DOUBLE - CROSSED!
MISSION 1 - STRANGE MESSAGE
Introduction mission. For supreme ghost you need to quickly return candlestick on table and close door before mission will end.
STATS:
Time: 0:00:53; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
MISSION 2 - DOUBLE - CROSSED!
BANK
At the beginning is scripted conversation with cops. They will stay neutral for now. This is a time to loot this part of city, then go to City Watch and turn off lights. From roof you can get to window where 1st secret is located. Then go to Bank by shooting vine arrow into balcony. Here is code for vault and desk with loot. One more thing, you will need in this mission a lot of potions for stack (I bought extra 4 potions, but it's not necessary as you can substitute couple of potions with flare). Go to vault and open it. Alarm will sound and your objective will change. Front guards will walk to vault. One of them has purse. Some guards will sound like they are in search mode, but I think I excuse that as some of guards don't react to alarm and it's explained by objectives and the story. So just climb ladder, moss vent and enter it. Your objectives will change. Moss other part of vent and strafe run past hole. Drop on the side of toilet and exit through window. On 2nd floor of City Watch is now key. Go to armory and prison to get green purse, which is also a secret and read 2 readables. Vine up to Bank's balcony and go along metal ledge to roof.
CITY
First strafe jump and mantle to balcony. There are 6 masks to grab. Return to roof and go through window to Banker's House. On top of bookcase is book and 2nd green purse. On 2nd floor of this house is kitchen with woman trying to cook frogbeast. This will end with explosion, so quickly close door, so nobody will hear it. Loot the whole house.
2nd part of city has very sensitive cops and Mechanists. When you are walking through well lighten areas you can't have anyone look in your direction even if he's very far away. If he's walking away from you, he must be far away if you want cross well lighten area without alerting him. Also crouch run through city.
First I go west and rope up to Accountant's attic for book under table. To drop safely I fall on patroller. Read plaque in front of Mechanist Temple to get new objective. Then I'm going south while looking out for priestess and through abandoned shop I'm going to Laundry. Then I'm going east. Here is vent on floor that I decided to moss as it's easy to accidentally drop on it and make huge noise. Next is loot on table and another sensitive Mechanist with key. Climb up to Warehouse and then vine down to 2nd floor for loot. Drop down and douse all torches. During conversation enter 2 rooms to grab one piece of loot in each. Return upstairs and cine up to top of hanging wagon and when patroller is far away, jump into water and go for secret chest from pirate cave. Swim to ladder near drunkard and return to Banker's House.
Go north and douse all torches in front of Furniture Shop. Go to wall near Banker's Garden. Climb to roof and while avoiding gaze from patrolling below Mechanist go to secret bottle on window. Drop on Park's wall and douse brazier. Patrolling cop has key and there is coin on tray near flowers. Climb up to window and moss cabinet inside. Take upstairs key and metal box from 1st floor. Go through door and go right and left. You are near Mechanist Temple. Go right and through hole to house. Here is trapdoor leading upstairs. Go outside and climb vine to Mechanist Temple.
MECHANIST TEMPLE
Mechanist Temple is patrolled by 3 robots. They are very easy to avoid. On 3rd floor are Mall key in wardrobe and golden gear under bed, which gives you bonus objective. On 2nd floor read book in conference room. Go to factory, press switch, then lever and go check wax. Mechanist objective will complete. In hatch are neutral prisoners. One of them has loot gear. Behind generators is vent, which lead to Hammerite Monastery.
HAMMERITE MONASTERY
Monastery is mostly empty. There are 3 secrets here. One of them is Monastery key in one of tombstones at inner cemetery. Other 2 secrets must be skipped. First is in kitchen and requires cutting banner. On it's other side is crate with 4 statuettes, but you must break crate to spawn them. They are worth 85 loot and since it's created by spawning, it means that it increase max loot from 3915 to 4000. Second secret to avoid is in temple. With fire arrow you need to destroy wall to room with poison water and 10 pieces of loot (worth 285 loot together). Another thing you must avoid is putting candle in front of Santa Chiquita's statue at inner cemetery. This will spawn Santa Chiquita who will destroy undead in gravedigger's area and is equivalent of initializing fight. Undead are easy to avoid, so it's unnecessary to spawn AI to fight them. These 2 secrets have statuettes of Saint Chiquita in them. This means that it's impossible to complete bonus objective of getting the whole collection. It's possible to get bonus objective by taking chalice from roof of temple. It spawns enemies and to exit I just strafe jump and mantle from top of tower to below wall.
THIEVES AREA + MALL
After looting Monastery return to Mechanist Temple and exit through front door, then go to abandoned shop and through it to Thieves Area. To enter Thieves Warehouse you need to shoot water arrow into switch at the bottom of roof above portcullis. Here there are 2 wooden stairs that are very noisy, but have loot on upper floor. Go to lower floor, time thief and mantle on table to avoid being seen by stationary thief. Go to post and turn off light in casino, then loot it. Go right, read book and loot this place, then ride table to Fantomas. He has Warehouse key, which you don't need. Also near bed is paper, which will complete objective of finding mastermind. Use hook to get secret gem and go outside. Exit through portcullis when fast turning thief looks away.
Go to Mall through vent. Behind shooting target is secret purse. Turn off light and loot this place. Loot other floors. In bookshop is secret purple box on top of bookcase. You may also see basement guard running to mens toilet on 2nd floor. Also there is alchemist shop with a lot of potions. Open front door, vine up to metal balcony and return to Banker's Garden.
LAST GREEN PURSE + EXIT
Last green purse (necessary for objective) is in Warehouse, but room is full of explosives and they will explode when you will try climb up. This is damage property and explosion will alert nearby patrollers. Luckily green purse is on window and this window is located above Banker's Garden. There is patrolling guard here, but also a lot of shadow. So all you need to do is to make stack from 14 potions and jump to grab this purse. You can substitute potions with flare at the end, but it will not allow you to climb more potions and jump. So leave flare for very end when potions will end. In the end return to City Watch and vine down into latrine to finish this mission.
STATS:
Time: 1:34:56; Loot: 3545/4000
Pockets Picked: 8/9; Locks Picked: 16
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 8/10
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. I must skip secret 4 statuettes (worth 85 loot) from kitchen, because it requires cutting banner and breaking crate. I also must skip secret 10 pieces of loot (worth 285 loot) from under Hammerite Temple, because it requires exploding wall.