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Thread: T2 FM: The Violent End of Duncan Malveine (18th May 2020))

  1. #101
    Member
    Registered: Nov 2007
    Quote Originally Posted by nicked View Post
    Yeah either send me a link to a fileshare, or my email address is in the mission readme.
    I sent an email with the file save, thanks!

  2. #102
    Member
    Registered: Oct 2002
    I'm roughly two hours in and with the majority of the mansion still to be explored. A great FM!

    A quick question: on the ground floor, there's a room-sized area on the map east of the smoking room with no visible entrance. Doesn't seem to be accessible from above or below. I couldn't find a way to open it in the adjacent rooms. Is this something that will open up later as I progress with the plot, or am I just missing something - and if it's the latter, then what?

  3. #103
    Member
    Registered: Jul 2006
    Really struggling with the three of spades
    spoiler:
    (have checked the chapel and surrounding rooms from where a sermon might be heard)
    and the Jack of hearts
    spoiler:
    (behind a bookcase?)
    - as soon as I find those two, I can finish the optional card thing and go light up my suspect.

  4. #104
    Member
    Registered: Jun 2011
    Quote Originally Posted by Arrowgrab View Post
    I'm roughly two hours in and with the majority of the mansion still to be explored. A great FM!

    A quick question: on the ground floor, there's a room-sized area on the map east of the smoking room with no visible entrance. Doesn't seem to be accessible from above or below. I couldn't find a way to open it in the adjacent rooms. Is this something that will open up later as I progress with the plot, or am I just missing something - and if it's the latter, then what?
    if i treasured it in the right way i deleted the open fire in the library, after frobbing something in the chimney i go back and find a ladder downqards. will will come to the chimney between smokerroom and your mentioned room

  5. #105
    Member
    Registered: Jun 2011
    [QUOTE=nicked;2448246]
    2 of clubs - go up the steps in the servants' quarters, then the closet is on the left. The card is on a pipe.

    at first thx for your patience but i cannot find this closet. the only closet i found , is the closet beside the smokerroom.

    from the accommodatrion of the servants , there exist 4 doors
    one in east direction ,which leads to Hartnell
    the second in north direction to a room with a generator and i dead rat

    in west direction there are two doors one to the steps to security camera # 4 and the last which leads to the winecellar.

    but where should this closet be?


    and then i need just two hints please . in which floor will i find the book of the stars for spade 8

    where can i find messaging #9

  6. #106
    New Member
    Registered: May 2018
    xenomorph - three of spades - eastern part of the chapel, next the third pew.

  7. #107
    New Member
    Registered: May 2018
    I'm getting two different autopsy reports, depending on the angle I click on the book. One mentions death by stabbing and Duncan being dead before he was thrown from a great height and the other him being force fed the ingredients matching the "miracle cream" then thrown off the balcony. The body was found in different locations in the report and I have found readables implicating two different murderers, but I decided to go with the one where I found the chalk outline. I still can't get the "try to find out who hired you" objective to check off and finally, I'm still looking for missive #9. Hope I am still able to complete the mission. I don't know if this is relevant, but early in the game I reloaded a save and it put me at the starting point of the mission by the loot sack but I had a few cards in my inventory that I had collected. Really sorry for the long post.

  8. #108
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    That sounds hooorribly broken. That sounds like you've somehow ended up triggering the random selection of murderer twice. Did you quicksave/load during the fade-out/fade-in at the beginning of the mission? Feel free to send me a save file and I'll see what I can figure out.

    ticky & lawviz, I've sent you your respective save-files with fixes in. Some good candidates for a patch in there.

  9. #109
    Member
    Registered: Jan 2004
    This was a darn good mission. It'd be a solid mansion mission even without the murder mystery, but add in that and the bonus stuff and we're talking next level.

    Though having to find 52 individual keys for the bonus objective was maybe a bit much. Still, I will totally admit it fit the 'luck' theme well.

  10. #110
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    Quote Originally Posted by nicked View Post
    That sounds hooorribly broken. That sounds like you've somehow ended up triggering the random selection of murderer twice. Did you quicksave/load during the fade-out/fade-in at the beginning of the mission? Feel free to send me a save file and I'll see what I can figure out.

    ticky & lawviz, I've sent you your respective save-files with fixes in. Some good candidates for a patch in there.
    Thanks nicked. Replied you. Too bad Google Drive writes "access denied".

  11. #111
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Ah whoops. I've turned link sharing on now. Hopefully works now?

  12. #112
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    Quote Originally Posted by nicked View Post
    Ah whoops. I've turned link sharing on now. Hopefully works now?
    Sorry, corrupted rar, cannot be opened as an archive.

  13. #113
    Member
    Registered: Oct 2002
    Quote Originally Posted by radogoal View Post
    if i treasured it in the right way i deleted the open fire in the library, after frobbing something in the chimney i go back and find a ladder downqards. will will come to the chimney between smokerroom and your mentioned room
    Thanks! I've followed your instruction, but this solution still feels wrong to me. What we're doing here is frobbing the switch that opens the library fireplace, but doing it THROUGH the wall. The switch is placed in such a way that there's no way to get a line of sight on it from the library, which suggests to me that we're supposed to get in there somehow else - but I've no idea how. It would be nice to have an official reply on how you're supposed to get in there.

  14. #114
    Member
    Registered: Apr 2002
    Location: Germany
    Quote Originally Posted by Arrowgrab View Post
    Thanks! I've followed your instruction, but this solution still feels wrong to me. What we're doing here is frobbing the switch that opens the library fireplace, but doing it THROUGH the wall. The switch is placed in such a way that there's no way to get a line of sight on it from the library, which suggests to me that we're supposed to get in there somehow else - but I've no idea how. It would be nice to have an official reply on how you're supposed to get in there.
    A library with a secret nearly always means that there is a book that you can press. This one is no exception. Look to the right of the fireplace.

    (and, yes, there is more to this library than that)

  15. #115
    Member
    Registered: Apr 2002
    Location: Germany
    Here's some well-deserved praise to the author for this effort:

    Finished it in just over five hours - whew! - with 160 loot missing (of total loot), 9 of 11 secrets and only 3 of the 5 bonus objectives.
    But I needed help with one card (the king behind the door) so the statistics above aren't entirely true.

    I correctly identified the murderer, although my version was so easy, that I doubted myself (Leon variant) and I framed the lawyer. Naturally ;-)


    Things that set it apart:
    - I very much liked the different entry points. Not sure, if I have seen this mechanic before but I thought it works great for big maps like this.
    - The aforementioned guard sword/bow mechanic - this got me once ;-)
    - The watcher security scheme (not being able to disable all watchers at once - and then finding the master switches in the vault)
    - The binding of the missive after all pages were found.
    - The simple & elegant epilog w/o an overdone camvator scene.
    - The diorama room is also top shelf design: Not one but *two* nice dioramas. Attention to detail: The woman escaping with the hammerite through the back door.

    A bit suboptimal:
    - The cluttering of the inventory with all the cards and missive pages. Probably unavoidable but there isn't much in the inventory that is needed for this mission, anyway.
    - The already mentioned "map glitch" with certain rooms. The automap was generally great, though.

    Conclusion:
    That was a very enjoyable, high-quality, classic Thief mission - definitely in the top-5 castle-mansion missions I played. It just feels right from the title name to the epilog.
    Very well rounded design with very nice architecture (especially the roof landscape), multiple entry points to the mission and castle.
    Everything felt "logical" - except for some card placements and the fact nobody removed any of the cards in all that time ;-)
    Biggest design strength: Even when rooms don't contain much they still contain all that is necessary for a believable game world.

  16. #116
    Member
    Registered: Aug 2009
    Location: WearyTaffer
    Excellent mission, enjoyed the layout and sense of adventure although I was creeped out by the fact that framing someone other than the murderer results in the death of an innocent person!

    It gave me a sense of gravity I don't find in most FM's! Well done!

  17. #117
    Member
    Registered: Aug 2005
    Location: Planet Earth, mostly Hungary
    All possible praises and glorifications have already been said, I could only repeat them (but I do, with full enthusiasm).

    The card hunt was actually quite enjoyable, just like looking up those missive pages (I needed help for only one of those). But: is it too early to ask for a hint list of the 11 secrets? I found 10 of them twice, but I cannot, for the life of me, locate the last one.
    Also, where can I perform that "leap of faith", and what is so fabulously "worth of climbing"?

    Thank you for many hours of pure pleasure. This year will be memorable for (at least) two things: the corona pandemic, and a whole series of more and more amazing new T2/TG FMs...

  18. #118
    New Member
    Registered: May 2018
    Location: swamp
    Quote Originally Posted by csamba View Post
    Also, where can I perform that "leap of faith", and what is so fabulously "worth of climbing"?
    The worth of climbing bonus is on the same area as the clocktower but on the opposite end of the "cube". Behind the tympanum if it makes sense. The gargoyle is holding golden hoop. Probably from there you could jum to water. But I personally did't noticed that and instead I carefully jumped back to rooftop.

  19. #119
    Member
    Registered: Mar 2005
    Location: Kent, UK
    Linky. The link has been there for days just forgot to post it here.

    http://www.taffersparadise.co.uk/thi...lentEnd_v1.zip

  20. #120
    Member
    Registered: Aug 2005
    Location: Planet Earth, mostly Hungary
    Quote Originally Posted by wycha View Post
    The worth of climbing bonus is on the same area as the clocktower but on the opposite end of the "cube". Behind the tympanum if it makes sense. The gargoyle is holding golden hoop. Probably from there you could jum to water. But I personally did't noticed that and instead I carefully jumped back to rooftop.
    Thanks! Neither of these would have ever occurred to me... and wow, what a jump! Actually you have to do it from the other side, into the rectangular pool in the inside court.

  21. #121
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany
    Quote Originally Posted by Independent Thief View Post
    I was creeped out by the fact that framing someone other than the murderer results in the death of an innocent person!
    It depends on the random generated murderer, but sometimes you can frame the murderer, then only one person dies hanging at the gallows.

    Quote Originally Posted by csamba View Post
    wow, what a jump!
    A jump from 40m or more into water can at least cause severe damage. Garrett doesn't care ...
    My FM campaigns Garrett's Young Years XTra, Reunion With Basso
    Want your upcoming FM translated in foreign languages?

  22. #122
    Member
    Registered: Aug 2005
    Location: Planet Earth, mostly Hungary
    Quote Originally Posted by zappenduster View Post
    A jump from 40m or more into water can at least cause severe damage. Garrett doesn't care ...
    Especially if the water is so shallow...

  23. #123
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    PSA: A few people have reported a bug where picking up the scroll that reveals who your employer is doesn't check off the associated objective. This is because I used a script called TrapTimedRelay which is not supported by certain old versions of gen.osm (mostly those which came with Sold Out/Premier edition rereleases of the game). I am currently working on a patch, which replaces this script with NVRelayTrap, but until then, your best bet is to make sure you have the good version of the script module. See this thread for more details about this issue: https://www.ttlg.com/forums/showthread.php?t=15850

  24. #124
    Member
    Registered: Oct 2002
    I've explored further, and I'm stuck on two things:

    First, the King of Diamonds. This has been discussed upthread, and I've read everything related, but I still can't find it. I mean, two gravel-covered areas, OK. Those are the narrow strips below ground level, the ones with entrances to the western part of the basement. Someone mentioned that the card is not at the door connecting the gravelly area and the passageway or room behind it, but the door connecting THAT room with the rest of the basement. I've looked at both possible doors with this information in mind, and I still can't find it. Could someone give some more detailed instructions? This is driving me crazy, it's the last card I need.

    Second, this relates to one possible solution of the murder mystery, and it's pretty weird - I'm not sure if it's supposed to be this way. So, in this playthrough, there is a chalk otuline in the terraced garden, and a family signet ring lying next to it. I thought the signet ring will be the main clue - whichever male descendant (the two sons and the grandson) is missing his ring, is the murderer who left it behind by accident. The problem is, I've checked, and all three of them have their rings. So I thought it's maybe a red herRING, and the one on the murder site belonged to Duncan himself. However, Duncan, laid out in state in the armor hall, ALSO has a ring! So, including Duncan, there are four people who are supposed to have a ring, and FIVE rings in total! Can anyone who encountered the same scenario shed some light on this? The other big clue I found was the autopsy report: blunt trauma to the head from behind, no struggle. The only frobbable item I could find to match the description is the Hammerite priest's hammer, but that one is clean and well-maintained, so that's not very helpful.

  25. #125
    Member
    Registered: Aug 2004
    Location: netherlands
    @Arrowgrab.

    king of diamomds
    try the basement. it is near an entrance.

    outright spoiler:main entrance, go left , climb the wall on the right, go down and enter the basement. you will find the card leaning to the left wall near the door. coming from the other side you won't see it because the opened door will cover it

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