I haven't been over here much or posted in years so thought I'd see if anyone is talking about Gloomwood. Of course, you are! I just bought the game and will dive in.
Finished the EA in 3.8h, playing on Full Moon (aka Hard). It's very good and I don't wanna say anything too specific as to not spoil anything.
I didn't really like the lack of quicksaves. It's supposed to increase tension but it mostly just increased annoyance for me, and caused me to make several minutes-long roundtrips back to the latest savespot whenever I'd made a bit of progress that I didn't want to loose. Turns out there IS a way to save anywhere, but it's kinda hidden.
To enable saving:
-open user.ini in the game folder
-set "DevConsole = 1"
-in-game press the 3rd key to the left of Enter. ("Ö" on my keyboard, probably something else in other countries)
-type "savegame" to save
-"loadgame" to load
-you can also make multiple saves with savegame 0, savegame 1, etc.
user.ini has a bunch of other settings too if you wanna tweak your experience: Visioncones, Pickupanimations, Tutorials, etc. I haven't figured out how to bind the savekeys tho. There's a list of bindings at the bottom of the file, but it rejects any new bindings it seems. :/
I haven't been over here much or posted in years so thought I'd see if anyone is talking about Gloomwood. Of course, you are! I just bought the game and will dive in.
Gloomwood do be bussin
I noticed they yanked the original Demo from Steam. The EA version is OK, but I preferred the city level from the demo (and I'm assuming there will be more of that style in the actual full release too). The good news is that the demo is still, for the moment, available on GOG.
I love the style and feel, just discovered it a few days ago, just played it today. I like the movement and all, sound is good, lighting seems to work for stealth.. but just one teeny mistake and it's all the way back to the last phonograph I found and saved at last.
Unless I'm missing something, it seems like it forces you to fight at least the hounds. I couldn't find any other way around them, although I only briefly tried stealth.. then just gave up and backstabbed the remaining 6 or so.
All in all, it's a cool early access game, but I'd like more saving options as I don't like redoing sections due to failures.
I became interested in this, but after reading your comment hit deity, i think its not for me after all. For me saving when i want is a must in a game and having to fight is a no-go. But ill still check it out.
You can sneak past those hounds by distracting them with thrown objects or meat (which they'll stop to eat), but it's very hard. You can also just run past them.
The dev has also said that the full game will have an option to enable quicksave-everywhere.
Ahh, that's great to know, NV. I'll definitely keep my eye on it then. (about the Quick-Saving)
My guy runs so slow, it never occurred to me that I could outrun them. Doesn't seem possible. Will definitely try that.
Been two years since I posted in this forum.
I'm also not a fan of the EA. I decided to wait to play the "final" game when it comes out of EA. I only played the original demo, before early access. I thought it was fun and rather spooky, especially with the creature(s) in the sewers.
I see there was some discussion about the ring. I am also wondering about that. Any further notes on this?
If any Thief fans are still on the fence about getting this game, just watch this.![]()
Indeed! I mean't more "get it when it's done".
Thanks for the video, henke!
I just want to comment on the part about quick saves - sorry if this was already brought up in the thread.
I get what he's saying but ultimately I think the option to quick save is still needed. I think you can still enjoy what the game has to offer even with quick saves. What if I need to stop for the day and I'm nowhere near a save point? Being forced to only save in a certain spot is annoying. I'm actually playing Resident Evil 4 on my Nintendo Switch right now and I'm having the same issue. I'll fire it up say during my lunch break from work, then I have to make sure I can save my progress by the end of my lunch. However, good thing about the Switch is you can just put the system into sleep mode, so that sort of solves for the save point issue, albeit still not ideal.
A lot of games with limited saving having an autosave when you quit, I don't think I've heard anything about Gloomwood having that feature, though.
But he has said that he'll be adding the option to enable save-at-will later on during development.
That he's designing the game around being able to recover from your mistakes is promising. Some of my fondest memories of playing Thief back in the day were running away from guards and cowering in a shadow, hoping they wouldn't see me. As for manual saves, it worked great in Alien Isolation -- whenever you'd hear the beeping sound, it was a huge relief, and it made you feel like you were making real progress.
Yeah but it does lead to a lot of backtracking just to save.
I'm Team Quicksave in this matter. I have the mental fortitude to "play with my mistakes" and not just hit the quickload button when something goes wrong, but I do want to have the option, because backtracking to save points when you get to a risky-looking situation is a hassle.
Exactly. What henke said.
You can enable quick saving and loading now by editing user.ini.
F6 and F9 used - much better than using the console.