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Thread: Gloomwood just came to my attention and it looks SUPER AMAZING!

  1. #26
    Member
    Registered: Mar 2001
    Location: Ireland
    While I'm generally a fan of minimal and diegetic UIs, I feel that needing to have the arm on-screen at all times uses up much more screen real estate than a HUD-based visibility gem would.

    In other words, what bothers me about the unobtrusive visibility ring is that it's more obtrusive than a simple HUD element would be.

  2. #27
    Member
    Registered: Jun 2004
    Location: Los Santos
    You guys are overreacting. There's a ring slot in the case, so presumably you will unequip the light ring / wear something else.

    The ring isn't the problem. Problem may be in how nuanced the degrees of visibility are between 0% unlit and 100% lit. The vid doesn't demo this aspect clearly and we should wait for more info. Game's still a long way from early access.

  3. #28
    Member
    Registered: Feb 2020
    I smell the expectation that gloomwood will be like thief.
    I am very sure that stealth is only a secondary and that it wont be as deep as in OG thief.

    The ring might be evidence of that.

  4. #29
    Member
    Registered: May 2004
    I'm not expecting Thief by any means. I'm just excited to see all the design influences and immersive sim elements.

    Thief was an exceptionally stealth focused title and had you dance just on the edge of the AI's perception. Hence it needed a fairly granular visibility gem, lots of feedback on the noises you made, and lots of tools to deal with light and sound.

    Gloomwood, however, seems to be a far more combat and puzzle focused game where you sneak past the monsters if you don't have enough resources to deal with them.
    Last edited by Starker; 15th Jun 2021 at 18:31.

  5. #30
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Jashin View Post
    You guys are overreacting. There's a ring slot in the case, so presumably you will unequip the light ring / wear something else.
    Are you even listening to yourself? "The visibility UI is fine if you just don't use it!"

  6. #31
    Member
    Registered: Jun 2004
    Location: Los Santos
    Did you not say it yourself, just look at the right hand??

    It's not yet known if there'll be other rings for the ring slot, not to mention there's also an eye slot.

  7. #32
    Member
    Registered: Mar 2001
    Location: Ireland
    The eye slot is most likely for the monacle (zoom tool.)

  8. #33
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Jashin View Post
    Did you not say it yourself, just look at the right hand??
    How are you this bad at reading? I said that the ring apparently does nothing, AND I said that the onscreen hand seems to serve the same purpose as a light gem, AND I implied that having a huge hand constantly onscreen is, as Brethren put it, weird and distracting.

  9. #34
    Member
    Registered: May 2004
    From the looks of it, you can put away your hand entirely (at 2:44 and 4:23).

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