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Thread: Thief 3 ESRGAN Textures & Videos Pack

  1. #126
    Member
    Registered: Feb 2012
    Location: Russia
    Anyone knows what material is used for Orland's glasses?
    It's clearly something wrong with them (and in original game too).
    There is some kind of T-Shirt in them


    Also, new bug found. Should search for this material and see what is wrong with it.
    https://imgsli.com/MjAyNTE
    Last edited by Akven; 9th Aug 2020 at 16:45.

  2. #127
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Orland "keeper thug life"

  3. #128
    Member
    Registered: Feb 2012
    Location: Russia
    Secong bug was once again because of turbulence_gold cubemap. Strange, but ok. I'll just change all turbulence_gold to env_noise_01 in materials I added (Thats only 3 entries, already did).

    TODO:
    -Fix Orland glasses
    -Cubemaps
    Last edited by Akven; 9th Aug 2020 at 23:47.

  4. #129
    Member
    Registered: Feb 2012
    Location: Russia
    Try this upscaled Cubemaps
    https://mega.nz/file/Pw91TJoI#xT4e4f...J55w53C8fKMTJU
    I hadn't been home for three days, so I can't test them.

  5. #130
    Member
    Registered: Feb 2012
    Location: Russia
    Funny thing.
    Not only upscaled cubemaps (joined using snobel's utility) work ingame
    But turbulence_gold also looks normal, without previous issues.

    Someone confirm that everything is working (Thief 3 v5.5 Fix + Upscaled cubemaps) and I'll upload last release to ModDB.
    Cause everything else like Orland's glasses or Arrow square selections isn't fixable.

  6. #131
    Member
    Registered: Feb 2012
    Location: Russia
    I completed the game, found no other problems, so 5.5 Fix + Upscaled cubemaps is final version. I'll upload it to ModDB in a while.
    Good solid game. It feels slightly small-leveled/tight in the beginning, but overall it is not.
    Personally, I didn't liked city levels much (too many guards and too crowdy) but they are not bad. And it is really atmospheric, like the first two games.

  7. #132
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    ^_^

    We need so much a "City-wide" FM in TDS.....all in one map.

  8. #133
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Any news? (for DX too)

  9. #134
    Member
    Registered: Feb 2012
    Location: Russia
    I wanted to upload latest version to ModDB yesterday, but ModDB was down) Besides this it's the same version from my last post.

    Deus Ex: IW is done, every texture is working. But I didn't do material editing yet. I need to force myself to start it.

  10. #135
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Take your time, man! No need to hurry!

  11. #136
    Member
    Registered: Feb 2012
    Location: Russia
    I uploaded latest version of the pack for Thief: Deadly Shadows to ModDB
    https://www.moddb.com/mods/thief-dea...s-esrgan-pack/

  12. #137
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Quote Originally Posted by Akven View Post
    I uploaded latest version of the pack for Thief: Deadly Shadows to ModDB
    https://www.moddb.com/mods/thief-dea...s-esrgan-pack/
    5.5 is integrated?
    Cubemaps?

  13. #138
    Member
    Registered: Feb 2012
    Location: Russia
    Yes, everything

  14. #139
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    What about the outtakes dir?

  15. #140
    Member
    Registered: Feb 2012
    Location: Russia
    What about it? I don't remember)

  16. #141
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    ?


  17. #142
    Member
    Registered: Feb 2012
    Location: Russia
    Oh, nevermind about this, it's some outdated stuff I forgot to delete during archiving. Will reupload in the evening

    As for Deus Ex: Invisible War
    I sorted out everything in material library, found 599 textures for which normals need to be created
    Last edited by Akven; 15th Sep 2020 at 07:37.

  18. #143
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    ^_^




  19. #144
    Member
    Registered: Feb 2012
    Location: Russia
    Not Thief 3, but the same engine:

    Last news blog.
    Deus Ex: Invisible War ESRGAN mod
    Test version from 18.09.2020 (I consider it as almost finished mod)
    https://cloud.mail.ru/public/3sfb/xzXNFFEB4

    What was done from last time
    1. I made 597 additional normal maps
    2. I edited 953 entries in material file adding these normals. Also corrected 1 or 2 vanilla game bugs in materials.
    3. snobel's tool wasn't able to retrieve cubemap correctly, but I noticed that Deus Ex 2 uses only one env_noise_01 cubemap. And this is exactly the same texture as turbulence_01 from Thief 3, so I took Thief 3 upscaled variant (Deus Ex 2 version is 64x64 while Thief 3 original version is 32x32, but upscaled Thief 3 version is 128x128. If snobel would correct his utility to extract env_noise_01 from Deus Ex 2 - I would be able to upscale it to 256x256 and backport to Thief 3).
    4. I wasn't able to upscale fonts. For some reason edited cel file isn't applied no matter where I put it.

    Screenshots
    This is added normal maps to surfaces
    https://imgsli.com/MjI1MzY/2/3
    https://imgsli.com/MjI1MzY/6/7

    Added normal map to metal bar
    https://imgsli.com/MjI1MzY

    Added normal map to cleaner bot (no clearly visible on this screenshot)
    https://imgsli.com/MjI1MzY/4/5

    --------------
    I didn't see any bugs but I didn't played long. And loading times are tolerable so I don't know if Light version of the mod is needed.

    I could tweak material file and add reflections (env_noise_01 cubemap) to additional materials with metal and marble attributes (most of them had reflections), just slightly tired from it.
    If anyone want to try - they are always welcome. All materials entries are here
    https://docs.google.com/spreadsheets...t#gid=80360427

  20. #145
    Member
    Registered: Feb 2012
    Location: Russia
    Here are upscaled env_noise_01 from DX2 plus recolored versions of it - turbulence_gold and turbulence_ruby
    https://cloud.mail.ru/public/4AEX/xPqovcvVf

    For use in Deus Ex: Invisible War take
    env_noise_01.dds

    For use in Thief: Deadly Shadows take
    turbulence_01.dds
    turbulence_gold.dds
    turbulence_ruby.dds

  21. #146
    Member
    Registered: Feb 2012
    Location: Russia
    Tweaked Deus Ex 2 a little. Additionally added a lot of reflection maps to metal/marble/bots materials.
    Now it's 1008 entries in material library compared to 953 before.

  22. #147
    Sneaky Upgrader
    Registered: May 2007
    @Akven, please make some room in your PM inbox?

  23. #148
    Member
    Registered: Feb 2012
    Location: Russia
    Done

  24. #149
    Member
    Registered: Feb 2012
    Location: Russia
    Offtop. Guess the game from the screenshots)
    My new mod in development
    https://imgsli.com/MjQ4NjI
    https://imgsli.com/MjUyNzM
    https://imgsli.com/MjUyNjU

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