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Thread: What ARE you playing in 2020?

  1. #76
    Quote Originally Posted by demagogue View Post
    It's in a weird hybrid space, like the style of a top-down or 2.5D RPG in a 3D world that's not yet the style of a 3D RPG.
    While newer 3D RPGs look prettier, Morrowind still makes better use of the actual 3D environments than the vast majority simply by virtue of not restricting z-axis movement or having invisible walls.

  2. #77
    Member
    Registered: Feb 2001
    Location: Somewhere
    Yeh and there are some pretty amazing mods like tamriel rebuilt which adds a whole lot extra areas, quests etc. Also there is a huge patch which adds massive graphical overhauls, QoL improvements and many bug fixes.

  3. #78
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Quote Originally Posted by demagogue View Post
    I tried to get back into Morrowind a week or two ago and ... I got maybe 3 hours or so in and it wasn't really sticking this time. Felt like quite a bit of dead space, I wasn't really believing the areas as real world space, and the story or world wasn't really pulling me in in that first town you travel to. It's in a weird hybrid space, like the style of a top-down or 2.5D RPG in a 3D world that's not yet the style of a 3D RPG. Maybe I just wasn't in the right frame of mind though. I seem to have better memories from 10 or 15 years ago.
    That's arguably more Daggerfall than Morrowind, that 2.5D feeling in a 3D space. There's more interesting spaces in Morrowind but it is a lot of real estate and trudging, true. That's emblematic of the entire game: everything takes an age or is inconvenient, and there's lots of matter presented as dryly and infodump-heavy as possible. It's not a very artfully designed game, weirdness factor notwithstanding.

  4. #79
    Member
    Registered: Apr 2001
    Location: Switzerland
    I think I could've forgiven a lot of clunkiness, but Morrowind's conversations were by far the biggest hurdle for me to enjoy the game. They always felt like some badly-presented Wiki, not like conversations, not even the stylised, stripped-down conversations of video games.

  5. #80
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    It may be a mood thing. Planescape had info dumps but they still had a charm to them, or did to me at the time I was playing it. This last time with MW, it reminded me of what X4 is doing with its NPCs. There are these random NPCs standing in random places that dump a little wiki info, and you go around town to check them like boxes. So that was a blargh, but that said it has to do something right because it sucked me in back in the day. But I never got too far into the game and I want to finish it someday anyway. I will, just not right now.

    Speaking of info-dump RPGs, I'm still chugging Disco Elysium. At this point I'm realizing it's mostly just a platform for interactive storytelling and interacting with the world and characters. I mean a very good one, but that's still it's main MO. It toys with some tropes of being an RPG, and the chance aspect built into the convo system is actually a clever way to have a gaming side to it, but that's not really what makes it special. Well, it makes it little special in an innovation way, but it's just this really engaging & weird world and the guy's frame of mind and the events and these characters, the whole mix of it all thrown together for you to explore at your own pace that make this special.

    And speaking of "they don't feel like real conversations"... these feel like real conversations, but it's wild that you can keep replaying them and taking different conversation routes. It gives this provisional quality, like you can taste these different realities in the same world, and it's interesting how much I anyway want to be sure each conversation ends up the way I want it to, that there's an element of commitment the game itself doesn't force but the player can stick to, like the way a player commits to the rules playing a boardgame that itself doesn't care either way, but anyway it lets you have the world & the little wins and losses you make for yourself that you want.

  6. #81
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I think there's a clear difference between a PS:T/DE infodump and Morrowind's, though. PS:T paced out its text in digestible chunks; DE does the same with some additional thoughtfulness like having it take up the bottom right of the screen where it draws the attention naturally. It's also effervescently written in both cases, which is a quality that's, shall we say, not a priority in the MW experience. A lot of Morrowind's NPC text scans like the interminable asides of a character from The Odyssey about their place of birth and their parentage and their respectable relations and the prowess of their people and what tidings Zeus has in store for them when you're just waiting for Ulysses to get on with his journey and lay some suitor smackdown already. At least The Odyssey had metre in its original form.

  7. #82
    Member
    Registered: Apr 2001
    Location: Switzerland
    Yeah, unsurprisingly I'm with Sulphur on this one. The difference between the conversations in Morrowind on the one hand and Planescape and Disco Elysium on the other is massive, regardless of how much text there is. A conversation isn't just about the transfer of information; arguably, much of the time the other aspects are as important. Who is a character, how do they relate to the world, others in general and my character in particular? Morrowind's conversations consisted mostly of text that was identical for the majority of characters, which means that dialogues told me little to nothing about the people I was talking to - which in turn meant that Morrowind pretty much had no characters to speak of, or at least none that I would call characters. The amount of text and the general 'infodumpiness' has more or less nothing to do with how these games feel to me and how much I enjoy their conversations.
    Last edited by Thirith; 27th Jan 2020 at 12:46.

  8. #83
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Exactly. I didn't want to use the word 'character' because I feel like I bang on about that too much, but it's that precise lack of it that made reading the text a tedious proposition. As interesting as the world was visually, it was peopled with less than people; ur-automatons, perhaps. Which is a shame considering Morrowind probably had the most interesting narrative of the ES games.

  9. #84
    Member
    Registered: May 2004
    I'm not sure there are any characters in any Bethesda game. I certainly can't think of any offhand..

  10. #85
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Boone is Obsidian, not Beth.

    I hear FO4's Nick Valentine is fairly all right. I guess having the dulcet tones of Garrett behind him must also help.

  11. #86
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Aside:

    Kentucky Route Zero wraps up today. They should be consolidating the interludes, as well, within the bracket of the final release. I played KRZ a time so long ago my brain feels ice crystals prick at the memory (okay, okay, so it was six years ago - that's not even a human dog year), but at the time I knew it was something special, akin to a Zen koan that ended mid-sentence. And here we are, journey's end and resolution in sight, inasmuch as language and silence and the sharp edges of polygonal poetry can afford such a thing.

    I can't wait.

  12. #87
    Quote Originally Posted by froghawk View Post
    I'm not sure there are any characters in any Bethesda game. I certainly can't think of any offhand..
    Sheogorath in the Shivering Isles DLC for Oblivion.

  13. #88
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    I picked up Soldier of Fortune 1 in the recent GOG sale. Holy shit, this game is helluva fun! Can't believe that I missed it back in the day. I've only played the first level so far, what a rush it was:- storming a NYC subway, blowing away dudes with a really good FPS shotgun. Watching the thugs frail around after glowing off one of their legs. Make sure that you grab the modern graphical options fan patch.

    Since 3D Realms announced that they're remastering Kingpin: Life of Crime, I installed the GOG version, with the Rags 2 Riches mod and the modern graphical options fan patch. The game has aged extremely well, it's very good IMO. The only downside is the balancing. The enemies are ridiculous bullet sponges. This is very much Tom Clancy's The Division levels of suspension of disbelief where dudes in singlets and sweatshirts are soaking up insane amounts of damage. I'm playing on the 2nd to easiest difficulty, it seems to be the sweet spot for bullet sponginess, just try to score headshots or blow away dudes with the shotgun.

    Gggmanlives' reviews sum up both games nicely.


  14. #89
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Still plugging away at Iceborne and The Surge here.

    Iceborne's great, and a breath of fresh air when compared to Western "Games as a Service" games. There's nowhere near as much pressure to keep playing it all the time, which means it's easy to pick up and play or drop out of as the fancy takes you. Western games like Destiny 2 want you to LIVE inside them, devoting every waking hour to them. Which can be fun for a while, but ends up feeling dirty and abusive.

    The story is utterly, UTTERLY stupid though, and delivered by complete morons. Affable morons, but morons all the same.
    I'm not saying the voice acting's bad; far from it.
    But the lines these poor actors have inflicted on them are awful. Like, original Resident Evil levels of bad. So bad, it's frequently unknowingly hilarious.
    So a Capcom game then


    As for The Surge, I really like it! But it's quite crashy, which is putting me off of playing it
    That's a shame, as it does a lot of interesting things with the Souls formula.
    I'll do some troubleshooting tonight to see if there are fixes, but with so many games to play these days, I may just get distracted by something shinier.

  15. #90
    Member
    Registered: May 2004
    Quote Originally Posted by WingedKagouti View Post
    Sheogorath in the Shivering Isles DLC for Oblivion.
    That was the only example I could think of after a hard think. And if I can only remember a single character after putting hundreds of hours into games which are heavily populated with characters, I think that's a problem. Especially when you compare with New Vegas, which is filled with memorable people.

  16. #91
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Recent gaming roundup

    Euro Truck Simulator 2 - On the road again! Drove through Poland, Sweden, Germany, Switzerland, France, England and Scotland. Think I'm good for now.

    Trackmania Turbo - I like it, except for a couple things. The campaign has you switching between 4 different car-types, but only 2 of them are really fun, the drifty Canyon-type and the F1-style Stadium-type, the other 2 are kinda fidgety and not much fun. Also, some of the UI stuff kinda sucks. You can instantly reset to the startline at any point during a race, unless you finish it in which case you gotta click through several screens just to get back to the startline. Anyway, it's Trackmania. It's fun.

    Snakeybus - It's ok.

    Frog Detective 1 - 48 min to play through the whole thing. Had a few laughs. A fun lil adventure.

    Prey Mooncrash - Yeah this was good, but it's not grabbing me the way Prey did. Played it for 4 hours, not sure I wanna play it any more.

    Jigsaw Puzzles HD on iPad - now this is the stuff. My GO-TO toilet-gaming as of late.

    Beppo's Hole In One Golf - I am very good at Beppo's Hole In One Golf. I even got Par on Super Expert Pro once. Here's a video:


  17. #92
    Member
    Registered: Jul 2004
    I don't watch (or particularly like) anime, so when I first heard of Code Vein, I thought I won't touch it with a ten foot pole. But later I watched streams, and tried the demo (there's one now on Steam), and it convinced me to give it a try. This turned out to be a good idea.

    The gameplay is pretty much standard souls-like, but the rpg system is slightly different. Your stats are leveled equally and you alter them and customize your build entirely with various items. So you can change builds on the fly. Important part of the combat are 'gifts', which are basically spells, buffs, and special moves for weapons. There are a lot, and all playstyles can make use of these. There are some pretty interesting ones, like the buff that significantly increases your combat numbers, but when its time runs out, you die. These cost ichor, which is the third character resource (after hp and stamina). You can restore ichor by hitting enemies, as opposed to healing, which you can only get at 'bonfires', as per classic Dark Souls tradition. I don't know, I prefer soulslike games where we are somewhat independent of bonfires (like Dark Souls 2 with lifegems, and Surge 2's energy system).

    As for difficulty, the game is friendlier than DS, since you get an AI teammate who can distract enemies and even revive you. This doesn't make it too easy, in fact, the game seems to be balanced around this, but it's nice to able to start at a lower difficulty, as opposed to having no options. You can of course leave the AI partner, if you desire more challenge.

    The visuals of the game are a mixed bag. The weapons, enemies and characters can only be described as "over the top". This took some time for me to get used to, but at some point I just accepted that things here can be just silly. The environments however are kinda bland apart from a few cool areas. The level design is nice though, based around shortcuts, and having decent exploration. I also have to mention the character creator, which is amazing. So many options. I can safely say that it was one of the main reasons I started playing this game.

    As far as the story goes, I didn't know what to expect, but I liked it. Based on the silly aspects of the presentation I though it's going to be like that, but then it threw character drama and hard hitting moments at me. I wasn't ready for that! But it was a pleasant surprise. It was interesting to discover and kept me interested till the end. Also shout out to the great soundtrack.

    I was afraid to dive into this, but ended up loving it. I'd recommend this to anyone who isn't burned out on the Souls gameplay loop. I thought about creating a topic for this in the Soulslike section, but not only noone have played this game here, but it hasn't even been mentioned ever...

  18. #93
    Member
    Registered: May 2004
    Yeah, I've been playing it too. It's a solid soulslike so far. I thought writing about it, but I don't think it really stands out all that much, except perhaps for style and presentation. If you're into Fashion Souls, this game definitely has you covered.

  19. #94
    Member
    Registered: Apr 2003
    Location: flapping in the wind
    I've also been playing Ys 8 and enjoying it a lot. Never really got into these games even though the first game on Master System is a cherished childhood memory (I never really got anywhere though since my English was lacking as an 8 year old) and I've dabbled with a couple since then. This one seems to have a lot more of stuff other than just combat compared to the others, although it's still most of what you get up to. The story is pretty good and there's some decent characters and as you mentioned the music is super catchy. I've had the night hunt music stuck in my head for the past week.

    Alas, I got to chapter 6 and what seems like the very final stretch, and then I made the mistake of giving this Breath of the Wild thing a try on Cemu and promptly lost interest in everything else. What an awesome game. I'd almost be willing to buy my first console in 30 years just for that if it didn't run better on an emulator.

  20. #95
    Member
    Registered: Apr 2001
    Location: Switzerland
    I've given Doom (2016) a second chance to win me over, but I think it's not managing. I'm probably a bit less than halfway through the game, but while I don't actively hate it, I'm not getting much enjoyment out of it, and I doubt that will change massively. It's definitely not the game, though, it's me: I don't particularly enjoy shooters where I constantly have to be on the move. I like being able to rest, reassess the situation and replan - or, if a game tries to keep me constantly moving, then I want the game to focus on traversal rather than combat, such as Mirror's Edge, for instance. I thought I'd enjoy Doom well enough in short, half-hour bursts, in the morning before going to work, but unless something changes drastically, It's Just Not For Me. I'll probably try to finish the level (Kadingir Sanctum, I think), but otherwise that's it and I'll focus on the rest of my backlog instead.

  21. #96
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    DOOM 2016 goes on for so long that even a lot of people who like the game don't make it to the end, so don't feel any pressure to finish it.

    I don't have much new stuff to play at the moment so I'm going through my backlog. Currently playing Driveclub, on PS4. It's a decent enough racer, somewhere between arcade and sim. The drifting events are the best.

  22. #97
    Judith
    Guest
    Finished Plague Tale recently, and it's not a good game. It reminds me of Velvet Assassin, although it's not downright broken, but it's rather poor stealth game with great graphics and dramatic storyline (that holds up only thanks to engaging French voiceover; other versions are rubbish). Binary stealth, failure means reloading a checkpoint, artificial (and mostly linear) map setups, im-sim design ignored completely.

  23. #98
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by henke View Post
    DOOM 2016 goes on for so long that even a lot of people who like the game don't make it to the end, so don't feel any pressure to finish it.
    Doom is not too long, they are too weak. I care not for their mewling prostestations.

  24. #99
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Rip and tear until it is done

  25. #100
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    The Surge just got too crashy for me, and combined with its Souls-like approach to difficulty, I'm never able to build up the momentum to power on through and see it through to the end, so I've stopped at the bio-labs.

    I spent some quality time with Hitman 2 this weekend, clearing up some challenges in Hawke's Bay, after solving crashy behaviour in that too. It had somehow changed the renderer back to DX11 from DX12 and was crashing within minutes of loading a level.
    Still one of my favourite games of recent years, and the content's still coming.

    I also got sucked back in to playing Witcher 3 over the weekend, but finally had to put it down last night, as the mods I was using, combined with the fact that my NG+ Geralt had reached level 100, meant the attribute point system had broken and I was no longer able to respec. I could just power on through with my current build, which is fun enough, but I want to be able to experiment, and this was enough to take the wind out of my sails.

    So last night I plonked down the cash for RDR2 on the PC, as I never got around to finishing it on the PS4, and I figure long-term, some of the TTLG crew will probably end up getting it too, which opens up the possibility of co-op cowpokery.

    While waiting for it to download (IT'S FECKING HEEEOOOGE), I saw that Dawn of Man was on sale, aaaand next thing you know, it's in my library.
    I started playing it while waiting on RDR2, and so far, this is very much my jam. I think this may be taking up my time for the foreseeable.
    This kind of indirect-control city-builder / management game ticks a lot of the same boxes that Dwarf Fortress does for me, and it also gives me strong Populous vibes.
    Plus, compared to RDR2, which is well over 100GB, this is tiny at around 1.7GB. The juxtaposition tickles me

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