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Thread: T2 FM: Heist at Hilbert's Highrise Hotel (May 9, 2020)

  1. #1
    Member
    Registered: May 2017
    Location: USA

    T2 FM: Heist at Hilbert's Highrise Hotel (May 9, 2020)

    Triptych on Infinity, Act I:
    Heist at Hilbert's Highrise Hotel

    by TrefoilKnot; Released May 9th, 2020



    I am pleased to announce my new Thief 2 fan mission, "Heist at Hilbert's Highrise Hotel." Hope you enjoy it! Please refrain from giving outright spoilers in the comments.

    Download here (Now v1.05):
    Dropbox
    Google Drive

    WARNING: mission is not fully compatibility with patch 1.27c (1.25, 1.26 and 1.27b all work). Potentially game-breaking problems can arise with 1.27c. In order to play on 1.27c, place the following file inside the OSM folder of your root directory (backup or rename the existing T2Fix.osm file first!):
    Fixed T2Fix.osm file for 1.27c players

    The math behind the mission [Includes Spoilers!]
    Let's Play by FenPhoenix

    == TECHNICAL NOTES ==

    - Requires Thief 2 v1.25, 1.26 or 1.27b (NOT 1.27c---extra fiddling is required due to an issue with TFix1.27c)
    - Requires NewDark mantling to be turned on
    - The mission is intended to be played with fogging and weather effects turned ON
    - The mission is intended to be played with bloom effects turned OFF


    == BRIEFING ==

    A while back, I was contacted by an old associate, Keeper Zermelo; he had a job for me. He wanted me to steal a magical gem known as the Aleph Stone, which is currently on display in the Omega Gallery, atop Hilbert's Highrise Hotel. I'm not usually eager to run errands for the Keepers, so I just said I'd "take it under advisement." Keepers rarely offer to pay, and The Omega Gallery is well known for its state-of-the art security system. In short, it didn't seem worth the risk.

    But word on the street is that the Hotel's alarm system is currently down. This might be a once in a lifetime opportunity. They'll surely get it fixed soon, and I don't want to miss my window. After all, it can't hurt to have a Keeper who owes you a favor...

    While I'm there, I should be able to steal more than just the Aleph Stone and some assorted trinkets. The Omega Gallery also hosts additional treasures: The Builder's original Hammer and Chisel, and a rare collection of gems known as the Platonic Crystals. In the right hands, they could fetch quite the price...

    The alarm system is down, but tonight's heist will still prove quite a challenge. The Gallery's most precious artifacts are no doubt protected most securely. Not to mention, the Hotel has shuttered its usual operations so posing as a guest is out of the question. But since when do I need a warm welcome to pull off a job?

    No point in waiting; it's time to begin...


    == GAMEPLAY NOTES ==

    1. The mission is predominantly puzzle-based. Pay attention to your surroundings and read clues carefully. Sometimes a clue won't make sense when the player first finds it, but will come into focus as the mission progresses. If the puzzles are too difficult, consider lowering the difficulty to get less subtle clues.

    2. Related to the above, There are many readables in the game, and not all are progression-relevant. Progression-relevant readables tend to be either: (1) items which go into inventory; or (2) stone plaques. Other readables (e.g., golden plaques, chalkboards, scrolls which do not get picked up books, etc...) are typically just for the environment/backstory, but may help with bonus objectives.

    3. The mission is inspired by my favorite mathematicians, and their lives/contributions. That said, the mission does not require the player to do any math. If you think you need to do a math problem to solve a puzzle, you're not approaching it correctly.

    4. The mission includes several hidden "bonus" objectives. Try to accomplish all four for an extra challenge!


    * Special Thanks *

    This mission would not have been possible without the assistance and guidance of the helpful folk on the TTLG forums. I would specifically like to thank:

    - My alpha testers (Mom, Dad and Aaron)
    - My beta testers (Cardia, Gloria Creep, Mat99, Squadafroinx, and urgrue) for their playtesting and bug-checking efforts.
    - urgrue and Mat99 for their continued post-release assistance
    - Yandros for the four Talisman objects he made for this mission.
    - Gamophyte for the four stone dial objects he made for this mission.
    - RandomTaffer for extended DromEd tech support.
    - vfig for the two custom squirrel scripts he wrote for this mission.
    - SlyFoxx for his briefing video voice work.

    Lastly, I want to thank my wonderful wife, Erica, who supported me despite all of my obsessive late nights and DromEd talk! Without all of these people, this mission would not have been possible.
    Last edited by trefoilknot; 5th Sep 2020 at 15:20. Reason: Added Let's Play link

  2. #2
    Member
    Registered: Oct 2012
    Location: UK
    Many congrats trefoilknot on your FM! And many thanks. Just popped in to TTLG - et voila - a new mission. Marvellous!

  3. #3
    Member
    Registered: Sep 2005
    Location: Hitchin, Hertfordshire, UK
    I can't download this, either direct to PC or via my own Dropbox. The download starts but fails to complete.

  4. #4
    Member
    Registered: May 2017
    Location: USA
    Sorry it’s giving you trouble- no idea why that would be. It works for me on all my computers, and my testers have not had issues.

    I added a Google Drive link to the original post. Hopefully that will work for you!
    Last edited by trefoilknot; 9th May 2020 at 12:48.

  5. #5
    New Member
    Registered: Sep 2006
    Congrats on the release! Looking forward to playing - I tend to love puzzle-centric FM's, so this has my interest peaked immediately

    Totally minor issue I've observed: the guards and civilians in the bar don't seem to have a body when I knock them out and carry them. Perhaps a mod conflicting on my part, but I've got everything disabled in cam_mod and in AngelLoader. It's a really minor issue, but I thought I'd point it out in any case.
    Last edited by Sidori; 9th May 2020 at 13:15. Reason: Multiple NPCs had the same issue, as opposed to one as previously written

  6. #6
    Member
    Registered: May 2017
    Location: USA
    Quote Originally Posted by Sidori View Post
    Congrats on the release! Looking forward to playing - I tend to love puzzle-centric FM's, so this has my interest peaked immediately
    Hope you enjoy it!

    Quote Originally Posted by Sidori View Post
    Totally minor issue I've observed: the guards and civilians in the bar don't seem to have a body when I knock them out and carry them.
    Interesting. I can't replicate the issue myself (see below). I'll be curious to see if others have this issue, but it shouldn't derail anything in the mission.


  7. #7
    Member
    Registered: Mar 2018
    I'm stuck at the very beginning. I have LimeAway and Sponge. I also have 2 keys: Kevel's key and Meeting Room key. I also unlocked Infinity Pool, but it's empty. I have no idea what to do next.

  8. #8
    Member
    Registered: Jun 2008
    Location: Much-Grovelling-In-The-Maw
    Just to confirm, a clean install from original media with T2Fix 1.27b Standard (w default Carry Body Mod ticked) and the bodies are there. (Is anyone else experiencing a slooow response in this forum?)
    Last edited by urgrue; 9th May 2020 at 14:08.

  9. #9
    Member
    Registered: May 2017
    Location: USA
    @Galaer
    Minor hint: The note to Kevel will provide the indications for what to do next. There are several important hints contained within it.

    Bigger hint: The Staff Only Area and Penthouse should be your next steps.

    @urgrue
    Yes, it is SO SLOW today!

  10. #10
    Member
    Registered: Mar 2018
    Quote Originally Posted by trefoilknot View Post
    Bigger hint: The Staff Only Area and Penthouse should be your next steps.
    Both of these places are locked. I tried to climb up on the other side of Staff door from Bar's Storage, but it's impossible. There is no wood for rope arrow anywhere close. Then is elevator to Penthouse. There I only have access to Reset Power switch, which from what I noticed, do nothing. Sorry, but I need even bigger hint.

    Edit: Nevermind. I got my answer.
    Last edited by Galaer; 9th May 2020 at 14:40.

  11. #11
    Member
    Registered: Jun 2008
    Location: Much-Grovelling-In-The-Maw
    Seems as though H^4 has brought the frame rate right down on ttlg

  12. #12
    Member
    Registered: May 2017
    Location: USA
    I PM’d you, Galaer

    My bad about the frame rate!

  13. #13
    New Member
    Registered: Sep 2006
    Quote Originally Posted by urgrue View Post
    Just to confirm, a clean install from original media with T2Fix 1.27b Standard (w default Carry Body Mod ticked) and the bodies are there. (Is anyone else experiencing a slooow response in this forum?)
    The CarryBody mod appears to be the culprit - re-enabling it had all bodies show correctly.

    @trefoilknot Possibly an error on my part, but perhaps also a missing dependency? Could someone with a clean vanilla install check?

    EDIT:

    I found that disabling OSM (as it is a part of the modpath) causes some readables and scripts to stop working entirely. I'm not very experienced with this, but might this and the previous issue indicate that the FM has dependencies not packaged with it?
    Last edited by Sidori; 9th May 2020 at 14:40. Reason: Also found that disabling 'OSM' scripts causes other issues

  14. #14
    Member
    Registered: Jun 2008
    Location: Much-Grovelling-In-The-Maw
    Just to confirm, a clean install from original media with T2Fix 1.27b Basic (w nothing ticked) and the bodies are NOT there.

  15. #15
    New Member
    Registered: Sep 2006
    Quote Originally Posted by urgrue View Post
    Just to confirm, a clean install from original media with T2Fix 1.27b Basic (w nothing ticked) and the bodies are NOT there.
    Following from this, I just did a test with a copy of the FM install, with the contents of OSM and the CarryBody Mod extracted into the FM folder, disabled all mods, and found that it worked! Seems like the FM is indeed missing scripts/files that the mod and OSM folder add.

  16. #16
    Member
    Registered: May 2017
    Location: USA
    Glad it got sorted. I’ll add the necessary files for v1.1. In the meantime it should be perfectly playable
    Last edited by trefoilknot; 9th May 2020 at 15:08. Reason: Typo: “meaning” to “meantime”

  17. #17
    New Member
    Registered: Sep 2006
    Quote Originally Posted by trefoilknot View Post
    Glad it got sorted. I’ll add the necessary files for v1.1. In the meaning it should be perfectly playable
    Glad to have helped out - now, on to playing!

  18. #18
    Member
    Registered: Oct 2019
    Location: Poland
    Oh, this looks totally like my kind of mission, a complex indoor heist with some tinkering around, so i'm definitely gonna give it a try.
    One thing though, about the requirements
    - The mission is intended to be played with the carry body mod turned ON
    What does this mod actually do, and do i need to install it separately? And if i decide to play without it, what is the worst outcome of the possible incompatibilities?

    *EDIT: Nevermind my question, I already installed the modification manually
    Last edited by Meowdori; 9th May 2020 at 17:38.

  19. #19
    Member
    Registered: May 2017
    Location: USA
    Quote Originally Posted by Meowdori View Post
    Oh, this looks totally like my kind of mission, a complex indoor heist with some tinkering around, so i'm definitely gonna give it a try.
    Great!


    Quote Originally Posted by Meowdori View Post
    What does [the carry body] mod actually do, and do i need to install it separately? And if i decide to play without it, what is the worst outcome of the possible incompatibilities?
    I think you can safely ignore this. The issue didn't come up in testing, so I think it will only affect a select few players who do not do a full TFix install (still looking into it though). Worst case scenario, when you pick up bodies, they will not be visible. I'm currently working on a fix so that it will work perfectly out-of-the-box, regardless of the install.

    EDIT: Issue should be resolved with v1.02.
    Last edited by trefoilknot; 9th May 2020 at 22:46.

  20. #20
    Member
    Registered: May 2017
    Location: USA
    UPDATE: Updated to v1.02. This should solve the "missing bodies while carrying them" issue that some players experienced.

  21. #21
    Member
    Registered: Oct 2018
    Location: Melbourne, Australia
    This is the right way to make a puzzle FM. It isn't cryptic on account of withholding or giving misleading information, but challenges the player to think without interrupting the flow. Discoveries are paced very well, and you always have a sense of where to go and what to do next, even while exploring areas that seem to be ancillary to those objectives. The way that access to the Seasonal Suites wrapped around back to the balcony flowed perfectly.

    As the mission progresses, the layout becomes increasingly fascinating. Lots of creative terrain and object brushwork. The double spiral staircase was a joy to discover. Some of the decor gave me an uncanny feeling of being too spartan, but it was all meticulously aligned. The implementation of infinite terrain (endless staircase, falling outside with an endless facade) was flawless. I had to check in DromEd to confirm how these were achieved. And of course, the puzzles were excellent, none frustrating but all rewarding: I figured out that I should get the Aleph Stone in Brouwer's Painting World without even trying it in the 'real' world first, so it's possible that might be frustrating otherwise.

    I only have two general criticisms: 1) many guard patrols were far too simple, and presumably came an afterthought (e.g. the dining area with lots of gold dishware could have had one or two guards who only patrol there, instead of the two who merely pass through it). 2) the stock and custom resources, especially the ambients, often clashed noticeably. However, custom resources are often poorly chosen and poorly used in other FMs, whereas all of them were wonderful here. It is only when the two are juxtaposed that it became an issue.

    Maybe some secrets were a bit easy (e.g. getting into the locked Captain's room via a flowerbed felt like a secret, but crouching to find two gold goblets or looking behind an armoire didn't). But if that's the level of nitpick I have to stoop to, this is clearly a great FM. Especially in light of the ending, I eagerly await the follow up!

    EDIT: Oh, a gameplay point I forgot to make! Having to hold in the Staff Room button before doing the Penthouse code was a great way to introduce a non-standard mechanic.
    Last edited by DirkBogan; 9th May 2020 at 22:40.

  22. #22
    Member
    Registered: Apr 2001
    I'm stuck in the same place Galaer was, but I don't even have a meeting room key.

    Playing at Bachelor's difficulty.

    - prjames

  23. #23
    Member
    Registered: May 2017
    Location: USA
    @DirkBogan

    High praise, thank you kindly! I agree with all your criticisms, but I'm glad they didn't sap your enjoyment too much.

    @prjames

    I'll reiterate my earlier hints:
    Quote Originally Posted by trefoilknot View Post
    @Galaer
    Minor hint: The note to Kevel will provide the indications for what to do next. There are several important hints contained within it.

    Bigger hint: The Staff Only Area and Penthouse should be your next steps.
    And further clarify that if you have the note to Kevel you already have everything you need to progress. Task 2 tells you exactly how to get into the Staff Only area.

  24. #24
    Member
    Registered: Mar 2018
    I'm stuck again. This time because I need few keys. I need keys for Hotel Administration, Chef of Staff and Autumn Suite. And also I never found keys for glass showcases with Builder's Hammer and Chisel. I still didn't found any use for LimeAway and Wet Sponge. Also I think something broke with Brouwer's Painting. It teleports me back in front of painting instead to some sealed area. I have access to whole hotel, but nothing changed and game thinks I'm in painting. Weird.

  25. #25
    Member
    Registered: Jun 2008
    Location: Much-Grovelling-In-The-Maw
    Quote Originally Posted by Galaer View Post
    I need keys for Hotel Administration, Chef of Staff and Autumn Suite. And also I never found keys for glass showcases with Builder's Hammer and Chisel.
    You first need to gain access to the Chief of Staff's room. Try to find another way in.

    Quote Originally Posted by Galaer View Post
    Also I think something broke with Brouwer's Painting. It teleports me back in front of painting instead to some sealed area. I have access to whole hotel, but nothing changed and game thinks I'm in painting. Weird.
    That's what should happen.

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