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Thread: Far Cry 6

  1. #1
    Member
    Registered: Apr 2003
    Location: The Land of Make Believe

    Far Cry 6

    Far Cry 6: Just Cause* has been announced.

    No gameplay trailer... yet. But we all know it'll be basically the same as the last few, right?



    https://www.gamespot.com/articles/fa.../1100-6479577/

    Far Cry 6 will take place in a tropical paradise called Yara, ruled over by the despotic Anton Castillo and his son Diego.


    *just my joke subtitle

  2. #2
    Member
    Registered: Apr 2001
    Location: Switzerland
    Based on the trailer, I wonder if there might be more properly urban areas than I remember in previous Far Cry games. That kind of map variety could benefit the games.

  3. #3
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Thirith View Post
    Based on the trailer, I wonder if there might be more properly urban areas than I remember in previous Far Cry games. That kind of map variety could benefit the games.
    This seems to be the case, given the first screenshots.
    https://www.windowscentral.com/far-c...-torn-paradise

  4. #4
    Hell, I'll buy it. It has Gus.

    More Breaking Bad tie ins - I just read this somewhere, but I never put together that the guy who plays Nacho on Better Call Saul was Vas from Far Cry 3.
    Last edited by Brethren; 14th Jul 2020 at 12:42.

  5. #5
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Brethren View Post
    Hell, I'll buy it. It has Gus.
    "I clapped, clapped when I saw it!"


  6. #6
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Y'know what EvaUnit02, yeah, I share your cynicism on this one. Casting Giancarlo seems like a calculated move to get people to go "ITS GUS! I GOTTA BUY IT NOW!" and I've seen plenty of people on twitter do just that. Why would anyone wanna create headcanon linking the story of a great show like Breaking Bad to a Ubisoft game whose storytelling is practically guaranteed to be a steaming pile of gaaaaaarbage. The last time a Ubisoft game had an engaging story was Beyond Good and Evil in 2004 and IT'S NEVER GOING TO HAPPEN AGAIN.

    But by all means do get excited about gameplay aspects like what the world is going to be like tho. These Far Cry games are always fun to play.

  7. #7
    Member
    Registered: Apr 2001
    Location: Switzerland
    *coughFarCry2cough*

    (At least I think that the overall combination of gameplay, setting and story was compelling.)

    I'm not terribly interested in this game, since I haven't even managed to work up the energy to play Far Cry 4 yet, but if I ever do get around to playing the latest, I very much hope that the series, and Ubisoft altogether, is moving away from the Borderlands-style hitpoint escalation and floating numbers they introduced with New Dawn. That was already a big reason why I've not even touched Assassin's Creed Odyssey yet and why I'm wary of all new Ubisoft games. I hate fighting against human enemies that can withstand several hits to the head simply because they're several levels above the player's.

  8. #8
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    I like the Far Cry games, but have yet to complete a single one of them. Last I played was 3, which lost my interest a bit after I'd stripped the entire ecosystem of fauna to create wallets and ammo bags and then killed the interesting antagonist. Never saw much about 4 to interest me and my indirect experience of 5 has largely been people complaining about how bullshit it is to perfectly execute a mission, only to be taken out 5 seconds from finishing the mission by a wild pig / bear / otter. That and the fact that I'm getting a bit burned out by the climb to high place to reveal map icons game loop means I'm highly unlikely to ever get around to this (unless it turns out to be unmissably good / formula-breaking).

  9. #9
    Member
    Registered: Apr 2001
    Location: Switzerland
    In case you haven't played it (and you probably have), Far Cry 2 is janky, but it's the kind of jank that the Stalker games have. It also feels distinctly different in tone from the other games. There's a lot there that is annoying, but it's definitely not the climb-tower-clear-out-camp-rinse-and-repeat loop of the games that followed. Far Cry 2 is the kind of game that you may well hate, but if you're attuned to what it's doing, you may develop something of an obsession with it. Though if you were to play it, there are a couple of mods that make it less immediately annoying and a better version of what it was aiming for, if I remember correctly.

  10. #10
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Y'know, the more I think about it, the less sense Far Cry makes as a series. I've tried to play Far Cry 4 because it features a gorgeous recreation of the hilly reaches of north eastern India, never mind the, ahem, non-political ideological war with non-religious symbology strewn all over the place. But I feel nothing but ennui playing it. The combat's okay! The systems are fine! There's a cute miniature chopper/autogyro thing. But I don't care about the villain, I don't care about the heroes, and I really don't care about the icon hunting, never mind the actual hunting. Am I just hard to please, or is the game just too empty for me?

    Maybe it's both.

    Part of the problem is Ubisoft's famous apolitical stance, which invites an extreme form of narrative dissonance when I play it. You can't play FC4 without seeing it bearing down on some of India and Nepal's problems - and immediately dismiss it, because there's no way that this can be reduced to a pantomime villain in a pink suit as a representation of a 10-year war in a video game.

    The other problem is Far Cry 2. Yeah, yeah, but hear me out. FC2 is not fun, but it had a point to make, it was definitely political, and it knew that the game making the point was going to undermine itself if the systems had no way to etch loss into the player. The buddy system gave the war a real cost because they would eventually die; the weapons jams and malaria drove home just how desperate the world you were waging this war in was; and yet, it also delivered many of the systems that FC3-FC5 have run with to date, from fire propagation to the ecology of animal attacks. What have those games added to FC2's design? I'd argue that they've tried to wedge 'fun' in and dull the seriousness while not moving the format forward in any useful way. I haven't played FC5, and I'm not going to, so feel free to correct me if I'm wrong - but I'm fairly sure that you can't, for instance, permanently lose a buddy in the course of play.

    What's all this got to do with Far Cry 6? The formula's four games old now (FC1 was really just a neat linear Crytek shooter), and frankly it's beginning to grate. Here's yet another politically charged scenario with a literally incendiary trailer, but surely Ubisoft will refrain from making a point about this in yet another attempt to have its cake and eat it too. But I guess we can live with that. So what's really new here? If it's a new locale, what of it? If it's more quality of life upgrades, what do I care? If it's even more icon hunting, there are better games - some of them from Ubisoft, no less - that contextualise and put more effort into the side activities. So what, really, is new apart from a generational advance? I hope there's a decent answer to this question, because Far Cry as a franchise is just old, tired, and rote at this point.


    edit: a correction to the above - FC4 is almost definitely based on Nepal, not North East India. The fact that the locals speak/curse in Hindi is pretty confusing given they speak Nepali in Nepal, but that's probably a consequence of how much effort Ubisoft put into getting bilingual voice acting talent for the game. Still, this decision sort of paints Indians and Nepalese with the same brush, and that's bound to give some people conniptions.
    Last edited by Sulphur; 15th Jul 2020 at 08:44.

  11. #11
    Member
    Registered: Apr 2004
    Location: Netherlands

    warning: grumpy old man angry at videogames

    Quote Originally Posted by Thirith View Post
    In case you haven't played it (and you probably have), Far Cry 2 is janky, but it's the kind of jank that the Stalker games have. It also feels distinctly different in tone from the other games. There's a lot there that is annoying, but it's definitely not the climb-tower-clear-out-camp-rinse-and-repeat loop of the games that followed. Far Cry 2 is the kind of game that you may well hate, but if you're attuned to what it's doing, you may develop something of an obsession with it. Though if you were to play it, there are a couple of mods that make it less immediately annoying and a better version of what it was aiming for, if I remember correctly.
    My problem with it was that while it didn't have climb-tower-clear-camp repeat gameplay, it did instead have those fucking checkpoints filled with assholes that would chase you in their car and force you to stop to gun them down. This combined with driving distances that would eventually inspire GTAV makes for grating gameplay with no real investment to justify the annoyance.

    Quote Originally Posted by Sulphur View Post
    The other problem is Far Cry 2. Yeah, yeah, but hear me out. FC2 is not fun, but it had a point to make, it was definitely political, and it knew that the game making the point was going to undermine itself if the systems had no way to etch loss into the player. The buddy system gave the war a real cost because they would eventually die; the weapons jams and malaria drove home just how desperate the world you were waging this war in was; and yet, it also delivered many of the systems that FC3-FC5 have run with to date, from fire propagation to the ecology of animal attacks. What have those games added to FC2's design? I'd argue that they've tried to wedge 'fun' in and dull the seriousness while not moving the format forward in any useful way. I haven't played FC5, and I'm not going to, so feel free to correct me if I'm wrong - but I'm fairly sure that you can't, for instance, permanently lose a buddy in the course of play.

    What's all this got to do with Far Cry 6? The formula's four games old now (FC1 was really just a neat linear Crytek shooter), and frankly it's beginning to grate. Here's yet another politically charged scenario with a literally incendiary trailer, but surely Ubisoft will refrain from making a point about this in yet another attempt to have its cake and eat it too. But I guess we can live with that. I can get my icon hunting fix from better games - some of them from Ubisoft at that - so what's really new here? If it's a new locale, what of it? If it's more quality of life upgrades, what do I care? If it's even more icon hunting, there are better games - some of them from Ubisoft, no less - that contextualise and put more effort into the side activities. So what, really, is new apart from a generational advance? I hope there's a decent answer to it, because Far Cry as a franchise is just old, tired, and rote at this point.
    What was FC2's hot take? "War/colonialism/greed bad"? There's a lot of games that say that while not making me want to throw every disc the game's ever been on into the sun.

    Anyway re:FC6, I've played enough of The Ubisoft Game recently to not really care for more. AssCreed Odyssey is too damn long. And you're right, Ubisoft's pretense at taking on hot button issues in their promo material, while expertly dodging taking any sort of stance in the game itself is getting old too.

  12. #12
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    FC2's hot take is that you, the protagonist, are a stand-in for colonialism and your easy aligning with whatever sides were convenient to you were simply for personal gain that accelerated the country's rot. Colonialism is bad, and it's not a new thing not least because we've read Heart of Darkness, but that's a side that the game makes clear it takes and criticises the actors in it, instead of the non-stories of everything that came after it.
    Last edited by Sulphur; 15th Jul 2020 at 05:10.

  13. #13
    Member
    Registered: Apr 2001
    Location: Switzerland
    Quote Originally Posted by Jeshibu View Post
    My problem with it was that while it didn't have climb-tower-clear-camp repeat gameplay, it did instead have those fucking checkpoints filled with assholes that would chase you in their car and force you to stop to gun them down. This combined with driving distances that would eventually inspire GTAV makes for grating gameplay with no real investment to justify the annoyance.
    Last time I played the game, about half a year ago, I found this to be much less of an issue, though I don't know whether that was sheer luck (i.e. it simply didn't happen as much because RNGesus loves me), the game itself had been tweaked by updates or, most likely, the mod I used (Dylan's Realism Mod). Most of the time I just raced through the checkpoints and was fine.

  14. #14
    Member
    Registered: May 2004
    Quote Originally Posted by henke View Post
    The last time a Ubisoft game had an engaging story was Beyond Good and Evil in 2004 and IT'S NEVER GOING TO HAPPEN AGAIN.
    I actually quite liked the story in Valiant Hearts.

  15. #15
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Thanks for reminding to play that.

    Also, PoP: Sands of Time had the best most fun Ubisoft game story, and that includes BG&E. Fight me.

  16. #16
    Member
    Registered: Aug 2004
    I just enjoyed the core gameplay of Far Cry 2 so much that all the various issues were just... Well, whatever. Like, all the checkpoints that respawn the moment you go around the corner? I was having fun with them. (Also, once you learn the waterways, and especially in the second map, you can avoid the vast majority of them if you just want to get somewhere.)

  17. #17
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    This thread is making me want to install FC2. Which mods?

  18. #18
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by Thirith View Post
    *coughFarCry2cough*

    (At least I think that the overall combination of gameplay, setting and story was compelling.)
    Yeah, I really liked the bleak tone of Far Cry 2, but I wouldn't go as far as calling the story good. I was more engaged by the gameplay than the story.

    Quote Originally Posted by Starker View Post
    I actually quite liked the story in Valiant Hearts.
    I thought someone might mentioned that one. It didn't really grab me tho, stopped playing halfway through.

  19. #19
    Member
    Registered: Apr 2001
    Location: Switzerland
    Quote Originally Posted by faetal View Post
    This thread is making me want to install FC2. Which mods?
    I'd go for the aforementioned Dylan's Realism Mod. It tweaks things (e.g. how likely it is that the dudes at the checkpoints pursue you) without changing the game into something entirely different. I wouldn't know any of the other mods, though I've heard good things about FC2 Redux. There's a bunch to check out at the Nexus: https://www.nexusmods.com/farcry2

    Quote Originally Posted by henke View Post
    The last time a Ubisoft game had an engaging story was Beyond Good and Evil in 2004 and IT'S NEVER GOING TO HAPPEN AGAIN.
    Thinking about it, there've been quite a few Ubisoft games where I've liked parts of the story, individual characters or moments. There've been quite a few of those even in the most reviled Assassin's Creed games for me. But when it comes to combining all the individual moments into a coherent whole, Ubisoft usually fails completely, especially in its big open-world games. It's definitely difficult to pull this off at the best of times, but I would say that Ubisoft is among the worst of the AAA developers in this respect.
    Last edited by Thirith; 16th Jul 2020 at 02:28.

  20. #20
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    I thought the Assassin's Creed games were good, but should have ended with Revelations rather than taking the infinite sequels approach.

  21. #21
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Sulphur View Post
    Colonialism is bad
    My family would probably have lived in some 3rd world shithole village, lacking in the greater quality of life created by Western societies, if the British Empire had never colonised Sri Lanka.

  22. #22
    El Shagmeister
    Registered: Jul 2000
    Location: Under your fingernails.
    Quote Originally Posted by EvaUnit02 View Post
    My family would probably have lived in some 3rd world shithole village, lacking in the greater quality of life created by Western societies, if the British Empire had never colonised Sri Lanka.
    *Rubs temples until smoke begins to come out*

    Kid...I can't even with this. I am praying, PRAYING, this is an attempt (and a very shitty one at best) at dry humor.

  23. #23
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Quote Originally Posted by EvaUnit02 View Post
    My family would probably have lived in some 3rd world shithole village, lacking in the greater quality of life created by Western societies, if the British Empire had never colonised Sri Lanka.
    On the off chance that you actually want an intellectual look at the subject, Jawaharlal Nehru's The Discovery of India contains a thorough and insightful investigation of British colonialism and its evils. While Sri Lanka isn't India, I'm guessing the situation was very similar. The book was published in 1946, long before the current academic consensus about colonialism came about. And if you don't want an intellectual look at the subject, well... back at the University of Chicago they'd say, "If you aren't even willing to read Nehru, then shut up and sit down."

    I may have taken some liberties with that last part.
    Last edited by Anarchic Fox; 18th Jul 2020 at 23:13.

  24. #24
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Quote Originally Posted by EvaUnit02 View Post
    argle
    You're breathtaking.

  25. #25
    Still Subjective
    Registered: Dec 1999
    Location: Idiocy will never die
    Quote Originally Posted by EvaUnit02 View Post
    My family would probably have lived in some 3rd world shithole village, lacking in the greater quality of life created by Western societies, if the British Empire had never colonised Sri Lanka.
    Oh? Please explain.

    I have to hear this.

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