?

  21. #96
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Yeah.

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