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Thread: TMA20AC Mission Into The Odd (Mar 24, 2020)

  1. #176
    Member
    Registered: Feb 2007
    Location: South Coast,England uk
    is it possible to banish/defeat the shapeless spawn outside the Sanctuary?

    It has already been asked, but there was no answer...so I am asking again

  2. #177
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    I managed to lure it into the misty pool inside the temple. I just jumped from side to side and eventually it fell in. Not sure if that was the intended method.

  3. #178
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    Would it be ok if I posted my ghost report for this mission? It is quite long and has tons of screenshots, with lots of spoilers, obviously. Just thought I'd check here first since the contest is still quite recent.

  4. #179
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    The authors say that it is fine, as long as you give a clear spoiler disclaimer at the beginning.

  5. #180
    New Member
    Registered: Aug 2019
    Location: Seattle, WA
    Here's my playthrough of Into the Odd:

    https://youtu.be/Wv7yyKVpvJk

    I loved this map. It was a bit frustrating at the beginning, trying to figure out how to proceed, but this ended up being one of the best maps in my recent memory. The atmosphere was incredible, tense and novel throughout. I really like how it managed to be so surreal without just being another "Constantine's mansion" mission. It's also impressive how a mission can be intensely frightening at one point, yet sublimely pretty at another. Excellent geometry, texturing, sound, everything. But this level is more than the sum of its parts. It's hard to pinpoint exactly, but I feel there's something more to it, a subtle strangeness to the arrangement, like if David Lynch made an FM. As an aspiring dromeder, it was humbling to play. Anyway, great work. In my opinion this mission belongs with the all-time greats.

  6. #181
    Member
    Registered: May 2016
    The path opposite the room the blackjack is in is strange to get to. If you just ran up across the beam, you will get stuck and can't even jump in, it feels like an invisible wall. Took me a while to figure out I had to jump from a foot or so back. Even then, you can still get stuck easily.

    Anyway, on to see what all the fuss is about...

  7. #182
    Member
    Registered: Jul 2008
    Location: Poland
    https://imgur.com/tA1qalv

    It's right after coming out of underground and inside the first mansion. Is there something behind?
    We've got a walled-up doorway, and in the room next door a few bricks are missing from the wall + there's a metal hatch exactly in the direction where the hidden room could be, but I can't find anything around. False positives?


    Also, I wouldn't agree on what you've said about the story. The "odd world" and the "above world" were too disconnected. Throwing the player back and forth between them makes the storyline incoherent as a whole, even though individual parts are extremely convincing.
    Nevertheless, it's definitely a very creative, unique, and well-built mission. I loved the experience.

  8. #183
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    You can't get into that room, however, there is something in there, but you can't see it for very long. Check again upon your first entry into the adjacent room. There's a reason it's bricked up...

  9. #184
    Member
    Registered: Jul 2008
    Location: Poland
    OK, it was so subtle I totally missed it and ended up chasing my tail looking for secrets Thanks!

  10. #185
    Quote Originally Posted by FlowstatePhoenix
    I loved this map. It was a bit frustrating at the beginning, trying to figure out how to proceed, but this ended up being one of the best maps in my recent memory. The atmosphere was incredible, tense and novel throughout. I really like how it managed to be so surreal without just being another "Constantine's mansion" mission. It's also impressive how a mission can be intensely frightening at one point, yet sublimely pretty at another. Excellent geometry, texturing, sound, everything. But this level is more than the sum of its parts. It's hard to pinpoint exactly, but I feel there's something more to it, a subtle strangeness to the arrangement, like if David Lynch made an FM. As an aspiring dromeder, it was humbling to play. Anyway, great work. In my opinion this mission belongs with the all-time greats.
    Good point! It does remind me of Eraserhead (or some of the crazier episodes from Twin Peaks S3).

    And I loved this FM to boot just like you. Missing around 2000 loot, so I guess that I missed some big secrets. Gotta look for them!

    Quote Originally Posted by Hjarpe
    Also, the "papuros of SMABAN" was an inspired piece of writing, to the point where I wonder what the authors' influences are (literary, chemical, or otherwise ).
    That made me wonder, too! The readables were amazingly written. Seems that whoever wrote them reads lots of classic lit!

    BTW loved the guard with the cigar! Don't know if it was intended or not, but he stopped looking for me every few steps. Laziest guy in the Thiefverse!
    Last edited by Severian_Silk; 5th May 2020 at 09:45.

  11. #186
    Member
    Registered: Jan 2014
    Location: Texas

    Thumbs Up!

    Extremely creative and original mission.

    This one calls for replaying just to ferret out all of the loot locations missed the first time.

    Great piece of work.

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