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Thread: TMA20AC Mission The Builder's Paradise (Mar 24, 2020)

  1. #276
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    Quote Originally Posted by Iceblade View Post
    On an unrelated note: There is anything to that brick/stone wall at the first (rust-gas) elevator? The one with the bend?
    Nothing, you can't open it in case you thought there's a secret about it. Via Dromed you would see however that one of the locked blast doors in the nave lead to this blocked passage.
    So it does have a story : the nave had a direct access to the basement but mechanist blocked and locked it so the rust gas could not reach them.

  2. #277
    Member
    Registered: Feb 2010
    Location: Switzerland
    Authors: prepare for your master - FireMage - who was so kind to spend some time with us to give us some inside view on his 2nd Place Contest Mission "The Builders Paradise". After listening to, what he has achieved in terms of design, programming, reusing stock sources etc. you might rethink your rating - we sure did. Thanks to FireMage for your interesting views on your outsanding work!

    Get the mission HERE

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    Last edited by Supremcee; 8th Aug 2020 at 19:12.
    Thief Podcast - Inside at Last Megathread >>> https://www.ttlg.com/forums/showthread.php?t=149898

  3. #278
    Member
    Registered: Apr 2016
    Location: France
    Close to the start of the episode, Firemage references an artwork by Whaleoil. You can see it (and his other amazing art) here: https://24karrasgold.tumblr.com/image/182387668570

  4. #279
    Member
    Registered: Nov 2003
    Location: East Coast Elite :D
    I just wanted to chime in and say that even though this didn't win 1st place in the contest, to me this was the most incredible of the top three winners for sure. Both Feast and Into the Odd were great, but this mission was so ambitious and intense. The choice of sounds and music along with the new adversaries created a sense of dread that pervaded the whole mission and really set the tone of a desolate, dead place perfectly. Some places gave me some nostalgia for SS2 actually like in the Engineers quarters with busted in doors and corpses everywhere and all the readings did an excellent job of filling in the story. I think Feast embodied more what people think of as classic thief and it was really well done, and not everyone loves a good mechanist mission, but I thought that your mission was just incredible. In my mind its practically cannon now.

  5. #280
    Member
    Registered: Jul 2011
    Hello. I'm experiencing an annoying screen lag when playing. Installed Thief vanilla then TafferPatcher_TMA_216_beta then copied the 1.27 NewDark patch in the game and installed the FM with it. Some suggestion?
    My graphic card is a GeForce 700 serie.

  6. #281
    Member
    Registered: Oct 2018
    Location: Melbourne, Australia
    Hi Linda,
    One thing that I know massively improved the framerate for myself and others was setting 'Sky Detail' to Low in the video menu.
    Other than that, I'm not sure what could be causing it.

  7. #282
    Member
    Registered: Aug 2004
    Location: CT, USA
    Quote Originally Posted by Linda View Post
    Hello. I'm experiencing an annoying screen lag when playing. Installed Thief vanilla then TafferPatcher_TMA_216_beta then copied the 1.27 NewDark patch in the game and installed the FM with it. Some suggestion?
    My graphic card is a GeForce 700 serie.
    It depends on the rest of your system too (cpu, memory, monitor, etc) but the video card is pretty old so it may not perform well for this mission which is pretty demanding even on newer systems. Besides what Dirk mentioned you can try setting a lower screen resolution.

    T2Fix: An Unofficial Comprehensive Patch for Thief 2
    Also Tafferpatcher hasn't been updated in a long time and just adding NewDark to it may be missing some newer fixes, scripts, etc. Most are using T2Fix now which is kept updated & includes NewDark etc, you can try running it on your current install or on a fresh install to be sure there is no conflict. It may not make much difference though if your system specs are more the problem.

  8. #283
    Member
    Registered: Jul 2011
    Quote Originally Posted by Dahenjo View Post
    It depends on the rest of your system too (cpu, memory, monitor, etc) but the video card is pretty old so it may not perform well for this mission which is pretty demanding even on newer systems. Besides what Dirk mentioned you can try setting a lower screen resolution.

    T2Fix: An Unofficial Comprehensive Patch for Thief 2
    Also Tafferpatcher hasn't been updated in a long time and just adding NewDark to it may be missing some newer fixes, scripts, etc. Most are using T2Fix now which is kept updated & includes NewDark etc, you can try running it on your current install or on a fresh install to be sure there is no conflict. It may not make much difference though if your system specs are more the problem.
    It's quite impressive how a 20 years old game can cause issues for resources demanding on recent videocards. I'll try to lower the Sky Detail.

  9. #284
    Member
    Registered: Jul 2011
    Try to lower the Sky Details, nothing.

    I've turned of the vsynch and this is what happened:

    91 fps for an "old" videocard is quite impressive. Anyway I still get this problem... Whatever, it's been months, maybe 1 years since my last Thief Metal Age play, maybe my eyes are no more trained.

  10. #285
    Member
    Registered: Jul 2011
    I am afraid it was my eyes out of train. Anyway, impressive, nasty mission, loyally following what was the nasty Karras mind; the monsters are as disgusting as shocking. If I'm not wrong some of them are realizations of the first artistic sketches of the Mechanists robots, I don't even want to think to the citizens attacked by these minions... I like this cyber-horror ambientation.

    Anyway looks like I'm stuck: I reached the zone where the metal angels are (below Karras), but I can't open any door... The only key I have is the Control Room Key but I've seen no control rooms, or it looks like this one is beyond the extraction quarter for which I can't open its entrance...

    Plus I was wondering what Friend Kernel said in that victrola recording...
    Last edited by Linda; 2nd Sep 2020 at 00:13.

  11. #286
    Member
    Registered: Aug 2004
    Location: CT, USA
    Quote Originally Posted by Linda View Post
    I am afraid it was my eyes out of train. Anyway, impressive, nasty mission, loyally following what was the nasty Karras mind; the monsters are as disgusting as shocking. If I'm not wrong some of them are realizations of the first artistic sketches of the Mechanists robots, I don't even want to think to the citizens attacked by these minions... I like this cyber-horror ambientation.

    Anyway looks like I'm stuck: I reached the zone where the metal angels are (below Karras), but I can't open any door... The only key I have is the Control Room Key but I've seen no control rooms, or it looks like this one is beyond the extraction quarter for which I can't open its entrance...

    Plus I was wondering what Friend Kernel said in that victrola recording...
    Not sure exactly where you are but think you may need to climb up to level where you see archer patrolling with the bot with a light and from there you can access areas to proceed farther. If you want you can check my playthrough showing how I did it. Kernel says he's going to become the 'arm of justice' to put down the rebellion but doesn't do that much to stop you anyway, I chose to proceed without him to play more stealthily/unhampered.

    91 fps sounds like your video card is performing well, but I know myself & others had similar issues even with pretty powerful systems, especially in that outside section with many lags/crashes which could be dromed related more than from hardware. I use an AMD video card and was able to help the situation by installing latest drivers, tweaking settings etc and had to redo my playthrough several times to get a good version without these problems, but the mission is so excellent otherwise it was worth it.

  12. #287
    Member
    Registered: Jul 2005
    Location: BC, Canada
    Wow that was a mission and a half. 5 hours 22 minutes to complete with optional quest. Loot 4645/4771 Secrets 8/9 What I'm wondering is what is the crazy tall walking robot thing with the laser scanner that you find if you're up on the roof and carefully make your way down to the lowest area out there without dying. It's just stuck out there and you'd never see it playing the game normally.

  13. #288
    Member
    Registered: Jul 2011
    Quote Originally Posted by Dahenjo View Post
    Not sure exactly where you are but think you may need to climb up to level where you see archer patrolling with the bot with a light and from there you can access areas to proceed farther.
    I'm right below where the archer is! Coincidence.



    Quote Originally Posted by Marmbo View Post
    Wow that was a mission and a half. 5 hours 22 minutes to complete with optional quest. Loot 4645/4771 Secrets 8/9 What I'm wondering is what is the crazy tall walking robot thing with the laser scanner that you find if you're up on the roof and carefully make your way down to the lowest area out there without dying. It's just stuck out there and you'd never see it playing the game normally.
    Easter egg?

    This mission is very exciting, I would advice it to all those loving Mechanists.

  14. #289
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    Quote Originally Posted by Marmbo View Post
    What I'm wondering is what is the crazy tall walking robot thing with the laser scanner that you find if you're up on the roof and carefully make your way down to the lowest area out there without dying. It's just stuck out there and you'd never see it playing the game normally.
    This is a scrapped creature due to lack of time. It's supposed to patrol around and spit rust gas on its target ie the player. Unfortunately, I didn't had the time to finish its script so I had to keep it as an easter egg, unfinished, just to say "Hey, it exists". Another scrapped creature is the mecanical caterpillar that you can see (ofc non fonctionnal) in the museum above the big double green automatic door.


    @Linda : if you say the mechanical angels and turrets in Karras's quarters are active, I guess you unfortunately killed the worker bot waiting at the entrance instead of following it. In such case, you'll unfortunately need to use an invisible or speed potion to pass all this dangerous area to reach the elevator throne and get to the upper floor to continue the adventure.
    It's a level design mistake, I know, it's a thing I plan to fix for the update. Once you'll be up there Find the emergency exit lever, then leave this ambush and find the break room. There you'll find the security room and the key of the factory (which will grant you the access almost EVERYWHERE in the compound and the Irina's Book which will tell you how to win.)

  15. #290
    Member
    Registered: May 2008
    Location: Southern,California
    just beat mission on expert only got 4/9 secrets

    great job on mission,pretty hard over all with all those readables and triggers to move forward in mission

    thank you for a great mission yes i used those sprocket arrows they helped alot

  16. #291
    Member
    Registered: Jul 2011
    Quote Originally Posted by FireMage View Post
    @Linda : if you say the mechanical angels and turrets in Karras's quarters are active, I guess you unfortunately killed the worker bot waiting at the entrance instead of following it. In such case, you'll unfortunately need to use an invisible or speed potion to pass all this dangerous area to reach the elevator throne and get to the upper floor to continue the adventure.
    It's a level design mistake, I know, it's a thing I plan to fix for the update. Once you'll be up there Find the emergency exit lever, then leave this ambush and find the break room. There you'll find the security room and the key of the factory (which will grant you the access almost EVERYWHERE in the compound and the Irina's Book which will tell you how to win.)
    Actually I'm at the control room where there are two levers. I have already substituted the memory crystal with an empty one found in the basement but none of the lever lower... I am supposed somewhat to call a giant elevator in the main hall but I can't see any way to get it down...

  17. #292
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    So if you reach such a point, it means you found Irina's ledger and the factory key so it means the last thing to do is to turn off the valva which gives Karras the control over the control room. To find this valva you need to follow the glowing green conduct upstairs.

    Additionnal hint : It will lead you to the south entrance to Karras'quarters that you can open by activating the levers that control South Emergency Exit ie the room with four levers that you should have met when you escaped Karras' ambush

  18. #293
    New Member
    Registered: Aug 2020
    Hello! New member here and have been loving the fan missions I've tried out from this contest so far.

    I can't seem to get this mission to load at all. When I hit play, it crashes before I even get in game. I'm playing with a GOG copy of Thief II. I tried updating to NewDark 1.27, copying the files over into the directory. I set my audio channels to 48 and hardware acceleration to on. Still crashes. Any advice?

    I've loaded it with both DarkLoader and FMsel, and both seem to be fine, so I don't think it's the loader


    EDIT: I actually figured out what I did. Since I primarily use DarkLoader, and this mission wasn't showing up in the list (since it's a .7z not a .zip) I had decompressed it, and then rezipped it and put it in my FM directory. This made it show up in DarkLoader, but apparently broke it. Given the advice I found elsewhere in these forums, I don't think I'll be using DarkLoader anymore . I redownloaded the mission, reinstalled Thief 2, and used FMsel instead and it was able to load into the first cinematic!

    Hopefully this is useful info for anyone else that had this issue

    Looking forward to trying this mission out!
    Last edited by Jefftime; 16th Sep 2020 at 10:10. Reason: Fixed my own issue

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