TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 2 of 3 FirstFirst 123 LastLast
Results 26 to 50 of 52

Thread: TMA20AC Mission — Fierce Competition (Mar 24, 2020)

  1. #26
    Registered: Feb 2010
    Location: Switzerland
    Quote Originally Posted by Psych0sis View Post

    That's for the other objective :P
    oh I'm sorry didn't want to confuse anyone
    Thief Podcast - Inside at Last Megathread >>>

  2. #27
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Great job! Nice work on the lighting, solid brushwork and texturing, a fine mission overall.

  3. #28
    Registered: Feb 2006
    Location: The BoneHoard
    Would appreciate being spoiled about the location of the key in the mansion that opens the door in the astronomer's bedroom!

  4. #29
    Registered: Apr 2011
    Location: Montpellier, France
    Check the basement.
    Also, alternatively, you can enter this room from the outside.

  5. #30
    Registered: Oct 2016
    Location: The Mystic's Keep
    Good mission! It's a little on the easy side, but there's a lot crammed into a small space and you certainly make the most of it. It's really good looking as well, particularly in the mansion area. This is a huge step up from Order of the Dew, and I look forward to whatever you offer next.

  6. #31
    Registered: Mar 2018
    Well, that was a really fun mission. I got 3117 loot in 58 min. It's a small size mission, but with a lot of content. I really liked that you weren't scared to show that rich people are really rich. Amount of loot in rooms is really rewarding. One thing that I didn't like is that you put a lot of books and scrolls that I can't read, they are just background objects. I was especially sad that I couldn't read about Lord Thorack's discovery and his affair. I was really curious.

  7. #32
    Registered: Feb 2005
    Location: Germany

    short & simple

    Neat little mission that looks beautiful. This was the second mission of this contest that I played.
    The adventure was quite enjoyable but sadly over too quickly.
    32 mins
    2691/3466 loot

    More please
    Last edited by Karras35; 6th Apr 2020 at 06:50.

  8. #33
    Registered: May 2005
    Was looking forward to this one because I quite liked Order of the Dew from the TDP20AC. When I read in the mission info that this is another small/medium sized mission, I decided to blind ironman it. Similar to my experience when I played Schlock's Shadow Play without saving, I was on the edge of my seat for the whole playthrough. Since the mission does include a bit of rooftop climbing, I had to navigate very carefully. One mistake could end the entire run. I even fell once but thankfully was able to press the space bar just in time to mantle onto a nearby ledge. In Lord Thorack's mansion, I had several close calls with guards who caught a glimpse of me. Thief is an intense game with this playstyle.

    I had a great time with Fierce Competition! Finished without saving once after 1 hour and 11 minutes. Got 2616 of 3466 loot. I also noticed Dewdrop is referenced in the note to Lord Frederick.

  9. #34
    Registered: Mar 2013
    Location: Finland
    Very well made mission! Ambient sounds were used nicely! It was quite hard to find all the objects to complete the objectives (on expert). I got 3076 of 3466 loot.

  10. #35

    Short and sweet, pretty challenging inside the mansion with all the loud tiles (bit too much for my taste at times, the toilets for example).
    Nice architecture and apparently a very well hidden loot!

  11. #36
    New Member
    Registered: Mar 2013
    Location: Mexico
    Cool mission, liked the verticality on this one. Outside area felt a bit like Thief 1, but the mansion in particular has that victorian style found in Thief 2. Loot wasn't hard to find, but I still missed around 400 loot in total.

  12. #37
    Registered: Jun 2012
    Location: Portugal
    Although short and well built. I really liked this one.

  13. #38
    Registered: Mar 2007
    Location: Krull Island, in the pub
    Just finished. This is definitely what I love Thief 2 for (since 2000!). A pleasant, relaxing, short but quality mission with great ambients and no annoying enemies or puzzles. I like vertical architecture within the small city section. Inside the mansion, the ambients, the relaxed atmosphere and the whole vibe is just essential Thief 2 in the best possible way. A nice way to celebrate such an anniversary!

    Only one thing that could have made it even better: a detailed story on the "affair evidence", and the astronomical study as well.

    Nice one! Keep it up!

  14. #39
    New Member
    Registered: Feb 2019
    Nice city mission i finish all the objective but I did not find the doll. Not too much AI in this one and it's almost impossible to be lost regarding the size of the map, very cool mission. Thanks !

  15. #40
    Registered: Aug 2015
    It's a small mission perfectly implemented, maybe the first one of a campaign?

  16. #41
    New Member
    Registered: May 2018
    Location: Bristol
    It turns out I accidentally placed a purse underground so maximum loot is actually 100 less than what is shown on the end screen. Whoopsie.

  17. #42
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    This mission has been updated to v1.1 to add support for French translations (it contains no bug fixes).

  18. #43
    Registered: Sep 2008
    Location: Deutschland/Germany

    This is an excellent mission, very well crafted in the good old Thief style, that is a map with lots of dark places to hide, climb and explore without being stressed too much.

    Looted 2717/3466 but I'll replay that one to see if I can discover more.
    My FM campaigns Garrett's Young Years XTra, Reunion With Basso
    Want your upcoming FM translated in foreign languages?

  19. #44
    Registered: Nov 2003
    Location: Sheffield, UK
    Quote Originally Posted by HavvicGames View Post
    Sidenote, does anybody know if it's possible to get a username change? I don't use this username anymore.
    You could try asking Tannar or Yandros I believe they're both mods

  20. #45
    My headcanon explanation for the cheese guy is that he figured out that buying theatre props in bulk was actually cheaper than buying firewood. Or he placed the order by mistake, I suppose. Anyway, it was very funny.

    Playing through this mission kinda felt like playing a long-lost official mission, it so perfectly recaptured the mood and writing style of the original games. Loved the way it looked, sounded and felt! Also, the size was just right for me - I feel like some FMs are too sprawling for their own good. This was tight and focused. Aside from one curtained window that was a bit fiddly to get through (I believe I had to mantle to clip through the curtain), I enjoyed every second of it.

  21. #46
    New Member
    Registered: Nov 2018

    short and sweet mini mansion mission

    So this is the second mission of the anniversary contest I'm trying (rather late to the party!) just today. The first was Builder's Paradise, which I've yet to finish, and put on hold for a bit after an enemy randomly disappeared right in front of me and ruined my immersion a bit

    This mission, while I could see right away was not as ambitious or on the scale of Builder's Paradise was some good ol' plain fun Thief 2. Nothing super original and sticking to a tried and true T2 formula, which isn't necessarily a bad thing. Quite easy and few enemies, was perfect for my style of trying to play FMs blind without loading at all, which I managed. Finished in a bit over an hour on exp., though I missed a lot of loot and had to come here to find where the doll was. I think the layout of the mansion was nicely done and I quite enjoyed the small city part with the couple of places to loot and climb through the windows along the streets. Some of the bedrooms were very well decorated. The tiles in the mansion made the few enemies at least a bit of a challenge, though I didn't need to use flash bombs or water arrows until when I could tell I was getting near the end and got lazy . One thing I disliked, if I may offer some constructive criticism, was the lack of readable books and how many objects were unfrobbable (is that a word?) which normally would be; what would have really bumped the rating of this mission for me quite a bit would have been some good writing and humor in the scrolls and books laying around the desks which were not readable, I thought those were missed opportunities. The cheese joke was great though, definitely made me chuckle, as I think I've seen one of those youtubers videos and actually got what it was. My rating for this is 3.5 / 5; I think this mission reminds me quite a bit of The Tower by Lady Rowena. (keep in mind I'm a harsh critic, I've only played a single FM I consider a 5 besides T2X : )

  22. #47
    New Member
    Registered: Aug 2019
    Location: Seattle, WA
    Here's my run of the level, from today:

    I enjoyed it. I would give it a 7 overall but it could have been an 8 or 9 with a longer playtime. Architecture was inspiring. Lots of visual detail, both in exteriors and interiors. The top floor of Thorack's mansion was especially pretty to me. Enjoyed the plot points as well. Would like to see more FMs from this author.

  23. #48
    Registered: Aug 2007
    Another Superb mission, Thanks much. I loved this mission. This the way they are meant to be made. I know the puzzle people like it harder to find objects, but this had great balance. I say this all the time, but I'm not tinto looking at every gazilianth of an inch of a game to find some item or key. I was never into those puzzles ppl put together.
    Not into linier key hunt missions in thief, this one was not one of those, it was great. Easy 9/10 rating. Just Superb!! Your a master at this.

  24. #49
    Registered: Apr 2020
    Location: Germany
    Wow, I absolutely loved this mission! Exactly my cup of tea & so well made. I didn´t manage to find all the loot, some of it must have been really well hidden. Definitely gonna replay this some time

  25. #50
    New Member
    Registered: May 2018
    Location: Bristol
    Here are the comments from my mission
    Little light on the story and other such details, as it feels like it was thrown together very last minute.

    Gameplay and map layout is very well done though, and kept the experience enjoyable as everything flowed very well!
    Great atmosphere all round, good gameplay (if a little easy), and a serviceable story make this a solid mission all in all. The vertical design makes it feel a little Thief 1-esque, but that's not a bad thing at all. There's a lot crammed into a small space, but nothing is wasted. Perfect for a quick fix of classic Thief.
    Short but fun.
    Rather trivial FM, but looks good.
    Some jokes like the piles of wooden cheese are non-obvious.
    Some people might score this mission against every FM ever released. This is a ridiculous criterion, at odds with the author's obvious intentions. I think an 'unambitious' but technically flawless release is far more valuable than a pretentious opus that crumbles under its own weight.

    With this context in mind, the mission is basically perfect. The brushwork and texturing is immaculate, the layout is varied, there are no gameplay sins.

    The only thing I can penalise it for, and I really have to, is how derivative it is. A modest scope is commendable, but this can be retained while having something memorable or a unique selling point in the style or atmosphere. Everything about it is enjoyable, but almost nothing about it stands out stylistically. There's nothing that would make someone say, "that's a Jayrude mission".

    That said, I am still scoring it quite highly. Sure, this mission is an imitation, but it is a perfect one. The author clearly knows how to build, and how to design gameplay.
    Small but very good mission, hard to say anything bad about it.
    Solid city, good verticality.
    It's solid and could potentially fit seamlessly next to the game's original missions (or even as an introductory level akin to Running Interference), but at the same time it feels a little bit generic and is relatively short.
    Architectural styling was very similar to the Feast of Pilgrims entry. But textures were not as well chosen for this one, and in general it looked more rushed, or inexperienced. I loved the design of the astrologer's place. And the tumble-down darkness of some of the outdoor areas. The story was good, but I didn't feel as engaged by it as I should have been. It did very much resemble Thief 2 in atmosphere. And it was a good go. A solid mission.
    A straightforward heist that makes great use of vertical space and rewards sharp-eyed players with useful shortcuts and cleverly-hidden loot.
    This is always the kind of T1/T2 gameplay I enjoy the most, a rats next of a city, with lots of nooks and crannies and a nice main story to dip in and out of as I explore.
    This is a nice (barely) medium-sized mission with a very smooth design - but not much of a story, not many readables and not exactly many secrets. It's slick, but professional and low on emotions.
    Got everything I like about Thief2, a mansion and some thieves' highway. Dewdrop was a little hard to find, even though it was in plain sight... I smacked myself for running around in circles looking for it . Really enjoyed the gameplay!
    Really beautifull small city mission, perfect architecture, verticality and rewarding gameplay..
    This was great - short and very sweet. Some excellent, and very vertical level design and a small but engaging story. Great bite-size chunk of Thiefy goodness!
    Nice solid little fm, many details and good visuals
    Very nice quarter with verticality, well builded
    A little smaller in scale than some of the other entries, but everything that is here is really well done. I enjoyed this one a lot.
    A small but gold mission with classic thief experience. Maybe this mission resembled OM's the most out of this contest. The story was a bit lacking in my opinion, but the simple and straightforward (in a good way) setup made for it.
    Small space; good architecture, but only a moderately interesting story - defeat the business rival - and very easy to find treasure and defeat enemies.
    Tiny and tight mission, but vertical and places avaiable are taken with care. Good mission, a good treat for one sitting.
    map for around 30 mins, might be bigger
    Another small, but beautiful fan mission from this author. Much better than the other one (which was still good). Wonderful level design, great use of sound, and I liked the story. Would love to see more from Jayrude in the future!
    It was a simple, short mission. Really nice to play, and with some side places to visit. Doesn't have much of a story. You're supposed to steal information but you can't really read anything so it could as well have been any other object. The side goal was pretty good.
    This mission was very well done and the gameplay worked nicely! At times this reminded me from TDP but there were still enough TMA style. On expert: objects were pretty hard to find to complete all the objectives but that created a good challenge. Lord Thorack's mansion was beautifully built!
    This was a really solid small city/mansion with gameplay that was a bit better than average though without really standing out as unique.

    I look forward to the author's future work
    Nice little map if a bit easy to find your way around and even easier to complete your objectives, still a massive step up from Jayrude's TDP contest entry so congratulations.
    Small and intricate but cohesively laid-out map that was a pleasure to explore as I kept finding multiple entrance and egress points. The story was a simple Thief-job, but there felt like story teasers in there that I would have really liked to see expounded upon. Ended up still missing a bit over 600 loot, so I must go back and explore further at some point!
    A fun, tight mission. Nice layout.
    Solid small mission, but nothing too original. Not much to fault but there are simply much more innovative missions.
    Little light on the story and other such details, as it feels like it was thrown together very last minute.

    Gameplay and map layout is very well done though, and kept the experience enjoyable as everything flowed very well!
    Small city mission with great verticality and a beautiful manor to break into. Some rope arrow action, lots of window-to-window jumping. Visually impressive and great exploration.
    A very well designed mission with some nice architecture both in inside and outside areas. The little district made a good impression and had a classic feel to it, while the mansion(s) felt cosy and welcoming. Other minor locations were also given nice distinctiveness. The author did good work with ambient sounds around. Good classic thief atmosphere after all.
    I liked the steady, pleasant flow of the game not interrupted by overcrowded areas or too difficult puzzles. It was also nice to see many open windows and other locations up high with fair accessibility, not requiring devilishly hard leaps as in some of the missions in the previous contest. Some loot was really well hidden, but I didn’t like a few design choices, for example placing loot on every rafter was not necessary and too obvious. Other than that, really enjoyable classic Thief gameplay.
    I found the main quest interesting and more original than the usual objectives we get. Some credible side stories were also included, adding more depth to the in-game world. There could’ve been a bit more going on around the Lord, though.
    Competent mansion mission with a nicely developed infiltration segment. This FM is classic Thief in its approach: a small mansion where you have to liberate some stuff and grab some loot, placed in a city environment where you have to find your way inside (and/or stop along the way to help pay the rent). Both the outside and inside parts are neatly built, looking and playing good. There is a good balance to exploration and sneaking, with a good use of tight spots where you have to time your movements precisely to get through undetected. I feel like something extra is missing from the mission – but it is an enjoyable experience on its own.
    Fierce Competition is a very small mission that shouldn't take you very long to complete. Garrett is hired by a third party to disrupt one of his rivals' affairs, and also rob him otherwise that wouldn't be fun. There isn't much to talk about Fierce Competition: the mission is divided into two parts, the streets and the mansion, and the story is as simple as it can get.

    The streets are more reminiscent of Thief 1 than Thief 2, with more medieval-looking buildings with tall peaked roofs and uneven masonry. The mansion on the other hand is a very posh estate tucked between several buildings, including a Watch station, and is as Thief 2 as it can get. Atmosphere is fairly good but there could really have been more sounds here and there to give the mission a more lively feel.

    Gameplay is where this mission shines and it is always appropriate: several ways to enter any given place, several little loops, enough shadows to hide in and decent patrols. Bottom line is, Fierce Competition is a little slice of Thief 2 that shouldn't take you more than 30 minutes to complete.

    Rating: 23/30
    How to say? The mission is classic, well balanced with an original plot and very fun to play with!
    It joins the competition and carries a good T2 experience with classic things. That's a good mission to play and replay! This is the reason it deserves a 25/30!
    Fierce Competition is a model FM let down by weak identity.
    Gameplay is solid. You have a small but fleshed out and vertical city area leading to a classic Victorian estate that is well balanced for the casual ghoster. The only notable gameplay flaw is an expert-level objective item which is unnecessarily difficult to see. The story is standard Thief 2 fare (I couldn't recall the names of any characters offhand), but there's some interest added by the fact that you have to retrieve instructions from your client before tackling the main objectives.
    The mission looks good - similar to one of the original missions but with better polish and fine details, and the full moon skybox and stark lighting imbue the city section with a menacing mood. The problem is that the city section is a more or less generic iteration of the "Thief 1, but taller and more gothic" style that has become increasingly popular over the last few years. I don't mean that as an insult (it's a cool style), but it leaves the mission lacking an edge over the competition. Nonetheless, the mission is impressive for having been built in a short timeframe (according to info_window), and it's one of those FMs I could see myself replaying in the future, when I want to play some good Thief but don't want to set aside the whole afternoon for a grand adventure.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts