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Thread: Deus Ex: Invisible War ESRGAN Upscale Attempr

  1. #26
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    These results are (very) good, I don't see any need to manually edit them (talking about normal maps)

  2. #27
    Member
    Registered: Dec 2001
    I was talking about 2k and above, but yeah, even 1k textures are pretty simplistic for the amount of pixels they actually contain. Something that wasn't there at 256 px won't magically appear at 1024 px or more.

  3. #28
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    AI inference can do SOME magic

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