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Thread: T2 FM: The Violent End of Duncan Malveine (18th May 2020))

  1. #1
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.

    T2 FM: The Violent End of Duncan Malveine (18th May 2020))



    My latest mission, The Violent End of Duncan Malveine, is available now.

    NOW UPDATED TO v1.1:

    Download v1.1 - Google Drive
    Download v1.1 - Southquarter Mirror Thanks Brethren!

    Other mirrors welcome!

    v1.1 Changelist:
    - Adjusted the timing on a scripted sequence that was finishing before some players could see it.
    - Blocked a couple of doors that were allowing players to frob items behind them when they
    shouldn't.
    - Made a system to check off an objective more reliable as it was occasionally breaking for some
    players.
    - Added a failsafe switch to reset all portrait lights to off. If your "accuse someone of the
    murder" objective seems to be broken, try pressing this button to reset everything.
    - Included a couple of corrections to the French translation.
    - Fixed a clue that was not working properly in one of the murder scenarios.

    Hope you enjoy the mission and have lots of fun with it!

    Notes:

    • The idea of this mission is to get you to think like a detective. One of your main goals is to determine who committed the murder. You will not fail the mission for getting this wrong - your objective is simply to accuse one person. However, the ending will change depending on whether you got it right or not. There are clues spread throughout the mansion; it's worth interacting with everything, even things that look like useless objects - they might be a vital piece of the puzzle! You also have two Notes pages to help keep track of motives, alibis and other such useful information. Read everything carefully, keep notes and you might just solve the crime. Or feel free to ignore the whole thing, accuse whoever you like, and just enjoy robbing the place. It's up to you!
    • This mission makes extensive use of RANDOM elements. Some parts of the mission are randomised upon starting the mission, including the identity of the murderer. If you replay, you might find a whole new set of clues waiting for you.
    • All the exterior windows will change from lit to unlit if all the lights are off in the room inside.
    • Guards will always try to turn lights back on. Sometimes the clunky AI gets confused and they fail, but mostly this works.
    • Guards will swap weapons. If you are nearby, they'll come at you with a sword. If you run far enough away, they'll switch to a bow. It looks a little weird sometimes.
    • This was originally going to be my entry for the Thief 2: The Metal Age 20th Anniversary Contest. It quickly got out of hand, and so has been released separately.
    • There may still be some bugs with cameras getting stuck or turning back on after they've been turned off.
    • I have attempted to stay within the spirit of the contest as much as possible. There are a smattering of custom objects, either for narrative purposes, or to lower the cell count of the mission by using less bsp. However, the vast majority of the mission has been deliberately made with no custom resources, and it is best experienced without any custom texture/object packs.
    • Installs and runs through FMSel and Angelloader. Other loaders have not been tested and are used at your own risk. Do not use Darkloader, it is outdated and unsupported.
    • Requires New Dark version 1.27b or higher.
    • New mantle should be turned ON. It should be set by fm.cfg but if you get stuck somewhere, it's worth checking this setting in your cam_ext.cfg.
    • Includes FRENCH and GERMAN translations.
    Last edited by nicked; 28th May 2020 at 04:39.

  2. #2
    Member
    Registered: May 2017
    Location: USA
    Woot! Congrats on release! Love your missions and can’t wait to try this one

  3. #3
    Thanks nicked...I always look forward to playing your missions.

  4. #4
    Member
    Registered: Oct 2019
    Location: Poland
    Very interesting concept and sounds like quite a lot of custom scripting, definitely gonna check this one out!

  5. #5
    Member
    Registered: Oct 2017
    Location: France
    Congratulations on the release, gonna give it a go in a few days when I've got free time. Very excited

  6. #6
    Congrats on finishing, been waiting patiently for this. Here's a mirror:

    The Violent End of Duncan Malveine

  7. #7
    Member
    Registered: Oct 2012
    Location: UK
    Ah excellent news. Congrats on the FM nicked - the notes alone make me want to dive in and taff about!

  8. #8
    Member
    Registered: Oct 2012
    Congratulation Nicked.

    Is this a puzzle FM or is it more of a case of finding clues and putting 2+2 together, I'm still trying to recover from trefoilknot's mission so not sure if I could handle another puzzle heavy FM.

  9. #9
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    The latter, it's not puzzle-y per se - you can just treat it like a normal mansion mission if you want.

  10. #10
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    We're getting really spoiled in 2020 . Thanks a lot!!

  11. #11
    Member
    Registered: Oct 2018
    Location: Ukraine
    Quote Originally Posted by Azaran View Post
    We're getting really spoiled in 2020 . Thanks a lot!!
    Not spoiled, but treated as good taffers should be treated!

  12. #12
    Member
    Registered: May 2017
    Location: USA
    Quote Originally Posted by fortuni View Post
    I'm still trying to recover from trefoilknot's mission so not sure if I could handle another puzzle heavy FM.

  13. #13
    Member
    Registered: Jun 2008
    Location: Much-Grovelling-In-The-Maw
    These violent ends have violent delights.

  14. #14
    Member
    Registered: Oct 2012
    Is it ok to knock out guards without effecting the outcome of the murder investigation? ie. no chance Benny did it because Duncan hid the wine cellar key or is it best to ghost the mission?

    PS. Thanks for the auto map, seriously helpful on big maps such as this.
    Last edited by fortuni; 18th May 2020 at 14:54.

  15. #15
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Quote Originally Posted by fortuni View Post
    Is it ok to knock out guards without effecting the outcome of the murder investigation?
    Yes, that's fine. It won't impact the investigation.

  16. #16
    Member
    Registered: Sep 2011
    What's happening, I can't keep up with the new releases

  17. #17
    Member
    Registered: Feb 2010
    Location: Switzerland
    Congrats on the release! will play it by midweek, just took a sneak peak and it looks very classy, and that's a good sign!

  18. #18
    New Member
    Registered: May 2018
    Location: Bristol
    Just finished, very good mission

  19. #19
    Member
    Registered: Aug 2009
    Location: Cracow, Poland
    This sounds like a lot of fun was made with AI, as well as other stuff that will make the gameplay more interesting. Can't wait to play it.

    Added: https://www.thiefguild.com/fanmissio...uncan-malveine

  20. #20
    Member
    Registered: Jul 2003
    Location: Southquarter
    The sword/bow is a fantastic mechanic and I'd love to see it in future missions. At least until guards learn how to climb ladders

  21. #21
    Member
    Registered: Aug 2003
    Location: Deep in the Heart of Texas!
    [IMG][/IMG][IMG][IMG][/IMG]

    I am getting the disappearing doors again??

  22. #22
    Member
    Registered: Sep 2002
    Location: Texas
    Oh wow can't wait! Thanks nicked!

  23. #23
    Member
    Registered: Mar 2018
    Mission completed in a bit more than 5 hours. I got 4651 loot, 10 secrets and 2 bonus objectives (high loot and idol). I only missed Page #2, it's probably related to the last secret I missed. Mission was really fun, I liked gimmick with watchers. As for story - somehow the hidden story is much more interesting than story related to murder. I find it weird. It's also interesting that you prevented people to use skip mission cheat to check if they are correct with identification of murderer. I managed to choose correctly on my first try. This was easier than I thought.

    I had huge problem with finding King of Diamonds. That much that I started to check every door in this mission. It took me 1 hour. And hint is logical, but I didn't think that card will be that much further away gravelled yard.

    Mission looks really nice. A nitpick - building from execution screen. I would prefer them to be further away, because they look much worse than mansion.

  24. #24
    Member
    Registered: Oct 2012
    Loving this mission so far, it's enormous found 4961 loot but I've still got 15 playing cards to find so hope the books give good hints as I'm about to go back round so please don't tell me the card hunt is more difficult than the chess piece hunt in The Scarlet Cascabel.

    Only slightly annoying thing is the auto map has a habit of bringing up the wrong floor page if your in a room with a balcony or on a 2 level suite, as well as the roofs, not sure if that is a thief engine bug which can't be fixed or not.


    Edit: Finished 4201/5011 but my loot used to be 4961 so I assume 1000g is deducted from your loot total when you frame one of the guests or servants so really there is 6011g to be found. I failed to identify the murder but so what it was a wonderful mansion mission. I would almost go as far as suggesting that you have come up with a yet another new 'Thief' format, along with 'Into the Odd' and 'Builders Paradise' that's now 3 missions this year that have almost totally re-invented thief either in looks, style or game play so a big congratulations and thank you.


    @ pwl Photobucket is really annoying with those advert banners slashed across the screenshot, you might want to consider using Postimage.org from now on, it's free and easy to use.
    Last edited by fortuni; 19th May 2020 at 08:13.

  25. #25
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Quote Originally Posted by fortuni View Post
    Only slightly annoying thing is the auto map has a habit of bringing up the wrong floor page if your in a room with a balcony or on a 2 level suite, as well as the roofs, not sure if that is a thief engine bug which can't be fixed or not.
    Nah, it's just lazy roombrushing.

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