So I've just played through the latest beta backer release and... I have some reservations. First off I'll not spoil any of the big changes regarding Citadel, I'll leave that be. While I enjoyed the game for the most part, my one overall gripe with the game is the tiny inventory. With the demo that released a while back, by the time I finished Med my inv was full and I wondered about that. With the full game I was constantly battling with shunting things around, discarding things I hoped I wouldn't need, resigning myself to only 4-5 weapons (as opposed to the 8 you could carry in the original) and having to pass on interesting weapons that I might have made use of in certain circumstances, but couldn't justify dropping one of my more man-stay weapons to make room for it. I did find an inv expander which gave me a 6 more slots, and I'm guessing there might eb at least one more, but I didn't come across it and I was pretty thorough.
Has anyone else played the latest beta? Did you have the save inv problems? The cargo lift/resident evil item chest seemed like a rough patch to manage the smaller inv, but it was tiny too. Of I were to suggest solutions, I'd either say add more inv expanders and put them reasonably early on and/or have ammo not take up space, use the original's ammo pool so you don't have to faff about and worry if leaving ammo behind is going to bite you in the ass later.