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Thread: Deus Ex: Invisible War ESRGAN Upscale Attempr

  1. #51
    Member
    Registered: Feb 2012
    Location: Russia
    I check half of material library, found 237 normal maps to be created.
    Overall it would be about 500 normal maps

  2. #52
    Member
    Registered: Feb 2012
    Location: Russia
    I sorted out everything, found 599 textures for which normals need to be created

  3. #53
    New Member
    Registered: Jan 2018
    I'm loving these ERSGAN upgrades. Really brings the game back to life. Also great work on Thief Deadly Shadows, just checked that out.

  4. #54
    Member
    Registered: Feb 2012
    Location: Russia
    I already made 150 normal maps in two days. So it's a progress

  5. #55
    Member
    Registered: Feb 2012
    Location: Russia
    Ok, last news blog.
    Deus Ex: Invisible War ESRGAN mod
    Test version from 18.09.2020 (I consider it as almost finished mod)
    https://cloud.mail.ru/public/3sfb/xzXNFFEB4

    What was done from last time
    1. I made 597 additional normal maps
    2. I edited 953 entries in material file adding these normals. Also corrected 1 or 2 vanilla game bugs in materials.
    3. snobel's tool wasn't able to retrieve cubemap correctly, but I noticed that Deus Ex 2 uses only one env_noise_01 cubemap. And this is exactly the same texture as turbulence_01 from Thief 3, so I took Thief 3 upscaled variant (Deus Ex 2 version is 64x64 while Thief 3 original version is 32x32, but upscaled Thief 3 version is 128x128. If snobel would correct his utility to extract env_noise_01 from Deus Ex 2 - I would be able to upscale it to 256x256 and backport to Thief 3).
    4. I wasn't able to upscale fonts. For some reason edited cel file isn't applied no matter where I put it.

    Screenshots
    This is added normal maps to surfaces
    https://imgsli.com/MjI1MzY/2/3
    https://imgsli.com/MjI1MzY/6/7

    Added normal map to metal bar
    https://imgsli.com/MjI1MzY

    Added normal map to cleaner bot (no clearly visible on this screenshot)
    https://imgsli.com/MjI1MzY/4/5

    --------------
    I didn't see any bugs but I didn't played long. And loading times are tolerable so I don't know if Light version of the mod is needed.

    I could tweak material file and add reflections (env_noise_01 cubemap) to additional materials with metal and marble attributes (most of them had reflections), just slightly tired from it.
    If anyone want to try - they are always welcome. All materials entries are here
    https://docs.google.com/spreadsheets...t#gid=80360427

  6. #56
    Sneaky Upgrader
    Registered: May 2007
    Quote Originally Posted by Akven View Post
    snobel's tool wasn't able to retrieve cubemap correctly
    I think that the cubemap tool would work, but the texture extraction tool currently only extracts the first face of a cubemap. (The cubemap tool should tell you "not a cubemap" when you try to do the split.) I'll see if I can fix the extraction.

    I wasn't able to upscale fonts. For some reason edited cel file isn't applied no matter where I put it.
    IIRC, the VU doesn't have the patch to apply the scaling factor stored at the end of upscaled .cel files - but that may not be the only problem. In any case, hold on to the upscaled fonts in case this is eventually fixed...

  7. #57
    Member
    Registered: Feb 2012
    Location: Russia
    Yes, it tells not a cubemap after extraction when I try to split it. It's not a big problem since I took the same texture from Thief 3. Just that Deus Ex 2 version would be slightly better after upscaling cause of bigger original resolution of the file

  8. #58
    New Member
    Registered: Jan 2018
    Get back home in a couple of days and happy for a new excuse to play through DX:IW.
    New normal maps looking good!

  9. #59
    Sneaky Upgrader
    Registered: May 2007
    Quote Originally Posted by snobel View Post
    I'll see if I can fix the extraction.
    I decided not to expand on the texture extraction tool before cleaning up the code, but for now, here's all the faces of the DX2 cubemap - extracted using a hex editor...

  10. #60
    Member
    Registered: Feb 2012
    Location: Russia
    Here is upscaled env_noise_01.dds from Deus Ex
    https://cloud.mail.ru/public/Pom9/aYnkmtDDR

    I tested it ingame and it working
    You could also rename it to turbulence_01.dds and use in Thief 3 since it the same texture in bigger size.

    I could also possible create turbulence_gold and turbulence_ruby from it just playing with the colors.

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