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Thread: What ARE you playing in 2020?

  1. #501
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Well the 2 singleplayer mods offer different things. Wanted a more story driven and less action focus direction? Autumn Leaves is great for that and quite short (a few hours max). Wanted to see actual war and not just small skirmishes? The New California mod (formerly Project Brazil) is the one to go for.

    The Frontier I can't speak on since its not out yet. Looks like it has driveable vehicles (eg tanks) which is a Fallout first.
    Last edited by icemann; 23rd Jun 2020 at 23:37.

  2. #502
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Oh man, what have I done? Despite of having a million unplayed games in my library, I just had to go and start a new game in Kingdom Come: Deliverance, even though I only finished it last year. This time I started with the hardcore difficulty, plus I'm playing with my XBox One controller, aaand I've now got all the DLC that there is. And damn, I still love this game! It has its fair share of flaws and it's far from perfect; I could think of a lot of things that could be improved and a bunch of things that I find quite frustrating, but still it's by far my favourite game of the last few years.

    Choosing the hardcore difficulty was definitely the right thing to do; the combat feels a bit more realistic that way, but it's actually a bit disappointing to see that it's not really that hard. However, the biggest change is that there's no compass or auto-map that tells you where you are on the map, and that does make navigating quite challenging at times! I've managed to get so badly lost that it's embarrassing, but I've started to enjoy the challenge, and even learned to navigate a bit using the stars! I bet there aren't many games where you can do that! There's no auto-travel either, but I never used that so much anyway, so I'm cool with that.

    To my surprise I also find this game a lot more fun when playing with a controller. The inventory and menus can be a bit awkward to navigate occasionally, but melee combat particularly feels so much better now. Somehow it just didn't feel right at all with KB+M. I wish I had done this on my first play through.

    Right now I'm already about halfway through the story and I'm about to start the Band of Bastards DLC, having just finished A Woman's Lot - I highly recommend the latter at least! The world feels a lot smaller this time around, but I still love it how authentic it all feels. The forests especially in this game are lovely - I'd play KCD even if it was just a walking simulator where you can wander through the land, and admire the sunrises and sunsets and flowing little forest streams and other beautiful things.

    What a game.

  3. #503
    Member
    Registered: Aug 2002
    Location: Maupertuis
    An oversight during OS reinstallation wiped out my enormous list of games in progress, so I went ahead and started up a Faith build in the Switch Dark Souls. Thinking about what "faith" means in this context, I decided this character is only allowed to act against the pantheon after discovering conclusive evidence of their wrongdoing. It will most likely end just outside the Pyre, waiting for Gwyn to finish burning away, so that I can take his place immediately after.

    Right now I only have evidence against the Witch of Izalith, who has clearly fucked something up now that half her daughters are spiders. I joined the Chaos covenant, remembering the shortcut... only to discover the shortcut was immediately beyond the Lordvessel gate. That was a genuine disappointment, though obvious in retrospect. Thankfully I had not yet lost my stash of humanity, so no time was wasted in grinding. My next step as a faithful character will be to follow Reah and aid in her undertaking.

    My information about the Bells came from suspicious sources, so I haven't rung either yet. I consider both Anor Londo siblings and both primordial serpents to be dishonest, so I'm not sure how I'll have to justify later proceedings. Also, I've never played the DLC, so that'll be a treat.

    Edit: I've posted my thoughts on the Dark Souls cosmology in the neighboring subforum.
    Last edited by Anarchic Fox; 29th Jun 2020 at 20:44.

  4. #504
    Just started messing around with AER (currently an EGS freebie) and so far it's a chill experience just flying around the various sky islands and entering the story "dungeons". These "dungeons" have so far had no combat or fall damage, along with fairly simple puzzles and platforming. While the story has talked about this evil entity that's doing evil things, it doesn't feel like there's any danger present.

    Edit: And I don't consider the lack of danger a negative for this game, as to me it's more about the experience of flying around and taking in the sights.

  5. #505
    Member
    Registered: Apr 2003
    Location: flapping in the wind
    I loved the flying in AER so much that ever since playing it I've been on the lookout for any games with unpowered flight hoping to find something equally enjoyable, but I've yet to come across anything as good. The dungeons were just something to get over with so I could get back to the flying and I don't even remember what the story was, but yeah, I really loved the flying bit.

  6. #506
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    You should play A Short Hike then, if you haven't already.

    I played AER a year or two ago, and from what I can remember it was quite a nice little indie game, but also a bit forgettable. It would have helped if the locations or the few characters in the game had been a bit more interesting.

  7. #507
    Member
    Registered: Apr 2003
    Location: flapping in the wind
    I have; what a pleasant game! It's nice to go back just to muck about for a bit although I've done all I can find to do. I hope they make some sort of a sequel or a director's cut or something (they already extended it once from the original Humble Trove version so they're clearly not opposed to the idea).

  8. #508
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    I think that a big part of the charm probably is that the game doesn't outstay its welcome, but A Short Hike almost does the opposite - it barely has welcomed you by the time you realise that you've reached the end of the game! I know it's quite literally a short hike indeed and the bird fella had already done what he was supposed to do, but it still felt like the adventure was only supposed to start. So yes, some more content for A Short Hike would be lovely!

    Btw, how was the original version different?

  9. #509
    Member
    Registered: Aug 2002
    Location: Maupertuis
    A Short Hike's up next for me, whenever Dark Souls and Dragon Quest Builders let go.

  10. #510
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Maybe you've already gathered this much, but just in case you haven't: A Short Hike is literally a very short game! You could easily rush through it in an hour if you like, or if you're like me and prefer to explore things more thoroughly, it might take you around two hours. So you might even play through it when Dark Souls is kicking you in the head and you want a little break from dragons and undead things. A Short Hike is a really fun experience and it's guaranteed to put a smile on your face. Let us know how you like it when you get around to playing it!

  11. #511
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Quote Originally Posted by Tomi View Post
    You could easily rush through it
    *gags*

    I know I'll enjoy A Short Hike. That's why I haven't started it yet. This year is for grimdark games, including Dragon Quest Builders.

    Edit: Okay, Dragon Quest Builders is grimbright, but you get the point.

  12. #512
    Quote Originally Posted by Anarchic Fox View Post
    This year is for grimdark games, including Dragon Quest Builders.
    If that's the case, you can not say you've done what you set out to if you don't play a bunch of Warhammer Fantasy and 40k games.

  13. #513
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Quote Originally Posted by WingedKagouti View Post
    If that's the case, you can not say you've done what you set out to if you don't play a bunch of Warhammer Fantasy and 40k games.




    Okay, time to stop posting for a few days.

  14. #514
    Member
    Registered: Aug 2002
    Location: Maupertuis
    I'm back. Sorry. You reminded me of that time when a friend spontaneously launched into a half-hour explanation of orc sexuality. It started with, "Actually, orcs are fungi..."

    And now, well, I'm just gonna wait until a Warhammer 40k game comes out that properly depicts their sexuality. Anything less than that would be outright disrespectful to the deep lore of that universe.

  15. #515
    Member
    Registered: Feb 2001
    Location: Somewhere
    that wasnt a few days!

  16. #516
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Subjective time.

  17. #517
    Member
    Registered: Apr 2003
    Location: flapping in the wind
    Quote Originally Posted by Tomi View Post
    Btw, how was the original version different?
    I just played through it again to refresh my memory. Any excuse. Fishing definitely wasn't in, but I think that's the only actual mechanic they added (I'm not super sure about beachstickball though). The boat wasn't there, and if trashtag isle and Mystery Island were in the original version I never found them. The camper that lost their permit was added I'm pretty sure. Then there's some window dressing like the brick house with the tractor outside, although I might've just forgotten about that one. So nothing major, the broad strokes were all the same, just a bit of extra stuff to fill in the world.

    I guess I should spoiler tag that for the benefit of those who've yet to plumb the wonders of Hawk Peak Provincial Park, as minor as it is.

  18. #518
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    My second play through of Kingdom Come is done at last. I don't even want to know how many hours I spent on it, but I've barely played anything else for the last three months, so that's easily more than a hundred hours. Anyway, KCD is a great game, but I'm happy that it's over at last. Now I have this empty feeling, and knowing that I'll probably never get back to this game anymore kind of makes it even worse.

    It's hard to pick a new game to play after something like this. I installed a bunch of games that thought I might want to play, and then didn't want to play after all, but finally ended up playing Bomber Crew.



    So yeah, Bomber Crew is kind of like FTL but set in World War 2. Just a bit less RPG-y and perhaps more strategic? I love the aesthetics, the simple cartoon-like graphics are a perfect fit for this game. I wouldn't mind if the terrain was a bit more detailed though. The soldiers look so nice and happy that it feels bad to send them to war, but these are tough times.

    There are two tutorial missions where the game teaches you the very basic stuff, like the different roles that your crew has and how to tag targets and take off, but that's about it. Mission three is the first proper mission, and I can tell you that it's bloody goddamn difficult. Unlike FTL that takes off nice and slow so that you have time to learn how the game works (and your hopes are crushed only at the end), Bomber Crew throws you into the deep end right from the beginning. I'm playing a "low risk" mission in which I'm supposed to drop a supply package for a downed pilot, and since I'm still learning the controls and stuff, just dropping the package in the right spot would be challenging enough. But no, I get attacked by six German fighters, and I'm having a really hard time trying to keep up with everything that follows.

    The combat is really hectic, and the amount of micro-management makes it all quite stressful. I have to tag each enemy plane so that my gunners will attack them. I also have to tag waypoints to keep the plane flying on the right route. That's alright. Occasionally someone in the crew goes down injured, and I have to send another crew member to pick up the first aid kit, and then heal the injured guy. Ok, fine. When the plane gets damaged, I have to send the mechanic to fix the right spot, even though otherwise he might just be sitting on his chair doing nothing. Hmm. But when any of the gunners run out of ammo (the ammo belts don't last long) they'll just wait at their turret doing nothing, unless I send them to pick up more ammo and then back to their turret... well, that just crosses the line for me. There's so much happening on the screen at the same time already, it just all gets so chaotic and it's no longer that fun. And no, there's no pause.

    I know that I would eventually learn how to play the game, but I'm not sure if I'm willing to spend that time on this right now. I'm dreading to see how difficult the harder missions are. I think I'm also making the game harder for myself because I insisted on playing with the gamepad - I have a feeling that KB+M might work better. In my last attempt I almost made it back to the home base; I managed to drop the supplies, shot down the enemy fighters, but for some reason my plane started losing altitude near London and then crashed into the River Thames. Out of fuel, maybe, I never figured that out. Only my navigator Frank Dudley survived the crash, the other six weren't so lucky. May their souls rest in peace.

  19. #519
    Member
    Registered: Aug 2004
    Quote Originally Posted by Tomi View Post
    And no, there's no pause.
    Ooof. Just... Ooof.

  20. #520
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    MoH: Allied Assault seems to hold up really well so far. A tonne of fun! Haven't hit the shitty Sniper Town level yet. I wish that the game had Aim Down Sights for non-scoped rifles like the M1 Garand, the same opinion I had when I first played this around 2017.











  21. #521
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Quote Originally Posted by Pyrian View Post
    Ooof. Just... Ooof.
    Ok, I deserve an ooof or two, I suppose - I hadn't noticed the little slow time button in the top corner of the screen! Obviously I know that time automatically slows down when I do certain things, but now I can slow down time whenever I like. I guess that will make things a bit easier, although I have a feeling that this will still be challenging as hell. The stressful situations and how to deal with them is what Bomber Crew is all about, I'm cool with that, but I still feel that there's a bit too much to do when my soldiers won't do even the most simple tasks unless I give them specific orders.

    I guess I just need to get better at this game, and I might even make an effort to do so now. I'll certainly give it another proper chance at least.

  22. #522
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Been playing some more Bomber Crew and I'm starting to warm up for it. It's strange, I don't even use that slow time thing (that I only discovered yesterday) that much, and I don't think it even makes a big difference, but suddenly I'm breezing through the easier missions without too much trouble. Perhaps it's the fact that I can always slow down time when things get too hectic that makes me feel less stressed, and I can then deal with the situation better. I didn't expect Bomber Crew to teach me something about myself.

    There's much more depth to this game than I first thought too. There are so many different skills, so many ways to upgrade my bomber and my crew... two days ago it would have felt completely overwhelming, but now I'm looking forward to it all. I still hate sending my gunners to get new ammo belts about every ten seconds in combat though, but I only just found out that later on I can get guns with auto-feed. \/

    The gamepad controls still feel a bit awkward, but these days I like to sit back comfortably with a controller in my hand when gaming, so I better get used to it.

  23. #523
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    With my playthrough of Phoenix Point halted again due to bugs not yet fixed by the devs it was either back to New Vegas, or try a new game. Chose the latter with No Man's Sky.

    Now obviously I've skipped all the initial debacles that went on with the game since I only played it for the first time now. So its quite interesting and different to anything else that I've played before. Small shades of Minecraft, but the rest is all new and very original all of its own, which you don't see much of nowadays, in experimenting with something completely different.

    Started off on a mildly green planet. Explored catalogued. Repaired the ship, jumped in the ship to leave and man do the ship controls suck in this game. I was playing via keyboard and mouse. I wonder if its better via gamepad.

    Soon after ended up on an ice world. Learned about base building and digging. One problem you run into is that you can dig huge holes, but there is no way to fill them back in. Base building and research is quite interesting. Can see myself playing this a few more times. Not sure if its one I'd play to the end, but the sense of discovery that goes on is excellent. Great game so far, besides the ship controls.

  24. #524
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    After finishing Thief Gold/TMA and System Shock 2, I think I'm going to stick to old classics for awhile. Right now I'm replaying Quake (about halfway through the 4th ep) and then I'm going to give the 2 official expansions and the 5th episode that Machinegames made a try for the first time. Somehow I forgot how much I love this game, I should probably replay it more than once a millenium.

  25. #525
    Member
    Registered: Jun 2002
    Location: melon labneh
    Try Arcane Dimensions, it's amazing!

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