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Thread: Thief 3 ESRGAN Textures & Videos Pack

  1. #126
    Member
    Registered: Feb 2012
    Location: Russia
    Anyone knows what material is used for Orland's glasses?
    It's clearly something wrong with them (and in original game too).
    There is some kind of T-Shirt in them


    Also, new bug found. Should search for this material and see what is wrong with it.
    https://imgsli.com/MjAyNTE
    Last edited by Akven; 9th Aug 2020 at 16:45.

  2. #127
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Orland "keeper thug life"

  3. #128
    Member
    Registered: Feb 2012
    Location: Russia
    Secong bug was once again because of turbulence_gold cubemap. Strange, but ok. I'll just change all turbulence_gold to env_noise_01 in materials I added (Thats only 3 entries, already did).

    TODO:
    -Fix Orland glasses
    -Cubemaps
    Last edited by Akven; 9th Aug 2020 at 23:47.

  4. #129
    Member
    Registered: Feb 2012
    Location: Russia
    Try this upscaled Cubemaps
    https://mega.nz/file/Pw91TJoI#xT4e4f...J55w53C8fKMTJU
    I hadn't been home for three days, so I can't test them.

  5. #130
    Member
    Registered: Feb 2012
    Location: Russia
    Funny thing.
    Not only upscaled cubemaps (joined using snobel's utility) work ingame
    But turbulence_gold also looks normal, without previous issues.

    Someone confirm that everything is working (Thief 3 v5.5 Fix + Upscaled cubemaps) and I'll upload last release to ModDB.
    Cause everything else like Orland's glasses or Arrow square selections isn't fixable.

  6. #131
    Member
    Registered: Feb 2012
    Location: Russia
    I completed the game, found no other problems, so 5.5 Fix + Upscaled cubemaps is final version. I'll upload it to ModDB in a while.
    Good solid game. It feels slightly small-leveled/tight in the beginning, but overall it is not.
    Personally, I didn't liked city levels much (too many guards and too crowdy) but they are not bad. And it is really atmospheric, like the first two games.

  7. #132
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    ^_^

    We need so much a "City-wide" FM in TDS.....all in one map.

  8. #133
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Any news? (for DX too)

  9. #134
    Member
    Registered: Feb 2012
    Location: Russia
    I wanted to upload latest version to ModDB yesterday, but ModDB was down) Besides this it's the same version from my last post.

    Deus Ex: IW is done, every texture is working. But I didn't do material editing yet. I need to force myself to start it.

  10. #135
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Take your time, man! No need to hurry!

  11. #136
    Member
    Registered: Feb 2012
    Location: Russia
    I uploaded latest version of the pack for Thief: Deadly Shadows to ModDB
    https://www.moddb.com/mods/thief-dea...s-esrgan-pack/

  12. #137
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Quote Originally Posted by Akven View Post
    I uploaded latest version of the pack for Thief: Deadly Shadows to ModDB
    https://www.moddb.com/mods/thief-dea...s-esrgan-pack/
    5.5 is integrated?
    Cubemaps?

  13. #138
    Member
    Registered: Feb 2012
    Location: Russia
    Yes, everything

  14. #139
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    What about the outtakes dir?

  15. #140
    Member
    Registered: Feb 2012
    Location: Russia
    What about it? I don't remember)

  16. #141
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    ?


  17. #142
    Member
    Registered: Feb 2012
    Location: Russia
    Oh, nevermind about this, it's some outdated stuff I forgot to delete during archiving. Will reupload in the evening

    As for Deus Ex: Invisible War
    I sorted out everything in material library, found 599 textures for which normals need to be created
    Last edited by Akven; 15th Sep 2020 at 07:37.

  18. #143
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    ^_^




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