How do backers download the demo if they didn't grab it during the initial window?
the demo should become available again for all backers.
How do backers download the demo if they didn't grab it during the initial window?
I'm guessing that's what they need to figure out.
Backerkit?
Yeah, some of the backers apparently already got e-mails and can access the code at: https://system-shock.backerkit.com/b...igital_rewards
looks like I'm one of the lucky ones that can't, for the time being. ah well, lets hope they'll fix the win7 issues in the meantime.
This game is a prime example of how software development should not be like... Wonder why they didn't show a bit of self confidence, and stuck to their vision, instead of trying to please everyone, and compromise the game's development so much. Now they switched to a new engine, and the game isn't nearly finished, after such a long time already. Really concerned about the future of this game, and the studio as a whole.
They DID show self confidence and a disregard for trying to please everyone when they tried to do a reimagining of the game instead of the straight remake they promised in the Kickstarter. It ended in disaster. Do try to keep up.
I would call this back and forth a disaster. But, I guess that's the price you have to pay when financing your game that way. People who paid beforehand want to get what they paid for, opposed to buying a product which they consider good. Or they don't buy, if it's bad.
the way I see it, I didn't give them money (pledged) for the remake, I gave them a reward for unscrewing the legal situation and releasing the (SS1) source code. anything else good I get out of the deal, I consider free extras.
also yeah, changing the pledge platform to steam worked. now I only have to wait for the win7 compatibility fix.
As long as the game is finished and is good (either in the sense of being faithful to the original or in its own right), I don't think it really matters in the long run. And it looks like it's shaping up nicely. I dig the new puzzles and I like that it seems to be open to immersive sim design, incorporating diegetic interface elements and whatnot. Oh, and inventory tetris -- really happy they went with that instead of what the original had.
Also, I appreciate the fact that the rights could be in much, much worse hands than they are now. Any company can make mistakes, but there's not that many that learn from them and listen to criticism. And of course releasing the source code and opening up the development doesn't exactly hurt.
Do bear in mind that the Unity version was only Medical, whereas for the Unreal version they've also been working on all of the other levels (even if they've only provided Medical in the demo.)
Wasn't one of the main reasons that they switched to Unreal because its workflow made it easier for them to create all of the rest of the levels?
I do think the Unreal version looks better in general, but much less polished (missing animations, poor enemies, much too dark), and I still despise the awful intentionally-low-quality character textures.
I hate that low quality texture look as well. There are things you really don't have to copy from the original. That's what I meant above: Why not show some spine, and try to improve everything, according to YOUR vision, not every single backer's vision.
yeah, the pixelation needs to go. or be toggleable.
Last edited by voodoo47; 22nd Dec 2019 at 15:05.
I don't think it's something that can be toggled, they intentionally made the textures that low quality. It was mentioned in one of their Kickstarter emails. They forced their texture artists to work with really low-res texture images to make it look bad on purpose.
Originally Posted by Night Dive
looks like I missed that. well, lets hope they will figure something out to make the feature more tolerable - I don't actually mind the lower resolution, but the pixelation.. just no. btw, "this needs SHTUP-SSR" was what went through my mind yesterday as I started the demo for the second time and looked at the screens more closely.
I disagree. Of what use is a remake in a modern engine, when you want to maintain a Minecraft look? I don't think it's beautiful either, rather horrible.
The demo received a new update today. Whatever they did, the result seems to be that cyborg drones now detect us through walls and can shoot us through them as well. Almost got killed by those two cyborgs that are in the underground central room.
yeah, they are aware and will fix.
Also not a fan of the pixelated textures. I already have the original game for that. I don't need them to keep reminding me that I'm playing a game.
Good, I always use the numpad for typing in the door codes.