TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 2 of 2 FirstFirst 12
Results 26 to 40 of 40

Thread: Faux 8-bit mode with NewDark + shader

  1. #26
    Member
    Registered: Feb 2012
    Location: Russia
    I'm not sure why the window's orange tone get lighter with Akven's ESRGAN pack, though.
    Cause I used/created illumination maps for all the lited textures in Thief 1/2 ESRGAN Packs. So all the bright windows are looking lighter like little bloom effect.

  2. #27
    Quote Originally Posted by Akven View Post
    Cause I used/created illumination maps for all the lited textures in Thief 1/2 ESRGAN Packs. So all the bright windows are looking lighter like little bloom effect.
    Oh, true. ^^" In any case, I hope you or someone else can make the shader work in reshade and the variables tweakable; the gamma is way too dark in fan missions, and the ingame gamma doesn't help at all since the effect is on top of it.

  3. #28
    Member
    Registered: Oct 2001
    Location: Inside at last...
    Yeah, that would be awesome. Thief Gold has some places in pitch black while Thief 2 is completely unplayable, way to dark.

    And everytime I try to run Thief with reshade or sweetfx it crashes.

  4. #29
    New Member
    Registered: Sep 2017
    I found DGVOODOO that can launch the game in 16-bit mode, and not only this game.

    Had to raise the gamma in photoshop.

    Thief 1 NewDark exe + dgVoodoo in 16-bit color


    Thief 1 NewDark exe 32-bit


    Thief 2 NewDark exe + dgVoodoo in 16-bit color


    Thief 2 NewDark exe 32-bit

  5. #30
    Member
    Registered: Oct 2001
    Location: Inside at last...
    Nice!

  6. #31
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    I have tried to install this fix, but it is straight up murdering my frame rate on Dirk Bogan's newest mission. Am I doing something wrong?

  7. #32
    Member
    Registered: Apr 2011
    Location: Montpellier, France
    If you're using the earliest version then yeah, it is a framerate killer. The one that was posted here plays a lot nicer: https://www.ttlg.com/forums/showthre...=1#post2452175

  8. #33
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Thanks! Much, much better. This is the closest Thief has looked to the way I remembered it since... about 2000.
    TRV and AVTHENTIC!

  9. #34
    Well, I looked at the shader carefully and seems you can manually change the gamma editing this value: "float qGamma =.68". I set it to .18 so the ingame gamma is actually useful, if you need more darkness.

    I'm also using one of Retroarch's shaders ported to Reshade, GTU, to add a little bit of blur and blending effect, at the lack of knowing how to make a CRT shader look good for the scanlines. Check them out here: https://github.com/Matsilagi/reshade-retroarch-shaders
    Last edited by Taffingtaffer; 27th Jul 2020 at 07:16.

  10. #35
    Member
    Registered: Nov 2003
    Location: France
    This is pretty awesome. Just tested it out on one of my FMs.

    Here's a video of it.

  11. #36
    Member
    Registered: Nov 2001
    Location: Sunny Finland
    Quote Originally Posted by Taffingtaffer View Post
    "float qGamma =.68". I set it to .18
    Whatever works, but lowering qGamma may still leave low-lit areas pure black.

    If too dark, try changing the number on the line
    Code:
    float3 hsv = rgb2hsv(saturate(vColor.xyz - .02));
    from .02 to .01, or to 0.

  12. #37
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Quote Originally Posted by Kupildivan View Post
    I found DGVOODOO that can launch the game in 16-bit mode, and not only this game.
    Didn't work for me. The executable gives the option to adjust the colour saturation, but that's it (I extracted the DLL's into the game directory as instructed, both x64 and x86 to be safe)



  13. #38
    New Member
    Registered: Sep 2017
    Quote Originally Posted by Azaran View Post
    Didn't work for me. The executable gives the option to adjust the colour saturation, but that's it (I extracted the DLL's into the game directory as instructed, both x64 and x86 to be safe)
    In Thief's directory there are files cam.cfg and cam_ext.cfg.
    Cam.cfg must have these lines changed or 16-bit mode won't work:

    force_32bit 0
    game_screen_depth 16
    And my cam_ext.cfg contains only these 4 lines:

    mipmap_mode 2
    tex_filter_mode 16
    SlowFrame 16
    new_mantle
    Of course it slows down FPS because dgVoodoo is some kind of old videocard emulator.

  14. #39
    Member
    Registered: Feb 2012
    Location: Russia
    Video looks real nice with ESRGAN pack. Old-school but detailed.

  15. #40
    New Member
    Registered: Mar 2020
    Is it possible just to use the re-shade function for the better contrast? Not a fan of the faux 8bit.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •