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Thread: What ARE you playing in 2020?

  1. #676
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Tested some gamecube games last night:

    * Eternal Darkness - This one reminded me of the original Alone in the Dark on PC. Super similar thing of the main protagonist heading off to investigate the grisly death of a relative. Uncovers supernatural goings on etc etc. Regardless this appears to be really damn good. Only got a short taste of it, but if it's anything like the start for the rest of it, then be a good game experience.
    * Luigi's Mansion - Man this is fun. Central game mechanic of catching ghosts. Could see myself playing that for hours, but had a limited amount of time available. Good to see Luigi in center stage for a change.

    Was playing Super Mario Sunshine over the weekend. I just could never get into Mario 64. Not sure why, but I just find Super Mario Sunshine far superior and a much more fun gameplay experience.

  2. #677
    Quote Originally Posted by Renzatic View Post
    Tony, your little attempt to trick the rubes into thinking you're a super woke progressive radicalist is blatantly transparent, and more than a little pathetic.

    For our sake and yours, please, for the love of all that is good and holy, shut the fuck up. Save the rest of us our brain cells.
    You do realize that a lot more people than ďsuper wokeĒ people including retarded right wing evangelicals would have a problem with that right? Even dipshit racist fuckers like the Proud Boys have rules against porn.

    I have daughters so I donít like blatant objectifications. As usual you Are simply project your own bizarre cross-corollary reactionary mindset onto every controversial topic. This isnít that and I do hope they tone down the edge lord aspects of the IP.




    *****

    Anyway Iíve pulled out DOSBOX and am messing around with some old Sierra games. Theyíre mostly great and Iím spite of the age reflect a level of care that most more recent games donít. For example modern games usually have a binary campaign structure where you need to win missions in order to advance whereas some of the old Dynamix games had branching campaign structures with a salvage system where the outcome of one mission can impact the rest of the game and multiple play through a are needed to see everything.

  3. #678
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here

  4. #679
    Member
    Registered: May 2000
    Location: state of quantum entanglement
    Quote Originally Posted by Tony_Tarantula View Post
    Anyway I’ve pulled out DOSBOX and am messing around with some old Sierra games.
    Just in case you haven't heard about these, some of the Sierra SCI games need special script patches to work on modern hardware - even when running under Dosbox (although some of these problems, like Roger dying of thirst way too quickly in the SCI version of Space Quest 1, can be worked around without patching by tweaking Dosbox settings). I found out about those the hard way when I tried to play Space Quest 6 quite a few years ago, there is that one place where the game would invariably crash without those patches. Here's a link, I am not sure if it's the same place where I got them myself (got them all archived just in case) but if memory serves me right it does look about the same: http://www.oocities.org/belzorash/

    Or just use ScummVM - having remembered that they did start working on Sierra SCI support at some point I went to their compatibility page and it turns out that they now offer good to excellent support for most SCI, AGI and ADL Sierra games!

  5. #680
    Member
    Registered: Apr 2001
    Location: Switzerland
    I may have mentioned it before, but one thing I'm coming to hate in Mass Effect Andromeda (even though in the grander scheme it's a minor issue) is missions that consist of having a quick chat with a person in location A, heading to location B, talking to a person there, moving on to location C and talking to someone there, then returning to A to have a final chat with the first person. IMO it's dreadful mission design, but so many (especially side) missions work like that. FFS, we're in a sci-fi world and there's no way to talk to these people on some kind of communication device? If you're going to make me go to various locations, and there's travel and load times in between them, make it worth my while. Give me gameplay, choices, *anything*. Otherwise, if you're literally just making me go places, press one button, rinse and repeat, take out all the meaningless elements. Otherwise? Fuck you.

    Obviously a lot of RPGs do that kind of thing, but but in MEA Bioware's managed to strip this down to the most boring, meaningless parts: walking and pushing the talk button. If your mission requires me to go to four, five places on different sections of the Nexus just to have boring, minimal conversations, it's a badly designed mission.

  6. #681
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    The arguments against porn are usually Jack Thompson-esque bullshit that has zero causal evidence to back it up. On the contrary, statistics often show that societies with readily available, legal access to porn have reduced sexual-related crime.
    Quote Originally Posted by Tony_Tarantula View Post
    Anyway Iíve pulled out DOSBOX and am messing around with some old Sierra games. Theyíre mostly great and Iím spite of the age reflect a level of care that most more recent games donít. For example modern games usually have a binary campaign structure where you need to win missions in order to advance whereas some of the old Dynamix games had branching campaign structures with a salvage system where the outcome of one mission can impact the rest of the game and multiple play through a are needed to see everything.
    That's one of the consequences of having voiced dialogue in modern games. Eg Dragon Age post game #1 and Fallout post #3, they introduced voiced protagonists. Dialogue options (and consequently quest solutions through talking to people) instantly became limited.

    Probably most the most flexible narrative-driven games I've encountered have been Interactive Fiction (IF aka text adventures). Fixed audio and visual elements can be very constricting.

    P.S. How well has Earth Siege series aged BTW? Not talking about the Tribes spin-off games.

    Finished replaying SiN and expansion Wages of SiN over the last couple days. Fantastic games, they've only aged graphically IMO.

    Smelly boy.


    Died-katana


    Duke Simpem


    Yellow jumpsuit


    SiNful puns.


    Game development crunch


    Jokes that would get you cancelled in Current Year.


    Hoddogs


    This joke has a half-life.


    Evil Dead reference #332


    South Park is older than this game.


    The worship of false idols.

  7. #682
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Fitting since we're living in Idiocracy.


    Liam Gallagher.


    Love you, Manny.

  8. #683
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Your making me want to go play SiN dammit. I never beat that game. Had a play of it a few times.

  9. #684
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    This is the "humor" you wanted preserved? Wow, ok.

  10. #685
    Member
    Registered: Nov 2002
    Location: New Zealand
    Quote Originally Posted by Tony_Tarantula View Post
    Erm do you know what's IN that game?

    Go to about 3:50 because I am NOT posting screenshots here. It's like straight out of a porno.

    https://www.youtube.com/watch?v=MjiMGm0ZjLE
    I kinda hate to tell you this but by the standards of contemporary porn that's, like, hilariously tame. Not that I'm super-keen on the current state of porn but this in particular seems like a bit of a weird one to worry overly much about.

  11. #686
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    This week, played through Return to Na Pali the only official expansion for Unreal.



    Pros:

    * Replenish-able scuba diving gear (as in the oxygen replenishes), for long travels underwater. A welcome upgrade to the players gear.
    * New machine gun weapon. Good addition.
    * A couple of new enemy types. 1 is a small raptor like lizard thing that come at you in groups, but are easy to take out on their own. A spider enemy that shoots acid, and lastly human enemies that carry various gear. Quite challenging.
    * Voiced epilogue at the end of every level. Adds more story / narrative to the game than what was seen in the main campaign. Really liked this.
    * Resolves the cliff hanger ending of the main campaign

    Neutral:

    * All the other new weapons are average and lack the oomph of the existing weapons from the main campaign. I longed for the original weapons until I got them all later into it.

    Cons:

    * Some of the levels look really amateur, bland and lifeless. Others were quite good. So it's a mixed bag.
    * No new bosses. Lots re-used.
    * Music from the original was re-used for a few of the levels, and 1 level you go through twice
    * The one level where you take on human enemies, has bugs with the spawning of the waves of them that you take on, where often they wont spawn and you have to reload. It took me an hour to get past it. Absolute frustrating nightmare.

    Overall it just lacks the polish and near perfection of the main game. Worth playing however.

    After A LOT of mucking around, I got Unreal Tournament sorted out (mods and screen resolutions wise) in prep for my play of the Operation Na Pali fan expansion that came out several years later. That's next on the list.

  12. #687
    Member
    Registered: Jul 2003
    Location: United Kingdom
    The Witcher 3: Wild Hunt

    I really love this game, but I kind of hate it too; not because it's bad or anything, heck no way, it's because it has killed my interest in some other games; mainly shooters.

    After playing this, I don't want to go back to shooting everything in games like COD or any of the Half-Life games.

    The games I currently have on my aging PC are...

    Heavy Metal FAKK 2
    FlatOut
    Skyrim
    Half-Life 2 (plus episodes)
    Portal 1 and 2
    Saints Row IV
    Soma

    I installed FAKK 2 and FlatOut for a bit of nostalgia. FAKK 2 runs really well on modern machines, which isn't really surprising since it's an Unreal engine game.

    Obviously, I'm not playing the HL games!

    I enjoy Saints Row IV but I can't play that yet, as I've unzipped the game from my steam backup Bluray discs (I have like 20 of them, all containing parts of a huge .zip file that also includes the Steam program files), but until I redownload Steam and update the Steam files, I can't play this game, as it won't save my games, and Steam needs to update for that to work, or so I read someplace!

    Can't play the Portal games yet either, for the same reason as above.

    Anyway, in-between looking on the web and whatever I'm doing at *cough* home (I don't call a place I don't own a "home"), I'm playing The Witcher 3

  13. #688
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Quote Originally Posted by Sluggs View Post
    I installed FAKK 2 and FlatOut for a bit of nostalgia. FAKK 2 runs really well on modern machines, which isn't really surprising since it's an Unreal engine game.
    HERETIC!
    It's actually the Quake 3 engine behind FAKK 2

  14. #689
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    I'm convinced Sluggs exists outside of time and posts to all eras of TTLG history simultaneously, where there's no difference between 10 minutes and 10 years.

    That said, I don't think we've had a grand fantasy RPG since Witcher 3, have we? I liked Skyrim more, especially with the modding, but it's really showing its age now. Elder Scrolls 6 can't come fast enough.

  15. #690
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Well, there IS Pathfinder: Kingmaker, and there was Divinity: Original Sin 2 as well, but they've not quite got the same focus or design as TW3 since they're both different takes on oldschool RPG-ing.

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