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Thread: What ARE you playing in 2020?

  1. #776
    Member
    Registered: May 2004
    Quote Originally Posted by Starker View Post
    Yeah, I'd have to agree, you get a much more complete picture on the Iorveth path and I found it to be the more satisfying of the two (though perhaps it might have been in part due to Witcher 2 fatigue, as I played Roche's path last). Also, you get to hang out with Saskia.
    I played the Roche path first and Iorveth was still much better.

  2. #777
    Member
    Registered: Jul 2004
    After finishing AC Origins, I actually got in the mood to play more of the franchise, so of the games I got for free I decided to check out Assassin's Creed 3, mostly because the main character is a native, and that's something I'm interested these days. I also stopped playing with Revelations back then after all, might as well continue there.

    As I thought, Connor being a native wasn't the focus of the story, but it was still a nice inclusion. I learned some stuff about them, and I liked that they spoke their native language. As for the story itself, I think it was great idea to start with Haytham and basically show the world from the antagonists' perspective (the twist actually managed to surprise me), I think they were reasonably well written, and the conflict was pleasantly shades of gray. I also liked Connor, I just found him quite relatable. It is a bit comical sometimes how he ends up involved in every main event of the revolution, but this is not really a problem, just funny. All in all I think the story was good.

    The locations, colonial Boston and the frontier, first seemed boring, but they slowly grew on me, I ended up liking them. The Frontier was particularly atmospheric, I really enjoyed just exploring it, and hunting there, especially in the winter. Speaking of hunting, there are a bunch of side activities that I enjoyed: the Peg Leg missions (short linear, but well diesgned fun quests), the Boston Brawlers (bare handed combat challenges), and the Homestead Missions (story heavy quests about people living near the Assassin HQ, it basically chronicles them becoming a real community over time). There were also ship missions too, but I wasn't a fan of those. Many of these quests involve combat, which I found to be really well done. It is based around counters, but has enough variety to make it interesting, and the character animations are top notch. I can't stress this enough, the movements are just spectacular, and every weapon type has it's own moveset.

    Gameplay was a mixed bag though. Having separate slow walk and fast walk was really nice, and would've been great in Origins. But Origins had normal sprint and parkour sprint, which would've been really needed here. Many times I just wanted to sprint at street level without Connor trying to climb every random nearby object. This made chasing (or being chased) very annoying. It also has that thing where you press a direction and jump, and the character jumps in another direction. The controls in general were simply not reliable enough. I did like the tree parkour though, jumping from branch to branch. Stealth did have its problems as well. For example, a basic method of hiding is crouching into bushes. The problem is that there is no crouch button, Connor does this automatically, except when he doesn't, and you just get detected without doing anything wrong as a player. I also encountered multiple situations where I got detected when I shouldn't have been, or when I got attacked out of nowhere, even in incognito.

    I gotta say, there was one mechanic that was really well done, and it's the assassin recruits. Unlike in brotherhood, ever recruit is a named character with their own story, but more importantly, they all add a unique assassin ability when recruited. For example, apart from the default assassination, you can order a sniper shot on an enemy, or call a friendly assassin to lure away guards, or the coolest one, Covert Escort: two of your buddies dress up as enemies, while you pretend to be a prisoner. You can walk into enemy strongholds like this without arousing suspicion, and cause mayhem at the desired moment.

    So, as much as I ended up liking the world and the story, the unreliable controls, stealth and mechanics in general were a big annoyance, but despite these pissing me off many times, I still enjoyed the game. I guess the magic of historical adventure sucked me in, like it did with the other AC titles. It wasn't bad for "edutainment" either, as I pretty much got a crash course of the events of the american revolution while playing. After not playing AC games for nine years, and then this year playing Origins and AC3, I can definitely say I am interested in the franchise again. I still have Black Flag, Unity, and Syndicate from free promotions. I'll probably play Unity next, but we'll see...

  3. #778
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Quote Originally Posted by Harvester View Post
    Finished Brothers: A Tale Of Two Sons. Very charming experience.
    Glad to hear that you liked it! I played it a couple of years ago, but I remember it fondly. It's a powerful story delivered in a rather simple way, and you're right that the "nonsense language" dialogue somehow really works. The two-stick control method is surprisingly challenging until you get the hang of it - I had some trouble with just moving towards the same target on the screen at first, but that's kind of what you'd expect to see when two kids go on an adventure together.

    I just finished something called Cat Quest. It's a cute little RPG where all the characters are cats. Cat Quest starts off quite nicely; the game looks nice, the combat system feels simple but fun enough, the cat jokes and dialogue make you smile, and the treasure and gear hunting feels exciting... You feel like there's a grand adventure waiting for you! Well, unfortunately things never really take off from there. The gameplay remains the same throughout the game, it really does get very grindy, and you spend most of the time just running back and forth the map doing very simple tasks. The combat gets really easy after a while, and the treasure hunting loses its charm when everything that you find is practically useless. Some of the dialogue is genuinely funny, but sooner or later the endless cat puns start to feel old. Fortunately the game is very short.



    Cat Quest isn't a bad game at all, but I think you'll have to be a cat person to really appreciate all the cat humour.

  4. #779
    Member
    Registered: Aug 2004
    I got Cat Quest in some bundle or other and played through it a little while ago. It was alright! I found the combat surprisingly decent, it kept me going through even as the questing grinds (luckily you eventually get much faster map movement). I liked the Kitmas questline. Cute. They apparently made a sequel but I can't be arsed, lol.

  5. #780
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    Just replayed FEAR. The combat is so good it's hard to believe how much they fucked it up in the sequels. I don't know that the AI is particularly clever, but the funny chatter makes them seem that way. Plus they do actually try to flush you out with grenades and/or flank you since so many areas were designed to allow for that. Whereas in the little bit I've replayed of FEAR 2 so far, they just spawn dudes behind you periodically if you decide to go exploring. It's been 15 years or whatever and there's still nothing that really feels like the first FEAR game. The horror element is there but it's not constantly in your face with slasher/body horror. I'm going through 2 right now and it's actually kind of giving me a headache with all the vaseline-smeared-on-a-camera jump scare shit, and the actual shooting is pretty bland. It's basically any other scripted shooter except you have a slo-mo button. Anyway, I'm not trying to bitch about the other games so much as praise the original which pretty much nailed everything. So good. Early in the game a couple guys came rushing through a doorway and I popped out with a pistol and slo-mo'd a bullet into the first dude's head. Then I peeked back out to see where the other guy went and realized I managed to headshot both of them with one bullet. The game is full of moments like that that make you feel like a badass. And even though there are some short sections with armored enemies (drones, elite guys near the end), I basically spent the entire game with akimbo pistols and a shotgun in my first two weapon slots, sniping guys with the pistols and turning them into red paste with the shotgun. Mmmmm.

  6. #781
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    From memory the first FEAR has some of the most advanced AI out there. The enemies communicate to each other to organize flank maneuvers etc.

    If your up for a long read, here is a long article about it:
    https://alumni.media.mit.edu/~jorkin..._jeff_fear.pdf

  7. #782
    Member
    Registered: Dec 2001
    Finally managed to beat Hades, which wasn't really that much fun, since you have to beat him twice, which is a slog. But when you get past him, you learn that you'll have to beat the whole game several times more to get any kind of story closure. It does tie back to the lore and it's good writing, but considering how hard and epilepsy-inducing the game is, that's a big fuck no from me. I already sunk over 30 hours into it, and while I love the story and the characters, it's too much of an investment for me.

  8. #783
    Member
    Registered: May 2004
    A game I will definitely not be playing is Torchlight 3. It popped up on my Steam recommendations, but on a closer look it seems to be a rebranded free to play mobile MMO that went by the name of Torchlight Frontiers and apparently was quite the flop. The so-called Torchlight 3, though, comes with a hefty price tag.

  9. #784
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    With my play through of Doom Eternal nearing its end, felt like some old school Doom mod action. To that end, downloaded all the old Wolfendoom TCs.



    Getting them all to work with modern source ports or vanilla Doom even was like trying to get an old DOS game to work with Windows 10. Why? Because they were created in 32 bit Windows 95, with a customised version of Boom (one of the first source ports released). So they flat out don't work anymore in modern Windows. Luckily back in 2015 someone over on the Doomworld forums ported them all over to ZDoom. Once I downloaded those - All good worked perfect without issue from then on. So be going through all of them soon. Looking forward to it .

  10. #785
    Member
    Registered: Apr 2001
    Location: Switzerland
    Finished a first play through of Hades, with one of my least favourite weapons, the bow. (And also, some claim, during a Skype meeting I was expected to attend that literally had nothing whatsoever on the agenda that was in any way relevant to me.)

  11. #786
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Just played through this game where you're a robot arm on a skateboard.



    Really fun. Highly recommended if you're into physics-based arcade games!

  12. #787
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by icemann View Post
    Getting them all to work with modern source ports or vanilla Doom even was like trying to get an old DOS game to work with Windows 10. Why? Because they were created in 32 bit Windows 95, with a customised version of Boom (one of the first source ports released). So they flat out don't work anymore in modern Windows. Luckily back in 2015 someone over on the Doomworld forums ported them all over to ZDoom. Once I downloaded those - All good worked perfect without issue from then on. So be going through all of them soon. Looking forward to it .
    Could you please give the download links? Cheers.

    EDIT:
    Found 'em.
    https://forum.zdoom.org/viewtopic.php?t=48518
    Last edited by EvaUnit02; 16th Oct 2020 at 20:14.

  13. #788
    Member
    Registered: Sep 2006
    Been playing/testing the Beta for Prodeus and did a video about it. The first 14min is me talking about my experiences / impressions (with some visual examples) and then the rest of it is an unfiltered gameplay from the level available in the build.


  14. #789
    New Member
    Registered: May 2020

    Games

    Quote Originally Posted by icemann View Post
    With my play through of Doom Eternal nearing its end, felt like some old school Doom mod action. To that end, downloaded all the old Wolfendoom TCs.



    Getting them all to work with modern source ports or vanilla Doom even was like trying to get an old DOS game to work with Windows 10. Why? Because they were created in 32 bit Windows 95, with a customised version of Boom (one of the first source ports released). So they flat out don't work anymore in modern Windows. Luckily back in 2015 someone over on the Doomworld forums ported them all over to ZDoom. Once I downloaded those - All good worked perfect without issue from then on. So be going through all of them soon. Looking forward to it .
    Have you link to download it. I am very interested to play. Please provide it if you have. Thanks

  15. #790
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Gave up on and uninstalled Desperados 3. I dunno man. I loved Shadow Tactics but I'm just not feeling this one. Might also be because I'm playing it on PS4. The gamepad controls are... fine, but they definitely feel clunkier than M+KB.

    Instead I started playing Gears Tactics, since it's in the XBox game pass, and it is surprisingly good. Very XCOM esque, but slightly less rigidly tile-based. Also less inbetween-mission-faffing-around, which I appreciate.

  16. #791
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Quote Originally Posted by alendrew11 View Post
    Have you link to download it. I am very interested to play. Please provide it if you have. Thanks
    Sure. Here you go:
    https://forum.zdoom.org/viewtopic.ph...endoom#p832692

    Download links should be in the first post.

  17. #792
    Member
    Registered: Apr 2008
    I kickstarted War of Rights and have only just jumped in to check it out, and I'm enjoying its immersive line battles. Looks beautiful in CryEngine too.

    It's got some interesting mechanics incentivising teamwork. If you're in formation you get a bunch of buffs to stuff like weapon accuracy, and if you die you cost the team fewer tickets, so even the public servers work reasonably well. Respawning is mostly done on flagbearers, so if they go down you'll have people shouting at randomers to pick the flag up and keep going.



    Local voice chat is pretty interesting too. You can hear the enemy talking, so there's often a bit of banter during melee charges, and now I know what a 20 person bayonet charge where everyone makes gorilla noises sounds like.

    Sometimes the commanders send out scouts to check on enemy positions while the formation holds. In the picture below, you can see the scout returning, and because it took place in heavy woodland, he was able to get close enough to overhear the enemy commander giving orders, so then our commander reacted to that. I thought that kind of thing was neat!



    This shows how good the line battles get when everyone works together.

  18. #793
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Finished off Doom Eternal. I may have complained about the freezes / lock ups, but oddly after those posts about it, it stopped happening from then on. Weird.

    Anyways. This is the best Doom game that I've played, and I am a HUGE fan of the original Dooms. But this one is just fantastic. Going from Unreal to playing this actually helped, due to one of the shotgun mods you can get which launches a sticky bomb. Played with primarily the shotgun throughout much of the game. Love the unlockables, finding all the items on the map, love the ship with it's unlockables (ZOMG playing Doom 1 & 2 within Doom Eternal, so meta). Found the story / lore that you find as you go through the game to be great. Far better than the brief glimpses of story in Doom 2016.

    Man some of the battles are hard as fuck. A few took me hours, and the final battle took me something like 5 and a half hours to beat (gave up and went with the armor and reduced damage in the end). So hard. Gah. That's not at all a negative. Musics good, though nothing stood out. Nice having music unlockables to listen to back at your ship. Long game too.

    Overall a fantastic game. HIGHLY recommend it to both players of the old Dooms and those who haven't. Not disadvantaged either way. I'll have to give the recently released part of the singleplayer DLC a go soon.
    Last edited by icemann; 23rd Oct 2020 at 00:14.

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