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Thread: Donkey Kong Country: Tropical Freeze

  1. #1
    Member
    Registered: Aug 2002
    Location: Maupertuis

    Donkey Kong Country: Tropical Freeze

    I bought this on Renzatic's recommendation. While grabbing this game, I discovered that there is a 3D platformer on the Switch starring a goddamn fox, called New Super Lucky's Tale. Self-control was required.

    Yeah, DKCTF is damn good. I think you could call it a "spectacle platformer," in analogy with spectacle fighters like Bayonetta. The levels flow rapidly from setting to setting, often with a flashy setpiece in-between, and the sheer number of settings in a single level would be enough to populate entire worlds in other platformers. From the very first level the collectables and hidden areas were a challenge, in marked contrast to Nintendo's 2D platformers, which take quite some time before they offer you challenge of any kind. However, the sheer variety of collectables means I had to consciously suppress my desire to fully clear levels before moving on. Even going over a level thoroughly, on my first try I'll still typically only two thirds of the puzzle pieces.

    The controls feel better than the original DKC trilogy, though some things still feel unintuitive. I don't have a sense for the range of the grab or ground slam, and I'm still not used to the fact that hitting enemies with the roll speeds you up. I found that the game has "Wile E. Coyote physics," which I always appreciate, meaning that for a moment after you fall off a ledge you can still jump. At first I looked askance at the variety of consumable items to help with beating levels, but by the end of the game I may be less dismissive of the idea.

    I'm starting a separate post so I can feel less awkward burbling about the game. Sometimes it takes me a very long time to finish a game, and this way I can come in and make silly one-sentence observations without feeling bad about cluttering up another thread.

  2. #2
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Just don't play the DKC on the DS. Terrible.

  3. #3
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Glad you like it!

    Quick protip: if you want to see all the levels in the game, the only collectibles you need to worry about are the KONG letters. The puzzle pieces are just for the 100%'ers who want to get all the action figures and fill the art gallery.

  4. #4
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by Anarchic Fox View Post
    While grabbing this game, I discovered that there is a 3D platformer on the Switch starring a goddamn fox, called New Super Lucky's Tale. Self-control was required.
    Luckyís Tale was a free Oculus Rift launch title. A bland platformer whose only remarkable feature was that it was in VR. New Super Luckys Tale is a non-VR spinoff of it, which exists... for some reason. I donít think youíre missing much if you donít get it.

  5. #5
    Member
    Registered: Apr 2001
    Location: Switzerland
    Mark Brown of Game Maker’s Toolkit talked about it in a recent video. I don’t always agree with him on games that are less systems-focused, but this game lives and dies by its systems and they are as generic and mediocre as they come, apparently. It’s the kind of game that well-meaning parents might get their kids because there’s a cute cartoon animal in it. I only played the VR version, but I didn’t finish it. Even the VR angle didn’t make it worthwhile. It’s not just mediocre but aggressively mediocre.

  6. #6
    Member
    Registered: Aug 2002
    Location: Maupertuis
    But... fox. Okay, I'll resist. It's not like there's a shortage of fox games on Steam.

    Thanks for the tip, Renzatic.

  7. #7
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    There's a demo for New Super Lucky's Tale on the eShop. I wasn't too blown away when I played it, but your mileage might vary on it.

  8. #8
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night

  9. #9
    Member
    Registered: May 2004
    Quote Originally Posted by Anarchic Fox View Post
    The controls feel better than the original DKC trilogy, though some things still feel unintuitive. [...] I'm still not used to the fact that hitting enemies with the roll speeds you up. I found that the game has "Wile E. Coyote physics," which I always appreciate, meaning that for a moment after you fall off a ledge you can still jump.
    Um... was that no so in the original games also? I only played the first two and it was a long time ago, though.

  10. #10
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Once you're finished with DKC, there's also Yooka-Laylee and the Impossible Layer, which is just about as good. The one nicest thing about it is how the overworld map isn't a series of nodes that you jump between, but an actual explorable world in its own right, complete with puzzles and light platforming challenges.



    Though I DON'T recommend picking up the original Yooka-Laylee, which I found to be incredibly boring.

  11. #11
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Quote Originally Posted by Starker View Post
    Um... was that no so in the original games also? I only played the first two and it was a long time ago, though.
    I don't remember. Maybe if I returned to the original trilogy now I'd like the controls, although nothing would make me accept the tiny field of view.

    Thanks for the extra recommendations, Renzatic. Though I wasn't kidding about my Steam library -- I just went to count, and found I had 11 fox games there.

  12. #12
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Starker is correct. That gameplay wasn't in the original 3 DKC games on the SNES.

  13. #13
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    I just fired up the original DKC in BSNES. You could gain extra air by rolling off a ledge, and jumping just a split second after you leave the ground. Thing is, you had to roll. If you just walked off, you wouldn't be able to jump midair.

  14. #14
    Member
    Registered: Aug 2002
    Location: Maupertuis
    A great deal of care and passion has been put into the scenes of Donkey Kong punching boss animals.

  15. #15
    Member
    Registered: Jul 2002
    Location: Edmonton
    Quote Originally Posted by Renzatic View Post
    Glad you like it!

    Quick protip: if you want to see all the levels in the game, the only collectibles you need to worry about are the KONG letters. The puzzle pieces are just for the 100%'ers who want to get all the action figures and fill the art gallery.
    That is a good tip! I've had this game for maybe a year now but haven't gotten very far in it, partly because, well, it's difficult, but also because it feels like there's an overwhelming number of collectibles. I'll focus on the KONG letters now.

  16. #16
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Glad to be of help.

  17. #17
    Member
    Registered: Aug 2002
    Location: Maupertuis
    The owl was a long, tense ride. Somehow I beat it my first try, yet felt as drained as I do after a Dark Souls boss.

    Now, three monkeys are kicking my ass. It's Sekiro all over again.

  18. #18
    Member
    Registered: Aug 2002
    Location: Maupertuis
    I beat the monkey. Ahem.

    At first, I thought the recent 2D Mario games compared unfavorably to this one in every way. I see an exception now. There are many places in DKCTF where you will die if you simply do not press a button long enough -- the autoscroller sections come to mind. In many other places, death is only one mistake away. This never happens in the Mario games, where every death requires multiple mistakes in succession. This makes the Mario games easier in general, but it does hold for their harder parts too, and it's a way in which the 2D Marios are superior to DKCTF.

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