TTLG|Jukebox|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 3 of 3 FirstFirst 123
Results 51 to 70 of 70

Thread: Gloomwood just came to my attention and it looks SUPER AMAZING!

  1. #51
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Finished the EA in 3.8h, playing on Full Moon (aka Hard). It's very good and I don't wanna say anything too specific as to not spoil anything.

    I didn't really like the lack of quicksaves. It's supposed to increase tension but it mostly just increased annoyance for me, and caused me to make several minutes-long roundtrips back to the latest savespot whenever I'd made a bit of progress that I didn't want to loose. Turns out there IS a way to save anywhere, but it's kinda hidden.

    To enable saving:
    -open user.ini in the game folder
    -set "DevConsole = 1"
    -in-game press the 3rd key to the left of Enter. ("" on my keyboard, probably something else in other countries)
    -type "savegame" to save
    -"loadgame" to load
    -you can also make multiple saves with savegame 0, savegame 1, etc.

    user.ini has a bunch of other settings too if you wanna tweak your experience: Visioncones, Pickupanimations, Tutorials, etc. I haven't figured out how to bind the savekeys tho. There's a list of bindings at the bottom of the file, but it rejects any new bindings it seems. :/

  2. #52
    Member
    Registered: Nov 2001
    Location: Pacific Northwest
    I haven't been over here much or posted in years so thought I'd see if anyone is talking about Gloomwood. Of course, you are! I just bought the game and will dive in.

  3. #53
    Member
    Registered: Aug 2016
    Location: NYC, The Real America.
    Gloomwood do be bussin

  4. #54
    I noticed they yanked the original Demo from Steam. The EA version is OK, but I preferred the city level from the demo (and I'm assuming there will be more of that style in the actual full release too). The good news is that the demo is still, for the moment, available on GOG.

  5. #55
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...
    I love the style and feel, just discovered it a few days ago, just played it today. I like the movement and all, sound is good, lighting seems to work for stealth.. but just one teeny mistake and it's all the way back to the last phonograph I found and saved at last.

    Unless I'm missing something, it seems like it forces you to fight at least the hounds. I couldn't find any other way around them, although I only briefly tried stealth.. then just gave up and backstabbed the remaining 6 or so.

    All in all, it's a cool early access game, but I'd like more saving options as I don't like redoing sections due to failures.

  6. #56
    Member
    Registered: Apr 2020
    Location: Germany
    I became interested in this, but after reading your comment hit deity, i think its not for me after all. For me saving when i want is a must in a game and having to fight is a no-go. But ill still check it out.

  7. #57
    Member
    Registered: Mar 2001
    Location: Ireland
    You can sneak past those hounds by distracting them with thrown objects or meat (which they'll stop to eat), but it's very hard. You can also just run past them.

    The dev has also said that the full game will have an option to enable quicksave-everywhere.

  8. #58
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...
    Ahh, that's great to know, NV. I'll definitely keep my eye on it then. (about the Quick-Saving)

    My guy runs so slow, it never occurred to me that I could outrun them. Doesn't seem possible. Will definitely try that.

  9. #59
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    Been two years since I posted in this forum.

    I'm also not a fan of the EA. I decided to wait to play the "final" game when it comes out of EA. I only played the original demo, before early access. I thought it was fun and rather spooky, especially with the creature(s) in the sewers.

    I see there was some discussion about the ring. I am also wondering about that. Any further notes on this?

  10. #60
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Quote Originally Posted by sNeaksieGarrett View Post
    Been two years since I posted in this forum.
    Oh, welcome back!

  11. #61
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland


    If any Thief fans are still on the fence about getting this game, just watch this.

  12. #62
    New Member
    Registered: Dec 2022
    Location: Chicago
    Quote Originally Posted by Al3xand3r View Post
    This game looks brilliant. It's obviously Thief inspired but is also more of an immersive sim like System Shock (so don't cry foul at those clips showing the guns and stuff). It seems to be a single guy's labour of love for the most part but also that the developers of Dusk (awesome Quake-style retro campaign/DM FPS, check it out) are involved in some capacity. I honestly can't freaking wait, every tweet with another tiny clip showing off a new feature makes me even more excited and hyped for it. I really hope it can somehow stand up to the greats.

    https://twitter.com/Jollyrogers99/st...51480541974528
    https://twitter.com/DaveOshry/status...01056055824384
    https://twitter.com/DaveOshry/status...02514306297856
    https://twitter.com/Jollyrogers99/st...42803767824384
    https://twitter.com/DaveOshry/status...01962792796163
    Check the twitter/tube accounts involved n the posts above for more. Low fidelity graphics aside I get the feeling this guy knows what made the classics we all love great and is also doing a great job in recreating what's necessary while adding his own fresh twists and vibe on top.
    This game looks brilliant. loving it

  13. #63
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Quote Originally Posted by henke View Post

    If any Thief fans are still on the fence about getting this game, just watch this.
    Definitely not on the fence, but there's no way I'm gonna get an immersive, story-driven experience in Early Access. Makes no sense to me, it'd be like buying the first three chapters of a book before the author's even finished their first draft.

  14. #64
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Indeed! I mean't more "get it when it's done".

  15. #65
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    Quote Originally Posted by henke View Post
    https://www.youtube.com/watch?v=BRsWvtJSm0U

    If any Thief fans are still on the fence about getting this game, just watch this.
    Thanks for the video, henke!

    I just want to comment on the part about quick saves - sorry if this was already brought up in the thread.

    I get what he's saying but ultimately I think the option to quick save is still needed. I think you can still enjoy what the game has to offer even with quick saves. What if I need to stop for the day and I'm nowhere near a save point? Being forced to only save in a certain spot is annoying. I'm actually playing Resident Evil 4 on my Nintendo Switch right now and I'm having the same issue. I'll fire it up say during my lunch break from work, then I have to make sure I can save my progress by the end of my lunch. However, good thing about the Switch is you can just put the system into sleep mode, so that sort of solves for the save point issue, albeit still not ideal.

  16. #66
    Member
    Registered: Mar 2001
    Location: Ireland
    A lot of games with limited saving having an autosave when you quit, I don't think I've heard anything about Gloomwood having that feature, though.

    But he has said that he'll be adding the option to enable save-at-will later on during development.

  17. #67
    Member
    Registered: Jul 2002
    Location: Edmonton
    That he's designing the game around being able to recover from your mistakes is promising. Some of my fondest memories of playing Thief back in the day were running away from guards and cowering in a shadow, hoping they wouldn't see me. As for manual saves, it worked great in Alien Isolation -- whenever you'd hear the beeping sound, it was a huge relief, and it made you feel like you were making real progress.

  18. #68
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Yeah but it does lead to a lot of backtracking just to save.

    I'm Team Quicksave in this matter. I have the mental fortitude to "play with my mistakes" and not just hit the quickload button when something goes wrong, but I do want to have the option, because backtracking to save points when you get to a risky-looking situation is a hassle.

  19. #69
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    Exactly. What henke said.

  20. #70
    Member
    Registered: May 2005
    Location: Leicester, UK
    You can enable quick saving and loading now by editing user.ini.

    F6 and F9 used - much better than using the console.

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •