TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 9 of 9 FirstFirst ... 456789
Results 201 to 216 of 216

Thread: TMA20AC Mission Into The Odd (Mar 24, 2020)

  1. #201
    Member
    Registered: Nov 2018
    It sounds like you're on the right track, don't worry about going back. Go find your lockpicks (double check your objectives and map to see where) and things will work out. You should overhear a conversation when you leave the mansion, if you haven't already.

  2. #202
    Member
    Registered: Feb 2009
    Location: some ancient Cycladian island
    thanks Schlock, I had everything already when I posted my frustration...BTW,what about all those Greek words that are spread throughout the readable material ? Is it to make them more exotic or is someone of the 2 builders of Greek origin?

  3. #203
    Member
    Registered: Oct 2002
    A wonderful mission! I have a few questions:

    - I was in an underground area just past a will-o'-the-wisp (where you find the old-looking key), when I got stuck, and started reading this thread for an answer. I did find the answer, but I also found another post according to which I have already missed the blackjack, which was in the previous sewers section, in a room that I went through but didn't see it! I cannot go back, as the path has at least one one-way-only obstacle. Will I have a chance to get another blackjack, or somehow go around and get to it later on, or am I screwed?

    - In the same area where the apparently-too-well-hidden blackjack was, there were two locks a few rooms away from each other. One could be opened by the mangled key and it helped me progress, but the key didn't fit the other one. Can I go back later to frob it with another key, or is this another thing I've missed for good?

    - In the area past the will-o'-the-wisp, there's a heavy grate closing down a part of the ruins, with a purple-clothed guard behind it. Another guard (or maybe the same one from a different angle) can also be seen from the room where Garret mutters to himself about being able to climb out. However, the guard(s) is/are immobile and locked mid-motion. Is this how it's supposed to be, or is it an AI bug, and if the latter, am I screwed?

  4. #204
    Member
    Registered: Jun 2011
    Location: ���&#5671
    Quote Originally Posted by nightchild View Post
    thanks Schlock, I had everything already when I posted my frustration...BTW,what about all those Greek words that are spread throughout the readable material ? Is it to make them more exotic or is someone of the 2 builders of Greek origin?
    It's obviously to make the readable more atmospheric.

    Quote Originally Posted by Arrowgrab View Post
    A wonderful mission! I have a few questions:

    - I was in an underground area just past a will-o'-the-wisp (where you find the old-looking key), when I got stuck, and started reading this thread for an answer. I did find the answer, but I also found another post according to which I have already missed the blackjack, which was in the previous sewers section, in a room that I went through but didn't see it! I cannot go back, as the path has at least one one-way-only obstacle. Will I have a chance to get another blackjack, or somehow go around and get to it later on, or am I screwed?

    - In the same area where the apparently-too-well-hidden blackjack was, there were two locks a few rooms away from each other. One could be opened by the mangled key and it helped me progress, but the key didn't fit the other one. Can I go back later to frob it with another key, or is this another thing I've missed for good?

    - In the area past the will-o'-the-wisp, there's a heavy grate closing down a part of the ruins, with a purple-clothed guard behind it. Another guard (or maybe the same one from a different angle) can also be seen from the room where Garret mutters to himself about being able to climb out. However, the guard(s) is/are immobile and locked mid-motion. Is this how it's supposed to be, or is it an AI bug, and if the latter, am I screwed?
    1, 2 and 3: continue without worry, you'll get back to it eventually. Also the blackjack isn't that well hidden, it's in plain view.

  5. #205
    Member
    Registered: Oct 2002
    Quote Originally Posted by Squadarofl View Post
    1, 2 and 3: continue without worry, you'll get back to it eventually. Also the blackjack isn't that well hidden, it's in plain view.
    Thanks!

  6. #206
    Member
    Registered: Oct 2002
    I finished it, and I absolutely love the weirdness of the underground areas (and some more weirdness elsewhere). I do have a few questions:

    - I understand from reading this thread that a conversation (I guess the one you overhear after exitingt he big mansion in the SW?) is supposed to trigger a new objective. Well, it didn't for me. What IS the new obejctive supposed to be? From this thread, I guess it's getting the egg, which I did anyway.


    Quote Originally Posted by Urumo View Post
    Hello everybody,

    I have a question for the market area. There is a greenish small tower building opposite the Marketmaster's mansion. I took up a statue piece and placed it onto the pressure plate above. I hear something opening - but where is that ?? Has anyone found that out and can give me a hint?

    Thanks in advance,
    urumo
    Quote Originally Posted by FireMage View Post
    It opens something somewhere in the only room accessible in that old bastion.
    I have a problem here as well, and I'd like to ask for more specific instructions. See, I can weight down the plate, but, unlike Urumo, I do NOT hear any sort of opening sound. Also, I can't find anything new in the old, greenish-walled bastion area. I'm guessing that maybe the lack of sound implies that a script didn't fire and nothing opened? I'd like to check, but I need completely detailed instructions, since if the thing REALLY didn't work, then I'll never confirm it without explicit knowledge of what it's supposed to do.

    Quote Originally Posted by dedaki View Post
    I think I've done most of everything i needed to do in this mission but i am now standing in front of
    spoiler:
    Murmeron the eyeless and i have no idea what to do here,am i just down here to collect loot or i have to do something with murmeron's tomb,can I get a direct hint please?
    I think I might have missed Murmeron completely (or maybe I was at the tomb but didn't recognize it as such). Where IS this place?

    Quote Originally Posted by marbleman View Post
    You can't get through that underpass, and the valve doesn't do anything (it's an oversight).

    The cameras work like spyglasses and should allow you to see certain places. They work with Squirrel script, so it might be related to that.
    I have the same problem here, but I don't know how to fix it. What is the "Squirrel script," how do I check if I have it, and how do I get it if I don't?

    EDIT: Additional information: so, I do actually have squirrel.osm in the Thief2\FMs\TMA20AC\Into_the_Odd_v1_1\sq_scripts directory, but I still have the problem with the cameras.
    Last edited by Arrowgrab; 3rd Jul 2020 at 19:27.

  7. #207
    Member
    Registered: Jun 2011
    Location: ���&#5671
    Quote Originally Posted by Arrowgrab View Post
    I finished it, and I absolutely love the weirdness of the underground areas (and some more weirdness elsewhere). I do have a few questions:

    - I understand from reading this thread that a conversation (I guess the one you overhear after exitingt he big mansion in the SW?) is supposed to trigger a new objective. Well, it didn't for me. What IS the new obejctive supposed to be? From this thread, I guess it's getting the egg, which I did anyway.






    I have a problem here as well, and I'd like to ask for more specific instructions. See, I can weight down the plate, but, unlike Urumo, I do NOT hear any sort of opening sound. Also, I can't find anything new in the old, greenish-walled bastion area. I'm guessing that maybe the lack of sound implies that a script didn't fire and nothing opened? I'd like to check, but I need completely detailed instructions, since if the thing REALLY didn't work, then I'll never confirm it without explicit knowledge of what it's supposed to do.



    I think I might have missed Murmeron completely (or maybe I was at the tomb but didn't recognize it as such). Where IS this place?



    I have the same problem here, but I don't know how to fix it. What is the "Squirrel script," how do I check if I have it, and how do I get it if I don't?

    EDIT: Additional information: so, I do actually have squirrel.osm in the Thief2\FMs\TMA20AC\Into_the_Odd_v1_1\sq_scripts directory, but I still have the problem with the cameras.
    I don't have any idea why the conversation failed. However the objective is to steal the egg in addition to a certain amount of loot.
    For the green bastion, look up. But I think you already found the secret since you're talking about Murmeron's tomb.

    As for the rest, I think it's maybe due to not using the latest update of NewDark. But I'm not sure

  8. #208
    Member
    Registered: Nov 2018
    Quote Originally Posted by Arrowgrab View Post
    I have a problem here as well, and I'd like to ask for more specific instructions. See, I can weight down the plate, but, unlike Urumo, I do NOT hear any sort of opening sound. Also, I can't find anything new in the old, greenish-walled bastion area. I'm guessing that maybe the lack of sound implies that a script didn't fire and nothing opened? I'd like to check, but I need completely detailed instructions, since if the thing REALLY didn't work, then I'll never confirm it without explicit knowledge of what it's supposed to do.
    If you want even more specific instructions: Stand on the plate until you hear something slide open in the distance. Run quickly to the other tower of the old bastion (the place where you can find a speed potion). Look up and you will see the symbol that matches the pressure plate. There is an opening in it with a red up/down lever, which you'll have to jump at in order to reach. If you wait too long, the cover will slide back and conceal the lever, so you'll have to go back and stand on the pressure plate again to open it. Flipping the lever will open a secret door behind the rug dealer's stall on the street level at the base of the bastion, leading to a secret area.

  9. #209
    Member
    Registered: Oct 2002
    Quote Originally Posted by Squadarofl View Post
    I don't have any idea why the conversation failed. However the objective is to steal the egg in addition to a certain amount of loot.
    Okay, so I didn't miss much, as I did that anyway. Thanks!

    For the green bastion, look up. But I think you already found the secret since you're talking about Murmeron's tomb.
    Well, no (more on this below). I only know about Murmeron's tomb because I've read about it in this thread but couldn't find it in-game, and that's why I was asking where it was.

    As for the rest, I think it's maybe due to not using the latest update of NewDark. But I'm not sure
    Quote Originally Posted by Schlock View Post
    If you want even more specific instructions: Stand on the plate until you hear something slide open in the distance. Run quickly to the other tower of the old bastion (the place where you can find a speed potion). Look up and you will see the symbol that matches the pressure plate. There is an opening in it with a red up/down lever, which you'll have to jump at in order to reach. If you wait too long, the cover will slide back and conceal the lever, so you'll have to go back and stand on the pressure plate again to open it. Flipping the lever will open a secret door behind the rug dealer's stall on the street level at the base of the bastion, leading to a secret area.
    So, just to make sure we're on the same page, are we talking about the thing on the ceiling here?



    If so, then I'd like to report that it doesn't work for me. I step on the pressure plate and run here, it's closed (and there's no sliding sound). If I take a statue fragment from the marketplace and PLACE it on the plate so it remains pressed down, this ceiling decoration is still closed.

    I'm guessing this might have to do with having an older version of NewDark and squirrel.osm (though I'm not sure, I don't know what my version was). I've downloaded and installed the newest version (1.27, right?), loaded up my savegame, but the problem persists. IF the problem was the NewDark version, does that mean I have to restart the whole mission, or should the changes take place even when I load a game saved earlier?
    Last edited by Arrowgrab; 4th Jul 2020 at 15:37.

  10. #210
    Member
    Registered: Nov 2018
    Your pic didn't load but that sounds like the right place. Here's a picture of the switch door in the open position for reference: https://i.imgur.com/sSDkoAu.png
    The pressure plate doesn't use any squirrel scripts, it's set up using regular old links so NewDark version shouldn't matter at all for this (only the periscopes). To be clear you have to stand on the pressure plate for about 5 seconds for it to activate, but using the statue chunks should have worked. I just went and tested that they do. Frankly I've got no idea why it isn't working.

  11. #211
    Member
    Registered: Oct 2002
    Quote Originally Posted by Schlock View Post
    Your pic didn't load but that sounds like the right place. Here's a picture of the switch door in the open position for reference: https://i.imgur.com/sSDkoAu.png
    The pressure plate doesn't use any squirrel scripts, it's set up using regular old links so NewDark version shouldn't matter at all for this (only the periscopes). To be clear you have to stand on the pressure plate for about 5 seconds for it to activate, but using the statue chunks should have worked. I just went and tested that they do. Frankly I've got no idea why it isn't working.
    Yes, that's the spot I'm looking at (no idea why the image link doesn't work).

  12. #212
    Member
    Registered: Jun 2011
    Location: ���&#5671
    Thanks everyone who played our FM, here's are the reviews you left for us!

    https://docs.google.com/document/d/1...it?usp=sharing
    Last edited by Squadarofl; 10th Jul 2020 at 10:32.

  13. #213
    Member
    Registered: Apr 2014
    It was my favorite contest mission!

    Thanks!
    Last edited by michael a; 10th Jul 2020 at 10:36.

  14. #214
    Member
    Registered: Jun 2011
    Location: ���&#5671
    Granted, I should have copypasted the Google Docs link instead of putting all the comments, but now it's done !
    Glad you liked it, hopefully the next FM I'm working on shall be even better

  15. #215
    Member
    Registered: Apr 2014
    Yeah, it's fine now. It would be interesting to play your next one...

  16. #216
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: France
    A French translation can be downloaded here: https://drive.google.com/file/d/16UJ...-jIPoTERaSpK_y
    Thanks to Apiai for the translation!

Page 9 of 9 FirstFirst ... 456789

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •