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Thread: Deus Ex: Invisible War ESRGAN Upscale Attempr

  1. #1
    Member
    Registered: Feb 2012
    Location: Russia

    Deus Ex: Invisible War ESRGAN Upscale Attempr

    Well, since it's the same engine as in Thief: Deadly Shadows. And all the tools from snobel are working here as well. So I can try to improve textures and cinematics in this game.

    I already dumped all the materials file from the game and extracted all the textures. They are all the the same quality as in Thief 3 - so a lot of 2x downscaling/4x upscaling will be done in time.
    Will try to post news and examples as the work goes.
    Materials dump:
    https://docs.google.com/spreadsheets...-foNMty-zm6XV0

  2. #2
    Member
    Registered: Feb 2012
    Location: Russia
    First textures upscaled using different models. Only the best results are shown
    https://imgsli.com/MTYzNTA
    https://imgsli.com/MTYzNTA/2/3
    https://imgsli.com/MTYzNTA/4/5
    https://imgsli.com/MTYzNTA/6/7

    The results are like with Thief 3 - they look better, but overall not so better. Commonly, blurred and jagged lines more looks like lines.
    Final results in game will be slightly more crispier in environment with better signs/portraits/character textures.

  3. #3
    Member
    Registered: Feb 2012
    Location: Russia
    Example of good results from ESRGAN
    https://imgsli.com/MTYzNTQ
    https://imgsli.com/MTYzNjM
    Last edited by Akven; 15th May 2020 at 15:46.

  4. #4
    Member
    Registered: Feb 2012
    Location: Russia

  5. #5
    Member
    Registered: Feb 2012
    Location: Russia
    Give it a try
    https://mega.nz/file/r1sE0SgQ#Si6PRs...oDFnrezVRPqL8I

    312 upscaled textures (of overall 1800) complete

  6. #6
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Will test!

  7. #7
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Folder Structure?

  8. #8
    Member
    Registered: Feb 2012
    Location: Russia
    I think it
    \Games\Deus Ex - Invisible War\Content\DX2\Textures\DynamicallyLoaded\

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