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Thread: OMs - Ghost/Perfect Thief Results [SPOILERS]

  1. #26
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    No but I never bound it directly to a key. I had to pull it up then use it, which is 2 keystrokes. I never made it but was close, so this is totally cool Galaer.

  2. #27
    Member
    Registered: Mar 2018
    I checked your method and yes, using twice "previous item" button to select invisibility potion and then use it is slightly too slow. By the time I'm using potion, I get second alert. After 20 failed attempts I used my method and ghosted this watcher on my first try. So it's possible to do it consistently.

    I also heard that there are some functions in Controls added in Newdark. So I wonder is binding invisibility potions was even possible in Olddark?

  3. #28
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    Oh I think it was. I remember setting invisio potion to a certain button, then I just had to press it and 'use' to turn invisible, but it was never fast enough. How do you set a key to use invisibility potion directly?

  4. #29
    Member
    Registered: Mar 2018
    I have "U" for invisibility potion, but it can be any other button and default RMB for using items. After starting the mission you need wait a split of second for mission to load and then you have split of second of pressing both buttons one after another. And when I succeed it feels like I pressed only one button instead of two. At least that's how I feel. The first time I was even surprised by this thought. But really it's not that hard.

  5. #30
    Member
    Registered: Mar 2018
    RUNNING INTERFERENCE ON HARD DIFFICULTY

    EXPLANATION


    You will probably ask right now why do I ghost this mission on Hard difficulty instead on Expert. And then I will ask you: is Expert really the hardest difficulty for ghosting this mission? No, it's actually opposite. Normal and Hard are much harder, because they don't have knockout objective. Nobody ever achieved beating this mission without any knockouts. Time to change that.

    So what are the other changes between Hard and Expert. Well, I have more health. But for ghost mode doesn't allow damage from enemies. And that's the only damage you can really score in this mission. Smaller loot objective, but let's be honest - getting all loot in this mission is very easy.

    From what I read on wiki, guards are all the same sensitive on all difficulties. Number of guards is also the same. On Hard though door leading to 3rd floor are open, but grabbing key to it on Expert isn't very problematic.

    The biggest difference is lack of knockout objective. This means that supreme ghost is just not possible. I will score many 1st alerts and do some other supreme busts. For the loot run the only problem is passing guard on short patrol on top of stairs at the start of mansion. I do it by entering side room, when guard will pass I quickly run on the other side. I doubt this guard can be supreme ghosted.

    PREPARATIONS

    On Basso's route is 4 obstacles. Obstacle #1 is 2 guards in lookout room. But you can douse torch to beat it.

    Next is Obstacle #2 - stationary guard in narrow corridor. The intended solution is of course to KO him, but I can't do it. My first idea was to nudge him into storage and then push him into left corner. To do that I pushed all barrels under wall to 3 crates. But after I nudged him into storage, I realized that he's looking into kitchen's direction, so nudging him left is out of question.

    I decided to nudge him past door leading to kitchen. It's not easy, because he's actually sensitive and can easily second alert if you are slightly to the side and you will move too fast. I tested if I can enter and leave kitchen without 2nd alert and tested if I can pass archer and go to Jenivere's cell without scoring 2nd alert from nudged guard. It worked. By the way, nudging guard took me 40 min.

    Obstacle #3 is servant in kitchen. Problem with him is he's moving in random patrol routes. The idea is to pass him when he's going to wine cellar. Another problem is he's entering little storage where I will need to time archer. So I decided to douse torch in this room as well.

    Obstacle #4 is archer patrolling corridor. North part of corridor near storage - archer turns around by turning left. Timing his turn is necessary to return to storage after saving Jenivere. South part of corridor - archer can stop and turn around in 2 ways. If he stops in the middle of south corridor, then to turn around he will turn right. So don't try to ghost him then. Instead wait for second way: archer stops at the beginning of south corridor, there is no gap to go to Jenivere. Then he will do 2 steps forward and in order to turn around he will turn left. And that's the way to pass him.

    Other than that, I'm leaving all doors on Basso's route open and also door leading to Servant Quarters open. I noticed that Basso can waste a second in order to try to open door. One last thing. I heard opinion that saving and loading during Basso's going through basement can broke his route. I can tell you it's just a myth. Game never broke for me.

    ESCORTING BASSO

    Time to return Basso and use birdcall. Run all the way to door to kitchen to block Basso. You need to time servant when he's walking from middle of room to wine cellar. Move forward to doorway leading to archer's corridor to block Basso. Basso will stop in storage for about 5 seconds, then walk to you. You need to wait for archer to go to south end after using this turn that you can't ghost. Because he alternate his turning on south part regularly. You also need to worry about servant.

    When archer will pass Servant Quarters door release Basso and hide in Servant Quarters. Basso will walk to almost the end of corridor, then he will start running and pass archer during his turning animation. Wait for archer to pass you and run to block Basso and Jenivere from leaving.

    ESCAPE

    Originally I thought that I can only release only Basso first and pray for him to pass archer during his turning animation and pray for servant to move to wine cellar at that moment. Then do the same with Jenivere. Guess what, it's much easier.

    After archer will walk north for a few seconds release both Jenivere and Basso. Go behind them and hide in Servants Quarters. Archer will only first alert to them. Now you need servant to walk to wine cellar or walk into storage. Even if he bump into them in dark storage, he will not alert! He can only spot them when he's in the kitchen and they are travelling in front of him. After they left kitchen, I returned to close all doors and left mansion.

    STATS:

    Time: 1 hour 18 min 36 s; Loot: 1295/1295
    Pockets Picked: 5/9
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Secrets: 3/3

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS
    SUPREME GHOST: IMPOSSIBLE. I scored a lot of 1st alerts, nudged a guard and douse 2 torches.

    FINAL NOTES


    And that's the end of this challenge. It was actually more easy than I thought. That way it's possible to ghost this mission without KO-ing anyone. One thing I don't understand is loot count. Somehow on Hard difficulty you can get 10 loot more than on Expert. Yes, 1295 isn't a typo like I originally thought. I didn't notice any new loot piece, so that means one loot piece is just worth more. Weird.

  6. #31
    Member
    Registered: Mar 2018
    BLOOPER REEL

    Bonus mission of Thief Gold. Never read ghost report about it, so let's give it a try. So to complete the mission you need to use switch inside right after front guards. The unfortunate thing is the only intended way in is through front entrance. There is also loot stored in one room inside.

    GETTING INSIDE

    Go to wall to the right from front entrance and do a stack of 4 healing potions. Mantle on it and jump over a wall. There is no way to recover healing potions. You are on sealed part of the street. Go to well. There is one patroller who will completely ignore you. Grab 3 bottles near well and take them to north wall. Do a stack of 3 bottles and on top of them do a stack from all healing potions you have (5). Mantle on stack and mantle on top of wall. Mantle on wooden part and jump on to of north wall. You are above south part of Garden. Just drop on tree.

    LOOTING AND LEAVING

    Go to corridor and go right to room with 3 drunk guards. One of them will spot you, run to you, after 1 second he will change his mind and return into corner, but stand turned around. I believe that this is still a ghost bust #1. The rest of guards will ignore you, so grab all golden bottles from table. Leave and continue going to stairs leading down to front entrance.

    On stairs you can spot dancing zombies. Don't worry, they will ignore you. When you are far away they will move towards room with drunk guards you visited earlier. Also if there is dancing zombie at the bottom in room with standing zombies and archer on the left, then entering this room will second alert archer. In that situation just go away and return when dancing zombie is on stairs.

    Next is room with standing zombies and archer. Quickly run right to avoid 2nd alert from archer (only possible when dancing zombies aren't presented in this room). Then just go along right wall to end switch, which will 2nd alert archer and front guards (ghost bust #2).

    STATS:

    Time: 9 min 52 s; Loot: 850/850
    Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

  7. #32
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    Very nice reports, Galaer! I especially like your Running Interference explanation. After I recently ghosted that one, I've seen multiple people requesting ghosting without knockouts. Running it on hard is a nice way to force that. Very interesting writeup. It makes me want to spin it up and retry it (which I might well do).

  8. #33
    Member
    Registered: Mar 2018
    I noticed that there are small difference in your video when you play T2fix compared to my run on Tafferpatcher. In your run Basso doesn't wait before he's starting to walk. In my run Basso wait around 5 seconds. It's possible there is more differences between Tafferpatcher and T2Fix. Interesting thing I noticed is on Blooper Reel you can mantle everywhere while in Bafford Manor some walls can't be mantled. It's still possible (at least in Tafferpatcher) to climb on Bafford Manor roof and return to starting point.

  9. #34
    New Member
    Registered: Nov 2010
    Mantling changes with new-dark vs old-dark does change the game dynamics rather significantly especially with some of the other updates.

    I applied New-Dark to the original Dark Project (i.e. the first release, not Gold) I find that new-dark allows me to perfect ghost some levels easier - but it makes it impossible to perfect ghost return to the cathedral with full loot.

    I'd like to find a way to set the engine level on a per-level basis w/o resorting to manually starting one engine to start a partical level but i haven't found a way to hook the binaries. Yet.

  10. #35
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    Yes Return cannot be Perfect Thieved in NewDark. One loot item at St. Yora's, a plate behind a zombie in alcove, must be skipped. My original run outline on my website was in OldDark, while updates in green have been inserted for NewDark differences. Not sure if you have seen/read them. Take a look if you'd like. Here is my lengthy report on Return.
    Klatremus' Supreme Thief Site - Walkthroughs, Loot Lists & Ghost Reports
    Let's Supreme Ghost Thief - YouTube Channel with Thief Let's Plays

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